// Commander X16 Emulator // Copyright (c) 2020 Frank van den Hoef // All rights reserved. License: 2-clause BSD #pragma once #include #define AUDIO_SAMPLERATE (25000000 / 512) void audio_init(const char *dev_name, int num_audio_buffers); void audio_close(void); void audio_step(int cpu_clocks); uint32_t audio_clocks_to_render(void); void audio_render(); void audio_usage(void);