#ifndef _RENDERTEXT_H #define _RENDERTEXT_H #include #define CHAR_SCALE (1) // character pixel size. extern int xPos; extern int yPos; void DEBUGInitChars(SDL_Renderer *renderer); void DEBUGWrite(SDL_Renderer *renderer, int x, int y, int ch, SDL_Color colour); void DEBUGString(SDL_Renderer *renderer, int x, int y, char *s, SDL_Color colour); char *ltrim(char *s); #endif