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#include "imgui.h" |
| 97 |
#ifndef IMGUI_DISABLE |
| 98 |
#include "imgui_impl_sdl2.h" |
| 99 |
|
| 100 |
|
| 101 |
#if defined(__clang__) |
| 102 |
#pragma clang diagnostic push |
| 103 |
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" |
| 104 |
#endif |
| 105 |
|
| 106 |
|
| 107 |
|
| 108 |
#include <SDL.h> |
| 109 |
#include <SDL_syswm.h> |
| 110 |
#ifdef __APPLE__ |
| 111 |
#include <TargetConditionals.h> |
| 112 |
#endif |
| 113 |
#ifdef __EMSCRIPTEN__ |
| 114 |
#include <emscripten/em_js.h> |
| 115 |
#endif |
| 116 |
|
| 117 |
#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__) |
| 118 |
#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1 |
| 119 |
#else |
| 120 |
#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0 |
| 121 |
#endif |
| 122 |
#define SDL_HAS_WINDOW_ALPHA SDL_VERSION_ATLEAST(2,0,5) |
| 123 |
#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5) |
| 124 |
#define SDL_HAS_USABLE_DISPLAY_BOUNDS SDL_VERSION_ATLEAST(2,0,5) |
| 125 |
#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4) |
| 126 |
#define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6) |
| 127 |
#define SDL_HAS_DISPLAY_EVENT SDL_VERSION_ATLEAST(2,0,9) |
| 128 |
#define SDL_HAS_SHOW_WINDOW_ACTIVATION_HINT SDL_VERSION_ATLEAST(2,0,18) |
| 129 |
#if SDL_HAS_VULKAN |
| 130 |
#include <SDL_vulkan.h> |
| 131 |
#else |
| 132 |
static const Uint32 SDL_WINDOW_VULKAN = 0x10000000; |
| 133 |
#endif |
| 134 |
|
| 135 |
|
| 136 |
struct ImGui_ImplSDL2_Data |
| 137 |
{ |
| 138 |
SDL_Window* Window; |
| 139 |
Uint32 WindowID; |
| 140 |
SDL_Renderer* Renderer; |
| 141 |
Uint64 Time; |
| 142 |
char* ClipboardTextData; |
| 143 |
bool UseVulkan; |
| 144 |
bool WantUpdateMonitors; |
| 145 |
|
| 146 |
|
| 147 |
Uint32 MouseWindowID; |
| 148 |
int MouseButtonsDown; |
| 149 |
SDL_Cursor* MouseCursors[ImGuiMouseCursor_COUNT]; |
| 150 |
SDL_Cursor* MouseLastCursor; |
| 151 |
int MouseLastLeaveFrame; |
| 152 |
bool MouseCanUseGlobalState; |
| 153 |
bool MouseCanReportHoveredViewport; |
| 154 |
|
| 155 |
|
| 156 |
ImVector<SDL_GameController*> Gamepads; |
| 157 |
ImGui_ImplSDL2_GamepadMode GamepadMode; |
| 158 |
bool WantUpdateGamepadsList; |
| 159 |
|
| 160 |
ImGui_ImplSDL2_Data() { memset((void*)this, 0, sizeof(*this)); } |
| 161 |
}; |
| 162 |
|
| 163 |
|
| 164 |
|
| 165 |
|
| 166 |
|
| 167 |
static ImGui_ImplSDL2_Data* ImGui_ImplSDL2_GetBackendData() |
| 168 |
{ |
| 169 |
return ImGui::GetCurrentContext() ? (ImGui_ImplSDL2_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr; |
| 170 |
} |
| 171 |
|
| 172 |
|
| 173 |
static void ImGui_ImplSDL2_UpdateMonitors(); |
| 174 |
static void ImGui_ImplSDL2_InitMultiViewportSupport(SDL_Window* window, void* sdl_gl_context); |
| 175 |
static void ImGui_ImplSDL2_ShutdownMultiViewportSupport(); |
| 176 |
|
| 177 |
|
| 178 |
static const char* ImGui_ImplSDL2_GetClipboardText(ImGuiContext*) |
| 179 |
{ |
| 180 |
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
| 181 |
if (bd->ClipboardTextData) |
| 182 |
SDL_free(bd->ClipboardTextData); |
| 183 |
bd->ClipboardTextData = SDL_GetClipboardText(); |
| 184 |
return bd->ClipboardTextData; |
| 185 |
} |
| 186 |
|
| 187 |
static void ImGui_ImplSDL2_SetClipboardText(ImGuiContext*, const char* text) |
| 188 |
{ |
| 189 |
SDL_SetClipboardText(text); |
| 190 |
} |
| 191 |
|
| 192 |
|
| 193 |
static void ImGui_ImplSDL2_PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) |
| 194 |
{ |
| 195 |
if (data->WantVisible) |
| 196 |
{ |
| 197 |
SDL_Rect r; |
| 198 |
r.x = (int)(data->InputPos.x - viewport->Pos.x); |
| 199 |
r.y = (int)(data->InputPos.y - viewport->Pos.y + data->InputLineHeight); |
| 200 |
r.w = 1; |
| 201 |
r.h = (int)data->InputLineHeight; |
| 202 |
SDL_SetTextInputRect(&r); |
| 203 |
} |
| 204 |
} |
| 205 |
|
| 206 |
|
| 207 |
ImGuiKey ImGui_ImplSDL2_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode scancode); |
| 208 |
ImGuiKey ImGui_ImplSDL2_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode scancode) |
| 209 |
{ |
| 210 |
IM_UNUSED(scancode); |
| 211 |
switch (keycode) |
| 212 |
{ |
| 213 |
case SDLK_TAB: return ImGuiKey_Tab; |
| 214 |
case SDLK_LEFT: return ImGuiKey_LeftArrow; |
| 215 |
case SDLK_RIGHT: return ImGuiKey_RightArrow; |
