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#include <string.h> |
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#include <SDL.h> |
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#ifdef __MINGW32__ |
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#include <ctype.h> |
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#endif |
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#include "rendertext.h" |
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|
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#define CHARACTER_WIDTH 5 |
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#define CHARACTER_HEIGHT 7 |
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#define TEXTURE_HEIGHT (CHARACTER_HEIGHT * 1) |
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#define TEXTURE_WIDTH (CHARACTER_WIDTH * 0x60) |
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|
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|
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int xPos = 0; |
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int yPos = 0; |
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|
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|
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SDL_Texture *fontTexture; |
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int textureInitialized = 0; |
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|
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|
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|
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|
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char *ltrim(char *s) |
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{ |
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while(isspace((unsigned char)*s)) s++; |
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return s; |
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} |
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|
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|
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static unsigned char fontdata[] = { |
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0x00, 0x00, 0x00, 0x00, 0x00, |
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0x00, 0x00, 0x5F, 0x00, 0x00, |
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0x00, 0x07, 0x00, 0x07, 0x00, |
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0x14, 0x7F, 0x14, 0x7F, 0x14, |
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0x24, 0x2A, 0x7F, 0x2A, 0x12, |
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0x23, 0x13, 0x08, 0x64, 0x62, |
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0x36, 0x49, 0x55, 0x22, 0x50, |
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0x00, 0x05, 0x03, 0x00, 0x00, |
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0x00, 0x1C, 0x22, 0x41, 0x00, |
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0x00, 0x41, 0x22, 0x1C, 0x00, |
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0x08, 0x2A, 0x1C, 0x2A, 0x08, |
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0x08, 0x08, 0x3E, 0x08, 0x08, |
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0x00, 0x50, 0x30, 0x00, 0x00, |
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0x08, 0x08, 0x08, 0x08, 0x08, |
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0x00, 0x60, 0x60, 0x00, 0x00, |
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0x20, 0x10, 0x08, 0x04, 0x02, |
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0x3E, 0x51, 0x49, 0x45, 0x3E, |
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0x00, 0x42, 0x7F, 0x40, 0x00, |
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0x42, 0x61, 0x51, 0x49, 0x46, |
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0x21, 0x41, 0x45, 0x4B, 0x31, |
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0x18, 0x14, 0x12, 0x7F, 0x10, |
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0x27, 0x45, 0x45, 0x45, 0x39, |
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0x3C, 0x4A, 0x49, 0x49, 0x30, |
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0x01, 0x71, 0x09, 0x05, 0x03, |
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0x36, 0x49, 0x49, 0x49, 0x36, |
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0x06, 0x49, 0x49, 0x29, 0x1E, |
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0x00, 0x36, 0x36, 0x00, 0x00, |
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0x00, 0x56, 0x36, 0x00, 0x00, |
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0x00, 0x08, 0x14, 0x22, 0x41, |
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0x14, 0x14, 0x14, 0x14, 0x14, |
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0x41, 0x22, 0x14, 0x08, 0x00, |
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0x02, 0x01, 0x51, 0x09, 0x06, |
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0x32, 0x49, 0x79, 0x41, 0x3E, |
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0x7E, 0x11, 0x11, 0x11, 0x7E, |
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0x7F, 0x49, 0x49, 0x49, 0x36, |
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0x3E, 0x41, 0x41, 0x41, 0x22, |
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0x7F, 0x41, 0x41, 0x22, 0x1C, |
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0x7F, 0x49, 0x49, 0x49, 0x41, |
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0x7F, 0x09, 0x09, 0x01, 0x01, |
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0x3E, 0x41, 0x41, 0x51, 0x32, |
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0x7F, 0x08, 0x08, 0x08, 0x7F, |
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0x00, 0x41, 0x7F, 0x41, 0x00, |
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0x20, 0x40, 0x41, 0x3F, 0x01, |
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0x7F, 0x08, 0x14, 0x22, 0x41, |
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0x7F, 0x40, 0x40, 0x40, 0x40, |
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0x7F, 0x02, 0x04, 0x02, 0x7F, |
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0x7F, 0x04, 0x08, 0x10, 0x7F, |
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0x3E, 0x41, 0x41, 0x41, 0x3E, |
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0x7F, 0x09, 0x09, 0x09, 0x06, |
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0x3E, 0x41, 0x51, 0x21, 0x5E, |
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0x7F, 0x09, 0x19, 0x29, 0x46, |
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0x46, 0x49, 0x49, 0x49, 0x31, |
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0x01, 0x01, 0x7F, 0x01, 0x01, |
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0x3F, 0x40, 0x40, 0x40, 0x3F, |
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0x1F, 0x20, 0x40, 0x20, 0x1F, |
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0x7F, 0x20, 0x18, 0x20, 0x7F, |
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0x63, 0x14, 0x08, 0x14, 0x63, |
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0x03, 0x04, 0x78, 0x04, 0x03, |
