| 1 | // dear imgui: Platform Backend for SDL2 |
| 2 | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) |
| 3 | // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) |
| 4 | |
| 5 | // Implemented features: |
| 6 | // [X] Platform: Clipboard support. |
| 7 | // [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen. |
| 8 | // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy SDL_SCANCODE_* values are obsolete since 1.87 and not supported since 1.91.5] |
| 9 | // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. |
| 10 | // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
| 11 | // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. |
| 12 | // Issues: |
| 13 | // [ ] Platform: Multi-viewport: Minimized windows seems to break mouse wheel events (at least under Windows). |
| 14 | // [ ] Platform: Multi-viewport: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor). |
| 15 | // [x] Platform: Basic IME support. App needs to call 'SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");' before SDL_CreateWindow()!. |
| 16 | |
| 17 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
| 18 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
| 19 | // Learn about Dear ImGui: |
| 20 | // - FAQ https://dearimgui.com/faq |
| 21 | // - Getting Started https://dearimgui.com/getting-started |
| 22 | // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
| 23 | // - Introduction, links and more at the top of imgui.cpp |
| 24 | |
| 25 | |
| 26 | |
| 27 | |
| 28 | |
| 29 | ; |
| 30 | ; |
| 31 | ; |
| 32 | typedef union SDL_Event SDL_Event; |
| 33 | |
| 34 | // Follow "Getting Started" link and check examples/ folder to learn about using backends! |
| 35 | IMGUI_IMPL_API bool ; |
| 36 | IMGUI_IMPL_API bool ; |
| 37 | IMGUI_IMPL_API bool ; |
| 38 | IMGUI_IMPL_API bool ; |
| 39 | IMGUI_IMPL_API bool ; |
| 40 | IMGUI_IMPL_API bool ; |
| 41 | IMGUI_IMPL_API void ; |
| 42 | IMGUI_IMPL_API void ; |
| 43 | IMGUI_IMPL_API bool ; |
| 44 | |
| 45 | // Gamepad selection automatically starts in AutoFirst mode, picking first available SDL_Gamepad. You may override this. |
| 46 | // When using manual mode, caller is responsible for opening/closing gamepad. |
| 47 | ; |
| 48 | IMGUI_IMPL_API void ; |
| 49 | |
| 50 | // #ifndef IMGUI_DISABLE |