| 216 |
case SDLK_UP: return ImGuiKey_UpArrow; |
| 217 |
case SDLK_DOWN: return ImGuiKey_DownArrow; |
| 218 |
case SDLK_PAGEUP: return ImGuiKey_PageUp; |
| 219 |
case SDLK_PAGEDOWN: return ImGuiKey_PageDown; |
| 220 |
case SDLK_HOME: return ImGuiKey_Home; |
| 221 |
case SDLK_END: return ImGuiKey_End; |
| 222 |
case SDLK_INSERT: return ImGuiKey_Insert; |
| 223 |
case SDLK_DELETE: return ImGuiKey_Delete; |
| 224 |
case SDLK_BACKSPACE: return ImGuiKey_Backspace; |
| 225 |
case SDLK_SPACE: return ImGuiKey_Space; |
| 226 |
case SDLK_RETURN: return ImGuiKey_Enter; |
| 227 |
case SDLK_ESCAPE: return ImGuiKey_Escape; |
| 228 |
case SDLK_QUOTE: return ImGuiKey_Apostrophe; |
| 229 |
case SDLK_COMMA: return ImGuiKey_Comma; |
| 230 |
case SDLK_MINUS: return ImGuiKey_Minus; |
| 231 |
case SDLK_PERIOD: return ImGuiKey_Period; |
| 232 |
case SDLK_SLASH: return ImGuiKey_Slash; |
| 233 |
case SDLK_SEMICOLON: return ImGuiKey_Semicolon; |
| 234 |
case SDLK_EQUALS: return ImGuiKey_Equal; |
| 235 |
case SDLK_LEFTBRACKET: return ImGuiKey_LeftBracket; |
| 236 |
case SDLK_BACKSLASH: return ImGuiKey_Backslash; |
| 237 |
case SDLK_RIGHTBRACKET: return ImGuiKey_RightBracket; |
| 238 |
case SDLK_BACKQUOTE: return ImGuiKey_GraveAccent; |
| 239 |
case SDLK_CAPSLOCK: return ImGuiKey_CapsLock; |
| 240 |
case SDLK_SCROLLLOCK: return ImGuiKey_ScrollLock; |
| 241 |
case SDLK_NUMLOCKCLEAR: return ImGuiKey_NumLock; |
| 242 |
case SDLK_PRINTSCREEN: return ImGuiKey_PrintScreen; |
| 243 |
case SDLK_PAUSE: return ImGuiKey_Pause; |
| 244 |
case SDLK_KP_0: return ImGuiKey_Keypad0; |
| 245 |
case SDLK_KP_1: return ImGuiKey_Keypad1; |
| 246 |
case SDLK_KP_2: return ImGuiKey_Keypad2; |
| 247 |
case SDLK_KP_3: return ImGuiKey_Keypad3; |
| 248 |
case SDLK_KP_4: return ImGuiKey_Keypad4; |
| 249 |
case SDLK_KP_5: return ImGuiKey_Keypad5; |
| 250 |
case SDLK_KP_6: return ImGuiKey_Keypad6; |
| 251 |
case SDLK_KP_7: return ImGuiKey_Keypad7; |
| 252 |
case SDLK_KP_8: return ImGuiKey_Keypad8; |
| 253 |
case SDLK_KP_9: return ImGuiKey_Keypad9; |
| 254 |
case SDLK_KP_PERIOD: return ImGuiKey_KeypadDecimal; |
| 255 |
case SDLK_KP_DIVIDE: return ImGuiKey_KeypadDivide; |
| 256 |
case SDLK_KP_MULTIPLY: return ImGuiKey_KeypadMultiply; |
| 257 |
case SDLK_KP_MINUS: return ImGuiKey_KeypadSubtract; |
| 258 |
case SDLK_KP_PLUS: return ImGuiKey_KeypadAdd; |
| 259 |
case SDLK_KP_ENTER: return ImGuiKey_KeypadEnter; |
| 260 |
case SDLK_KP_EQUALS: return ImGuiKey_KeypadEqual; |
| 261 |
case SDLK_LCTRL: return ImGuiKey_LeftCtrl; |
| 262 |
case SDLK_LSHIFT: return ImGuiKey_LeftShift; |
| 263 |
case SDLK_LALT: return ImGuiKey_LeftAlt; |
| 264 |
case SDLK_LGUI: return ImGuiKey_LeftSuper; |
| 265 |
case SDLK_RCTRL: return ImGuiKey_RightCtrl; |
| 266 |
case SDLK_RSHIFT: return ImGuiKey_RightShift; |
| 267 |
case SDLK_RALT: return ImGuiKey_RightAlt; |
| 268 |
case SDLK_RGUI: return ImGuiKey_RightSuper; |
| 269 |
case SDLK_APPLICATION: return ImGuiKey_Menu; |
| 270 |
case SDLK_0: return ImGuiKey_0; |
| 271 |
case SDLK_1: return ImGuiKey_1; |
| 272 |
case SDLK_2: return ImGuiKey_2; |
| 273 |
case SDLK_3: return ImGuiKey_3; |
| 274 |
case SDLK_4: return ImGuiKey_4; |
| 275 |
case SDLK_5: return ImGuiKey_5; |
| 276 |
case SDLK_6: return ImGuiKey_6; |
| 277 |
case SDLK_7: return ImGuiKey_7; |
| 278 |
case SDLK_8: return ImGuiKey_8; |
| 279 |
case SDLK_9: return ImGuiKey_9; |
| 280 |
case SDLK_a: return ImGuiKey_A; |
| 281 |
case SDLK_b: return ImGuiKey_B; |
| 282 |
case SDLK_c: return ImGuiKey_C; |
| 283 |
case SDLK_d: return ImGuiKey_D; |
| 284 |
case SDLK_e: return ImGuiKey_E; |
| 285 |
case SDLK_f: return ImGuiKey_F; |
| 286 |
case SDLK_g: return ImGuiKey_G; |
| 287 |
case SDLK_h: return ImGuiKey_H; |
| 288 |
case SDLK_i: return ImGuiKey_I; |
| 289 |
case SDLK_j: return ImGuiKey_J; |
| 290 |
case SDLK_k: return ImGuiKey_K; |
| 291 |
case SDLK_l: return ImGuiKey_L; |
| 292 |
case SDLK_m: return ImGuiKey_M; |
| 293 |
case SDLK_n: return ImGuiKey_N; |
| 294 |
case SDLK_o: return ImGuiKey_O; |
| 295 |
case SDLK_p: return ImGuiKey_P; |
| 296 |
case SDLK_q: return ImGuiKey_Q; |
| 297 |
case SDLK_r: return ImGuiKey_R; |
| 298 |
case SDLK_s: return ImGuiKey_S; |
| 299 |
case SDLK_t: return ImGuiKey_T; |
| 300 |
