#ifndef _RENDERTEXT_H
#define _RENDERTEXT_H
#include <SDL.h>
#define CHAR_SCALE (1) // character pixel size.
extern int xPos;
extern int yPos;
void DEBUGInitChars(SDL_Renderer *renderer);
void DEBUGWrite(SDL_Renderer *renderer, int x, int y, int ch, SDL_Color colour);
void DEBUGString(SDL_Renderer *renderer, int x, int y, char *s, SDL_Color colour);
char *ltrim(char *s);
#endif
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