# retro-remote-debug-controller A tiny, portable **HTTP control API for retro-platform emulators**, and the shared tooling that speaks it. One contract → one test harness across every Doomsday One port. An emulator launched with a control-port flag exposes a localhost HTTP server: | Endpoint | Returns | Since | |---|---|---| | `GET /status` | contract version, platform, frame counter, paused/running | 0.1 | | `GET /screenshot` | PPM image of the live screen | 0.1 | | `GET /mem?addr=&len=&bank=` | raw memory bytes | 0.1 | | `GET /regs` | CPU registers (JSON) | 0.1 | | `POST /step?frames=` | advance N frames deterministically | 0.1 | | `POST /pause` / `POST /resume` | halt / resume the machine | 0.1 | | `POST /key`, `POST /reset` | inject input / reset | 0.2 | | `POST /mem?addr=&bank=` | write (poke) memory | 0.3 | | `GET /audio` | drain synthesised PCM as a WAV | 0.3 | | `POST /pointer?x=&y=&buttons=` | inject a pointer move/click | 0.4 | | `GET /pointer` | read back pointer position + buttons | 0.4 | Current contract: **0.4.0**. Minors are purely additive (a missing capability returns 501 and lowers the advertised contract), so a client reads `/status.contract` and fails fast only on a MAJOR mismatch. See [SPEC.md](SPEC.md). ## Why Every one of these ports (Pac-Man on X16, Neo6502, Agon, and NEC PC-FX; and whatever's next) is chasing **frame-exact** arcade fidelity, and every one had its own fragile, platform-specific way to check state headless (write to the SD card, dump 64 KB of RAM on a magic jump, grep stdout — which lies). This replaces all of that with one contract: - **`GET /mem`** → assert game state (sprite table, actor positions); **`POST /mem`** pokes it back for setup. - **`GET /screenshot`** → Pillow → assert pixels, or just catch "nothing rendered" (the exact class of bug that costs an afternoon otherwise). - **`POST /step`** → deterministic, frame-addressable capture, so CI diffs don't flake against a free-running 60 Hz loop. - **`POST /key`** → drive input; **`GET /audio`** → assert the sound a stepped window produced. The payoff is uniformity: the same `emu_control.py` and the same pytest patterns drive the X16, Neo6502, Agon, and PC-FX emulators. ## Layout ``` SPEC.md the normative HTTP contract (start here) core/retro_control.h portable backend vtable each emulator implements core/retro_control.c shared server: sockets, HTTP, PPM/JSON, marshalling client/emu_control.py shared pytest client (stdlib; Pillow optional) conformance/ a platform-agnostic pytest that proves an emulator conforms CHANGELOG.md the additive contract history ``` ## Adopting it in an emulator Two first-class paths (both normative in [SPEC.md](SPEC.md#adoption-paths)): - **Vendor the shared core** — for C/C++ emulators. Add this repo as a git submodule, compile `core/retro_control.c`, implement the backend callbacks, and wire three loop hooks. The socket loop, HTTP parsing, PPM/JSON encoding and pause/step control come for free. - **Conform only** — for emulators in other languages (the FAB Agon emulator is Rust). Keep your own HTTP server; just match the contract and pass the conformance suite. Sharing the C core is an optimization, not a requirement. The vendor path is one backend struct plus three hooks: ```c #include "retro_control.h" /* Four callbacks satisfy 0.1; add inject_key/reset for 0.2, write_mem/capture_audio for 0.3, set_pointer/get_pointer for 0.4. A NULL callback 501s its endpoint. */ static const retro_control_backend_t backend = { .platform = "x16", .emulator = "x16emu", .read_mem = x16_read_mem, /* debug-read, no side effects */ .get_regs_json = x16_get_regs_json, .get_framebuffer = x16_get_framebuffer, .get_frame_count = x16_get_frame_count, .inject_key = x16_inject_key, /* 0.2 */ .reset = x16_reset, /* 0.2 */ .write_mem = x16_write_mem, /* 0.3 */ .capture_audio = x16_capture_audio, /* 0.3 */ .set_pointer = x16_set_pointer, /* 0.4 */ .get_pointer = x16_get_pointer, /* 0.4 */ }; if (control_port) /* set by -controlport / --control-port / env */ retro_control_start(control_port, &backend); ``` Stepping and pausing are driven cooperatively from the emulator's main loop, not by a callback — three hooks at a frame boundary: ```c retro_control_service(); /* run a pending request on the emu thread */ if (!retro_control_running()) { idle; } /* gate advancing the machine (pause/step) */ ... run one frame ... if (frame_completed) retro_control_on_frame(); /* tick the /step budget */ ``` ## Status Contract **0.4.0**, implemented across **four** emulators. The shared server and the conformance suite (18 tests) are complete; the three 0.4 pointer tests are exercised by the Neo6502 fork (the first 0.4 consumer) and skip on servers still at 0.3. Reference implementation: the Commander X16 fork (`x16-emulator`), which vendors `core/` as a git submodule; the NEC PC-FX fork (Mednafen) does the same, and the FAB Agon emulator conforms directly in Rust.