case SDLK_u: return ImGuiKey_U; |
| 301 |
case SDLK_v: return ImGuiKey_V; |
| 302 |
case SDLK_w: return ImGuiKey_W; |
| 303 |
case SDLK_x: return ImGuiKey_X; |
| 304 |
case SDLK_y: return ImGuiKey_Y; |
| 305 |
case SDLK_z: return ImGuiKey_Z; |
| 306 |
case SDLK_F1: return ImGuiKey_F1; |
| 307 |
case SDLK_F2: return ImGuiKey_F2; |
| 308 |
case SDLK_F3: return ImGuiKey_F3; |
| 309 |
case SDLK_F4: return ImGuiKey_F4; |
| 310 |
case SDLK_F5: return ImGuiKey_F5; |
| 311 |
case SDLK_F6: return ImGuiKey_F6; |
| 312 |
case SDLK_F7: return ImGuiKey_F7; |
| 313 |
case SDLK_F8: return ImGuiKey_F8; |
| 314 |
case SDLK_F9: return ImGuiKey_F9; |
| 315 |
case SDLK_F10: return ImGuiKey_F10; |
| 316 |
case SDLK_F11: return ImGuiKey_F11; |
| 317 |
case SDLK_F12: return ImGuiKey_F12; |
| 318 |
case SDLK_F13: return ImGuiKey_F13; |
| 319 |
case SDLK_F14: return ImGuiKey_F14; |
| 320 |
case SDLK_F15: return ImGuiKey_F15; |
| 321 |
case SDLK_F16: return ImGuiKey_F16; |
| 322 |
case SDLK_F17: return ImGuiKey_F17; |
| 323 |
case SDLK_F18: return ImGuiKey_F18; |
| 324 |
case SDLK_F19: return ImGuiKey_F19; |
| 325 |
case SDLK_F20: return ImGuiKey_F20; |
| 326 |
case SDLK_F21: return ImGuiKey_F21; |
| 327 |
case SDLK_F22: return ImGuiKey_F22; |
| 328 |
case SDLK_F23: return ImGuiKey_F23; |
| 329 |
case SDLK_F24: return ImGuiKey_F24; |
| 330 |
case SDLK_AC_BACK: return ImGuiKey_AppBack; |
| 331 |
case SDLK_AC_FORWARD: return ImGuiKey_AppForward; |
| 332 |
default: break; |
| 333 |
} |
| 334 |
return ImGuiKey_None; |
| 335 |
} |
| 336 |
|
| 337 |
static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods) |
| 338 |
{ |
| 339 |
ImGuiIO& io = ImGui::GetIO(); |
| 340 |
io.AddKeyEvent(ImGuiMod_Ctrl, (sdl_key_mods & KMOD_CTRL) != 0); |
| 341 |
io.AddKeyEvent(ImGuiMod_Shift, (sdl_key_mods & KMOD_SHIFT) != 0); |
| 342 |
io.AddKeyEvent(ImGuiMod_Alt, (sdl_key_mods & KMOD_ALT) != 0); |
| 343 |
io.AddKeyEvent(ImGuiMod_Super, (sdl_key_mods & KMOD_GUI) != 0); |
| 344 |
} |
| 345 |
|
| 346 |
static ImGuiViewport* ImGui_ImplSDL2_GetViewportForWindowID(Uint32 window_id) |
| 347 |
{ |
| 348 |
return ImGui::FindViewportByPlatformHandle((void*)(intptr_t)window_id); |
| 349 |
} |
| 350 |
|
| 351 |
|
| 352 |
|
| 353 |
|
| 354 |
|
| 355 |
bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) |
| 356 |
{ |
| 357 |
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
| 358 |
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplSDL2_Init()?"); |
| 359 |
ImGuiIO& io = ImGui::GetIO(); |
| 360 |
|
| 361 |
switch (event->type) |
| 362 |
{ |
| 363 |
case SDL_MOUSEMOTION: |
| 364 |
{ |
| 365 |
if (ImGui_ImplSDL2_GetViewportForWindowID(event->motion.windowID) == NULL) |
| 366 |
return false; |
| 367 |
ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y); |
| 368 |
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) |
| 369 |
{ |
| 370 |
int window_x, window_y; |
| 371 |
SDL_GetWindowPosition(SDL_GetWindowFromID(event->motion.windowID), &window_x, &window_y); |
| 372 |
mouse_pos.x += window_x; |
| 373 |
mouse_pos.y += window_y; |
| 374 |
} |
| 375 |
io.AddMouseSourceEvent(event->motion.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); |
| 376 |
io.AddMousePosEvent(mouse_pos.x, mouse_pos.y); |
| 377 |
return true; |
| 378 |
} |
| 379 |
case SDL_MOUSEWHEEL: |
| 380 |
{ |
| 381 |
if (ImGui_ImplSDL2_GetViewportForWindowID(event->wheel.windowID) == NULL) |
| 382 |
return false; |
| 383 |
|
| 384 |
#if SDL_VERSION_ATLEAST(2,0,18) |
| 385 |
float wheel_x = -event->wheel.preciseX; |
| 386 |
float wheel_y = event->wheel.preciseY; |
| 387 |
#else |
| 388 |
float wheel_x = -(float)event->wheel.x; |
| 389 |
float wheel_y = (float)event->wheel.y; |
| 390 |
#endif |
| 391 |
#if defined(__EMSCRIPTEN__) && !SDL_VERSION_ATLEAST(2,31,0) |
| 392 |
wheel_x /= 100.0f; |
| 393 |
#endif |
| 394 |
io.AddMouseSourceEvent(event->wheel.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); |
| 395 |
io.AddMouseWheelEvent(wheel_x, wheel_y); |
| 396 |
return true; |
| 397 |
} |
| 398 |
case SDL_MOUSEBUTTONDOWN: |
| 399 |
case SDL_MOUSEBUTTONUP: |
| 400 |
{ |
| 401 |
if (ImGui_ImplSDL2_GetViewportForWindowID(event->button.windowID) == NULL) |
| 402 |
return false; |
| 403 |
int mouse_button = -1; |
| 404 |
if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; } |