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0x61, 0x51, 0x49, 0x45, 0x43, |
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0x00, 0x00, 0x7F, 0x41, 0x41, |
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0x02, 0x04, 0x08, 0x10, 0x20, |
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0x41, 0x41, 0x7F, 0x00, 0x00, |
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0x04, 0x02, 0x01, 0x02, 0x04, |
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0x40, 0x40, 0x40, 0x40, 0x40, |
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0x00, 0x01, 0x02, 0x04, 0x00, |
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0x20, 0x54, 0x54, 0x54, 0x78, |
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0x7F, 0x48, 0x44, 0x44, 0x38, |
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0x38, 0x44, 0x44, 0x44, 0x20, |
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0x38, 0x44, 0x44, 0x48, 0x7F, |
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0x38, 0x54, 0x54, 0x54, 0x18, |
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0x08, 0x7E, 0x09, 0x01, 0x02, |
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0x08, 0x14, 0x54, 0x54, 0x3C, |
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0x7F, 0x08, 0x04, 0x04, 0x78, |
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0x00, 0x44, 0x7D, 0x40, 0x00, |
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0x20, 0x40, 0x44, 0x3D, 0x00, |
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0x00, 0x7F, 0x10, 0x28, 0x44, |
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0x00, 0x41, 0x7F, 0x40, 0x00, |
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0x7C, 0x04, 0x18, 0x04, 0x78, |
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0x7C, 0x08, 0x04, 0x04, 0x78, |
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0x38, 0x44, 0x44, 0x44, 0x38, |
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0x7C, 0x14, 0x14, 0x14, 0x08, |
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0x08, 0x14, 0x14, 0x18, 0x7C, |
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0x7C, 0x08, 0x04, 0x04, 0x08, |
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0x48, 0x54, 0x54, 0x54, 0x20, |
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0x04, 0x3F, 0x44, 0x40, 0x20, |
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0x3C, 0x40, 0x40, 0x20, 0x7C, |
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0x1C, 0x20, 0x40, 0x20, 0x1C, |
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0x3C, 0x40, 0x30, 0x40, 0x3C, |
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0x44, 0x28, 0x10, 0x28, 0x44, |
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0x0C, 0x50, 0x50, 0x50, 0x3C, |
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0x44, 0x64, 0x54, 0x4C, 0x44, |
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0x00, 0x08, 0x36, 0x41, 0x00, |
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0x00, 0x00, 0x7F, 0x00, 0x00, |
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0x00, 0x41, 0x36, 0x08, 0x00, |
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0x08, 0x08, 0x2A, 0x1C, 0x08, |
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0x08, 0x1C, 0x2A, 0x08, 0x08, |
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}; |
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void DEBUGInitChars(SDL_Renderer *renderer) { |
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uint16_t textureData[TEXTURE_WIDTH * TEXTURE_HEIGHT]; |
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memset(textureData, 0, sizeof textureData); |
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|
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"); |
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fontTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA4444, SDL_TEXTUREACCESS_STATIC, TEXTURE_WIDTH, TEXTURE_HEIGHT); |
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for (int ch =0x00; ch<0x60; ch++){ |
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int rcx = 0; |
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for (int x1 = 0; x1 < 5; x1++) { |
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int rcy = 0; |
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int pixData = fontdata[ch * 5 + x1]; |
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while (pixData != 0) { |
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textureData[ch*CHARACTER_WIDTH + rcy*TEXTURE_WIDTH + rcx] = (pixData & 1) ? 0xFFFF : 0x0000; |
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pixData = pixData >> 1; |
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rcy++; |
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} |
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rcx++; |
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} |
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} |
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SDL_UpdateTexture(fontTexture, NULL, &textureData, TEXTURE_WIDTH*2); |
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textureInitialized = 1; |
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} |
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void DEBUGWrite(SDL_Renderer *renderer, int x, int y, int ch, SDL_Color colour) { |
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if (!textureInitialized) { |
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DEBUGInitChars(renderer); |
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} |
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SDL_SetTextureColorMod(fontTexture, colour.r, colour.g, colour.b); |
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ch-=0x20; |
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SDL_Rect srcRect = { |
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ch* CHARACTER_WIDTH, |
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0, |
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CHARACTER_WIDTH, |
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CHARACTER_HEIGHT |
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}; |
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SDL_Rect dstRect = { |
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x*(CHARACTER_WIDTH+1) + xPos, |
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y*(CHARACTER_HEIGHT+1) + yPos, |
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CHARACTER_WIDTH, |
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CHARACTER_HEIGHT |
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}; |
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SDL_RenderCopy(renderer, fontTexture, &srcRect, &dstRect); |
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} |
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void DEBUGString(SDL_Renderer *renderer, int x, int y, char *s, SDL_Color colour) { |
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while (*s != '\0') { |
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DEBUGWrite(renderer, x++, y, *s++, colour); |
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} |
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} |