| 405 |
if (event->button.button == SDL_BUTTON_RIGHT) { mouse_button = 1; } |
| 406 |
if (event->button.button == SDL_BUTTON_MIDDLE) { mouse_button = 2; } |
| 407 |
if (event->button.button == SDL_BUTTON_X1) { mouse_button = 3; } |
| 408 |
if (event->button.button == SDL_BUTTON_X2) { mouse_button = 4; } |
| 409 |
if (mouse_button == -1) |
| 410 |
break; |
| 411 |
io.AddMouseSourceEvent(event->button.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); |
| 412 |
io.AddMouseButtonEvent(mouse_button, (event->type == SDL_MOUSEBUTTONDOWN)); |
| 413 |
bd->MouseButtonsDown = (event->type == SDL_MOUSEBUTTONDOWN) ? (bd->MouseButtonsDown | (1 << mouse_button)) : (bd->MouseButtonsDown & ~(1 << mouse_button)); |
| 414 |
return true; |
| 415 |
} |
| 416 |
case SDL_TEXTINPUT: |
| 417 |
{ |
| 418 |
if (ImGui_ImplSDL2_GetViewportForWindowID(event->text.windowID) == NULL) |
| 419 |
return false; |
| 420 |
io.AddInputCharactersUTF8(event->text.text); |
| 421 |
return true; |
| 422 |
} |
| 423 |
case SDL_KEYDOWN: |
| 424 |
case SDL_KEYUP: |
| 425 |
{ |
| 426 |
if (ImGui_ImplSDL2_GetViewportForWindowID(event->key.windowID) == NULL) |
| 427 |
return false; |
| 428 |
ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->key.keysym.mod); |
| 429 |
ImGuiKey key = ImGui_ImplSDL2_KeyEventToImGuiKey(event->key.keysym.sym, event->key.keysym.scancode); |
| 430 |
io.AddKeyEvent(key, (event->type == SDL_KEYDOWN)); |
| 431 |
io.SetKeyEventNativeData(key, event->key.keysym.sym, event->key.keysym.scancode, event->key.keysym.scancode); |
| 432 |
return true; |
| 433 |
} |
| 434 |
#if SDL_HAS_DISPLAY_EVENT |
| 435 |
case SDL_DISPLAYEVENT: |
| 436 |
{ |
| 437 |
|
| 438 |
|
| 439 |
bd->WantUpdateMonitors = true; |
| 440 |
return true; |
| 441 |
} |
| 442 |
#endif |
| 443 |
case SDL_WINDOWEVENT: |
| 444 |
{ |
| 445 |
ImGuiViewport* viewport = ImGui_ImplSDL2_GetViewportForWindowID(event->window.windowID); |
| 446 |
if (viewport == NULL) |
| 447 |
return false; |
| 448 |
|
| 449 |
|
| 450 |
|
| 451 |
|
| 452 |
|
| 453 |
|
| 454 |
Uint8 window_event = event->window.event; |
| 455 |
if (window_event == SDL_WINDOWEVENT_ENTER) |
| 456 |
{ |
| 457 |
bd->MouseWindowID = event->window.windowID; |
| 458 |
bd->MouseLastLeaveFrame = 0; |
| 459 |
} |
| 460 |
if (window_event == SDL_WINDOWEVENT_LEAVE) |
| 461 |
bd->MouseLastLeaveFrame = ImGui::GetFrameCount() + 1; |
| 462 |
if (window_event == SDL_WINDOWEVENT_FOCUS_GAINED) |
| 463 |
io.AddFocusEvent(true); |
| 464 |
else if (window_event == SDL_WINDOWEVENT_FOCUS_LOST) |
| 465 |
io.AddFocusEvent(false); |
| 466 |
else if (window_event == SDL_WINDOWEVENT_CLOSE) |
| 467 |
viewport->PlatformRequestClose = true; |
| 468 |
else if (window_event == SDL_WINDOWEVENT_MOVED) |
| 469 |
viewport->PlatformRequestMove = true; |
| 470 |
else if (window_event == SDL_WINDOWEVENT_RESIZED) |
| 471 |
viewport->PlatformRequestResize = true; |
| 472 |
return true; |
| 473 |
} |
| 474 |
case SDL_CONTROLLERDEVICEADDED: |
| 475 |
case SDL_CONTROLLERDEVICEREMOVED: |
| 476 |
{ |
| 477 |
bd->WantUpdateGamepadsList = true; |
| 478 |
return true; |
| 479 |
} |
| 480 |
} |
| 481 |
return false; |
| 482 |
} |
| 483 |
|
| 484 |
#ifdef __EMSCRIPTEN__ |
| 485 |
EM_JS(void, ImGui_ImplSDL2_EmscriptenOpenURL, (char const* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); }); |
| 486 |
#endif |
| 487 |
|
| 488 |
static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void* sdl_gl_context) |
| 489 |
{ |
| 490 |
ImGuiIO& io = ImGui::GetIO(); |
| 491 |
IMGUI_CHECKVERSION(); |
| 492 |
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!"); |
| 493 |
|
| 494 |
|
| 495 |
|
| 496 |
bool mouse_can_use_global_state = false; |
| 497 |
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE |
| 498 |
const char* sdl_backend = SDL_GetCurrentVideoDriver(); |
| 499 |
const char* global_mouse_whitelist[] = { "windows", "cocoa", "x11", "DIVE", "VMAN" }; |
| 500 |
for (int n = 0; n < IM_ARRAYSIZE(global_mouse_whitelist); n++) |
| 501 |
if (strncmp(sdl_backend, global_mouse_whitelist[n], strlen(global_mouse_whitelist[n])) == 0) |
| 502 |
mouse_can_use_global_state = true; |
| 503 |
#endif |
| 504 |
|
| 505 |
|
| 506 |
ImGui_ImplSDL2_Data* bd = IM_NEW(ImGui_ImplSDL2_Data)(); |
| 507 |
io.BackendPlatformUserData = (void*)bd; |
| 508 |
io.BackendPlatformName = "imgui_impl_sdl2"; |
| 509 |
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; |
| 510 |
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; |
| 511 |
if (mouse_can_use_global_state) |
| 512 |
io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; |
| 513 |
|
| 514 |
bd->Window = window; |
| 515 |
bd->WindowID = SDL_GetWindowID(window); |
| 516 |
bd->Renderer = renderer; |
| 517 |
|
| 518 |
|
| 519 |
|
| 520 |
bd->MouseCanUseGlobalState = mouse_can_use_global_state; |
| 521 |
#ifndef __APPLE__ |
| 522 |
bd->MouseCanReportHoveredViewport = bd->MouseCanUseGlobalState; |
| 523 |
#else |
| 524 |
bd->MouseCanReportHoveredViewport = false; |
| 525 |
#endif |
| 526 |
|
| 527 |
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); |
| 528 |
platform_io.Platform_SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText; |
| 529 |
platform_io.Platform_GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText; |
| 530 |
platform_io.Platform_ClipboardUserData = nullptr; |
| 531 |
platform_io.Platform_SetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData; |
| 532 |
#ifdef __EMSCRIPTEN__ |
| 533 |
platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; }; |
| 534 |
#endif |
| 535 |
|
| 536 |
|
| 537 |
ImGui_ImplSDL2_UpdateMonitors(); |
| 538 |
|
| 539 |
|
| 540 |
bd->GamepadMode = ImGui_ImplSDL2_GamepadMode_AutoFirst; |
| 541 |
bd->WantUpdateGamepadsList = true; |
| 542 |
|
| 543 |
|
| 544 |
bd->MouseCursors[ImGuiMouseCursor_Arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); |
| 545 |
bd->MouseCursors[ImGuiMouseCursor_TextInput] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM); |
| 546 |
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL); |
| 547 |
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS); |
| 548 |
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE); |
| 549 |
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW); |
| 550 |
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE); |
| 551 |
bd->MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND); |
| 552 |
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO); |
| 553 |
|
| 554 |
|
| 555 |
|
| 556 |
ImGuiViewport* main_viewport = ImGui::GetMainViewport(); |
| 557 |
main_viewport->PlatformHandle = (void*)(intptr_t)bd->WindowID; |
| 558 |
main_viewport->PlatformHandleRaw = nullptr; |
| 559 |
SDL_SysWMinfo info; |
| 560 |
SDL_VERSION(&info.version); |
| 561 |
if (SDL_GetWindowWMInfo(window, &info)) |
| 562 |
{ |
| 563 |
#if defined(SDL_VIDEO_DRIVER_WINDOWS) |
| 564 |
main_viewport->PlatformHandleRaw = (void*)info.info.win.window; |
| 565 |
#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA) |
| 566 |
main_viewport->PlatformHandleRaw = (void*)info.info.cocoa.window; |
| 567 |
#endif |
| 568 |
} |
| 569 |
|
| 570 |
|
| 571 |
|
| 572 |
|
| 573 |
|
| 574 |
|
| 575 |
#ifdef SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH |
| 576 |
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); |
| 577 |
#endif |
| 578 |
|
| 579 |
|
| 580 |
|
| 581 |
|
| 582 |
#ifdef SDL_HINT_IME_SHOW_UI |
| 583 |
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); |
| 584 |
#endif |
| 585 |
|
| 586 |
|
| 587 |
#ifdef SDL_HINT_MOUSE_AUTO_CAPTURE |
| 588 |
SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0"); |
| 589 |
#endif |
| 590 |
|
| 591 |
|
| 592 |
|
| 593 |
if (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) |
| 594 |
ImGui_ImplSDL2_InitMultiViewportSupport(window, sdl_gl_context); |
| 595 |
|
| 596 |
return true; |
| 597 |
} |
| 598 |
|
| 599 |
bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context) |
| 600 |
{ |
| 601 |
return ImGui_ImplSDL2_Init(window, nullptr, sdl_gl_context); |
| 602 |
} |
| 603 |
|
| 604 |
bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window) |
| 605 |
{ |
| 606 |
#if !SDL_HAS_VULKAN |
| 607 |
IM_ASSERT(0 && "Unsupported"); |
| 608 |
#endif |
| 609 |
if (!ImGui_ImplSDL2_Init(window, nullptr, nullptr)) |
| 610 |
return false; |
| 611 |
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
| 612 |
bd->UseVulkan = true; |
| 613 |
return true; |
| 614 |
} |
| 615 |
|
| 616 |
bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window) |
| 617 |
{ |
| 618 |
#if !defined(_WIN32) |
| 619 |
IM_ASSERT(0 && "Unsupported"); |
| 620 |
#endif |
| 621 |
return ImGui_ImplSDL2_Init(window, nullptr, nullptr); |
| 622 |
} |
| 623 |
|
| 624 |
bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window) |
| 625 |
{ |
| 626 |
return ImGui_ImplSDL2_Init(window, nullptr, nullptr); |
| 627 |
} |
| 628 |
|
| 629 |
bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer) |
| 630 |
{ |
| 631 |
return ImGui_ImplSDL2_Init(window, renderer, nullptr); |
| 632 |
} |
| 633 |
|
| 634 |
bool ImGui_ImplSDL2_InitForOther(SDL_Window* window) |
| 635 |
{ |
| 636 |
return ImGui_ImplSDL2_Init(window, nullptr, nullptr); |
| 637 |
} |
| 638 |
|
| 639 |
static void ImGui_ImplSDL2_CloseGamepads(); |
| 640 |
|
| 641 |
void ImGui_ImplSDL2_Shutdown() |
| 642 |
{ |
| 643 |
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
| 644 |
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?"); |
| 645 |
ImGuiIO& io = ImGui::GetIO(); |
| 646 |
|
| 647 |
ImGui_ImplSDL2_ShutdownMultiViewportSupport(); |
| 648 |
|
| 649 |
if (bd->ClipboardTextData) |
| 650 |
SDL_free(bd->ClipboardTextData); |
| 651 |
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++) |
| 652 |
SDL_FreeCursor(bd->MouseCursors[cursor_n]); |
| 653 |
ImGui_ImplSDL2_CloseGamepads(); |
| 654 |
|
| 655 |
io.BackendPlatformName = nullptr; |
| 656 |
io.BackendPlatformUserData = nullptr; |
| 657 |
io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_PlatformHasViewports | ImGuiBackendFlags_HasMouseHoveredViewport); |
| 658 |
IM_DELETE(bd); |
| 659 |
} |
| 660 |
|
| 661 |
|
| 662 |
static void ImGui_ImplSDL2_UpdateMouseData() |
| 663 |
{ |
| 664 |
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
| 665 |
ImGuiIO& io = ImGui::GetIO(); |
| 666 |
|
| 667 |
|
| 668 |
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE |
| 669 |
|
| 670 |
SDL_CaptureMouse((bd->MouseButtonsDown != 0) ? SDL_TRUE : SDL_FALSE); |
| 671 |
SDL_Window* focused_window = SDL_GetKeyboardFocus(); |
| 672 |
const bool is_app_focused = (focused_window && (bd->Window == focused_window || ImGui_ImplSDL2_GetViewportForWindowID(SDL_GetWindowID(focused_window)) != NULL)); |
| 673 |
#else |
| 674 |
SDL_Window* focused_window = bd->Window; |
| 675 |
const bool is_app_focused = (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_INPUT_FOCUS) != 0; |
| 676 |
#endif |
| 677 |
|
| 678 |
if (is_app_focused) |
| 679 |
{ |
| 680 |
|
| 681 |
if (io.WantSetMousePos) |
| 682 |
{ |
| 683 |
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE |
| 684 |
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) |
| 685 |
SDL_WarpMouseGlobal((int)io.MousePos.x, (int)io.MousePos.y); |
| 686 |
else |
| 687 |
#endif |
| 688 |
SDL_WarpMouseInWindow(bd->Window, (int)io.MousePos.x, (int)io.MousePos.y); |
| 689 |
} |
| 690 |
|
| 691 |
|
| 692 |
if (bd->MouseCanUseGlobalState && bd->MouseButtonsDown == 0) |
| 693 |
{ |
| 694 |
|
| 695 |
|
| 696 |
int mouse_x, mouse_y, window_x, window_y; |
| 697 |
SDL_GetGlobalMouseState(&mouse_x, &mouse_y); |
| 698 |
if (!(io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)) |
| 699 |
{ |
| 700 |
SDL_GetWindowPosition(focused_window, &window_x, &window_y); |
| 701 |
mouse_x -= window_x; |
| 702 |
mouse_y -= window_y; |
| 703 |
} |
| 704 |
io.AddMousePosEvent((float)mouse_x, (float)mouse_y); |
| 705 |
} |
| 706 |
} |
| 707 |
|
| 708 |
|
| 709 |
|
| 710 |
|
| 711 |
|
| 712 |
|
| 713 |
|
| 714 |
|
| 715 |
if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) |
| 716 |
{ |
| 717 |
ImGuiID mouse_viewport_id = 0; |
| 718 |
if (ImGuiViewport* mouse_viewport = ImGui_ImplSDL2_GetViewportForWindowID(bd->MouseWindowID)) |
| 719 |
mouse_viewport_id = mouse_viewport->ID; |
| 720 |
io.AddMouseViewportEvent(mouse_viewport_id); |
| 721 |
} |
| 722 |
} |
| 723 |
|
| 724 |
static void ImGui_ImplSDL2_UpdateMouseCursor() |
| 725 |
{ |
| 726 |
ImGuiIO& io = ImGui::GetIO(); |
| 727 |
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) |
| 728 |
return; |
| 729 |
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
| 730 |
|
| 731 |
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); |
| 732 |
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) |
| 733 |
{ |
| 734 |
|
| 735 |
SDL_ShowCursor(SDL_FALSE); |
| 736 |
} |
| 737 |
else |
| 738 |
{ |
| 739 |
|
| 740 |
SDL_Cursor* expected_cursor = bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]; |
| 741 |
if (bd->MouseLastCursor != expected_cursor) |
| 742 |
{ |
| 743 |
SDL_SetCursor(expected_cursor); |
| 744 |
bd->MouseLastCursor = expected_cursor; |
| 745 |
} |
| 746 |
SDL_ShowCursor(SDL_TRUE); |
| 747 |
} |
| 748 |
} |
| 749 |
|
| 750 |
static void ImGui_ImplSDL2_CloseGamepads() |
| 751 |
{ |
| 752 |
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
| 753 |
if (bd->GamepadMode != ImGui_ImplSDL2_GamepadMode_Manual) |
| 754 |
for (SDL_GameController* gamepad : bd->Gamepads) |
| 755 |
SDL_GameControllerClose(gamepad); |
| 756 |
bd->Gamepads.resize(0); |
| 757 |
} |
| 758 |
|
| 759 |
void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode, struct _SDL_GameController** manual_gamepads_array, int manual_gamepads_count) |
| 760 |
{ |
| 761 |
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
| 762 |
ImGui_ImplSDL2_CloseGamepads(); |
| 763 |
if (mode == ImGui_ImplSDL2_GamepadMode_Manual) |
| 764 |
{ |
| 765 |
IM_ASSERT(manual_gamepads_array != nullptr && manual_gamepads_count > 0); |
| 766 |
for (int n = 0; n < manual_gamepads_count; n++) |
| 767 |
bd->Gamepads.push_back(manual_gamepads_array[n]); |
| 768 |
} |
| 769 |
else |
| 770 |
{ |
| 771 |
IM_ASSERT(manual_gamepads_array == nullptr && manual_gamepads_count <= 0); |
| 772 |
bd->WantUpdateGamepadsList = true; |
| 773 |
} |
| 774 |
bd->GamepadMode = mode; |
| 775 |
} |
| 776 |
|
| 777 |
static void ImGui_ImplSDL2_UpdateGamepadButton(ImGui_ImplSDL2_Data* bd, ImGuiIO& io, ImGuiKey key, SDL_GameControllerButton button_no) |
| 778 |
{ |
| 779 |
bool merged_value = false; |
| 780 |
for (SDL_GameController* gamepad : bd->Gamepads) |
| 781 |
merged_value |= SDL_GameControllerGetButton(gamepad, button_no) != 0; |
| 782 |
io.AddKeyEvent(key, merged_value); |
| 783 |
} |
| 784 |
|
| 785 |
static inline float Saturate(float v) { return v < 0.0f ? 0.0f : v > 1.0f ? 1.0f : v; } |
| 786 |
static void ImGui_ImplSDL2_UpdateGamepadAnalog(ImGui_ImplSDL2_Data* bd, ImGuiIO& io, ImGuiKey key, SDL_GameControllerAxis axis_no, float v0, float v1) |
| 787 |
{ |
| 788 |
float merged_value = 0.0f; |
| 789 |
for (SDL_GameController* gamepad : bd->Gamepads) |
| 790 |
{ |
| 791 |
float vn = Saturate((float)(SDL_GameControllerGetAxis(gamepad, axis_no) - v0) / (float)(v1 - v0)); |
| 792 |
if (merged_value < vn) |
| 793 |
merged_value = vn; |
| 794 |
} |
| 795 |
io.AddKeyAnalogEvent(key, merged_value > 0.1f, merged_value); |
| 796 |
} |
| 797 |
|
| 798 |
static void ImGui_ImplSDL2_UpdateGamepads() |
| 799 |
{ |
| 800 |
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
| 801 |
ImGuiIO& io = ImGui::GetIO(); |
| 802 |
|
| 803 |
|
| 804 |
if (bd->WantUpdateGamepadsList && bd->GamepadMode != ImGui_ImplSDL2_GamepadMode_Manual) |
| 805 |
{ |
| 806 |
ImGui_ImplSDL2_CloseGamepads(); |
| 807 |
int joystick_count = SDL_NumJoysticks(); |
| 808 |
for (int n = 0; n < joystick_count; n++) |
| 809 |
if (SDL_IsGameController(n)) |
| 810 |
if (SDL_GameController* gamepad = SDL_GameControllerOpen(n)) |
| 811 |
{ |
| 812 |
bd->Gamepads.push_back(gamepad); |
| 813 |
if (bd->GamepadMode == ImGui_ImplSDL2_GamepadMode_AutoFirst) |
| 814 |
break; |
| 815 |
} |
| 816 |
bd->WantUpdateGamepadsList = false; |
| 817 |
} |
| 818 |
|
| 819 |
|
| 820 |
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) |
| 821 |
return; |
| 822 |
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; |
| 823 |
if (bd->Gamepads.Size == 0) |
| 824 |
return; |
| 825 |
io.BackendFlags |= ImGuiBackendFlags_HasGamepad; |
| 826 |
|
| 827 |
|
| 828 |
const int thumb_dead_zone = 8000; |
| 829 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadStart, SDL_CONTROLLER_BUTTON_START); |
| 830 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadBack, SDL_CONTROLLER_BUTTON_BACK); |
| 831 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceLeft, SDL_CONTROLLER_BUTTON_X); |
| 832 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceRight, SDL_CONTROLLER_BUTTON_B); |
| 833 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceUp, SDL_CONTROLLER_BUTTON_Y); |
| 834 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceDown, SDL_CONTROLLER_BUTTON_A); |
| 835 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT); |
| 836 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT); |
| 837 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadUp, SDL_CONTROLLER_BUTTON_DPAD_UP); |
| 838 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN); |
| 839 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadL1, SDL_CONTROLLER_BUTTON_LEFTSHOULDER); |
| 840 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadR1, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER); |
| 841 |
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadL2, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 0.0f, 32767); |
| 842 |
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadR2, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 0.0f, 32767); |
| 843 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadL3, SDL_CONTROLLER_BUTTON_LEFTSTICK); |
| 844 |
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadR3, SDL_CONTROLLER_BUTTON_RIGHTSTICK); |
| 845 |
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickLeft, SDL_CONTROLLER_AXIS_LEFTX, -thumb_dead_zone, -32768); |
| 846 |
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickRight, SDL_CONTROLLER_AXIS_LEFTX, +thumb_dead_zone, +32767); |
| 847 |
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickUp, SDL_CONTROLLER_AXIS_LEFTY, -thumb_dead_zone, -32768); |
| 848 |
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickDown, SDL_CONTROLLER_AXIS_LEFTY, +thumb_dead_zone, +32767); |
| 849 |
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickLeft, SDL_CONTROLLER_AXIS_RIGHTX, -thumb_dead_zone, -32768); |
| 850 |
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickRight, SDL_CONTROLLER_AXIS_RIGHTX, +thumb_dead_zone, +32767); |
| 851 |
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickUp, SDL_CONTROLLER_AXIS_RIGHTY, -thumb_dead_zone, -32768); |
| 852 |
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickDown, SDL_CONTROLLER_AXIS_RIGHTY, +thumb_dead_zone, +32767); |
| 853 |
} |
| 854 |
|
| 855 |
|
| 856 |
static void ImGui_ImplSDL2_UpdateMonitors() |
| 857 |
{ |
| 858 |
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
| 859 |
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); |
| 860 |
platform_io.Monitors.resize(0); |
| 861 |
bd->WantUpdateMonitors = false; |
| 862 |
int display_count = SDL_GetNumVideoDisplays(); |
| 863 |
for (int n = 0; n < display_count; n++) |
| 864 |
{ |
| 865 |
|
| 866 |
ImGuiPlatformMonitor monitor; |
| 867 |
SDL_Rect r; |
| 868 |
SDL_GetDisplayBounds(n, &r); |
| 869 |
monitor.MainPos = monitor.WorkPos = ImVec2((float)r.x, (float)r.y); |
| 870 |
monitor.MainSize = monitor.WorkSize = ImVec2((float)r.w, (float)r.h); |
| 871 |
#if SDL_HAS_USABLE_DISPLAY_BOUNDS |
| 872 |
SDL_GetDisplayUsableBounds(n, &r); |
| 873 |
monitor.WorkPos = ImVec2((float)r.x, (float)r.y); |
| 874 |
monitor.WorkSize = ImVec2((float)r.w, (float)r.h); |
| 875 |
#endif |
| 876 |
#if SDL_HAS_PER_MONITOR_DPI |
| 877 |
|
| 878 |
|
| 879 |
float dpi = 0.0f; |
| 880 |
if (!SDL_GetDisplayDPI(n, &dpi, nullptr, nullptr)) |
| 881 |
{ |
| 882 |
if (dpi <= 0.0f) |
| 883 |
continue; |
| 884 |
monitor.DpiScale = dpi / 96.0f; |
| 885 |
} |
| 886 |
#endif |
| 887 |
monitor.PlatformHandle = (void*)(intptr_t)n; |
| 888 |
platform_io.Monitors.push_back(monitor); |
| 889 |
} |
| 890 |
} |
| 891 |
|
| 892 |
void ImGui_ImplSDL2_NewFrame() |
| 893 |
{ |
| 894 |
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
| 895 |
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplSDL2_Init()?"); |
| 896 |
ImGuiIO& io = ImGui::GetIO(); |
| 897 |
|
| 898 |
|
| 899 |
int w, h; |
| 900 |
int display_w, display_h; |
| 901 |
SDL_GetWindowSize(bd->Window, &w, &h); |
| 902 |
if (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_MINIMIZED) |
| 903 |
w = h = 0; |
| 904 |
if (bd->Renderer != nullptr) |
| 905 |
SDL_GetRendererOutputSize(bd->Renderer, &display_w, &display_h); |
| 906 |
#if SDL_HAS_VULKAN |
| 907 |
else if (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_VULKAN) |
| 908 |
SDL_Vulkan_GetDrawableSize(bd->Window, &display_w, &display_h); |
| 909 |
#endif |
| 910 |
else |
| 911 |
SDL_GL_GetDrawableSize(bd->Window, &display_w, &display_h); |
| 912 |
io.DisplaySize = ImVec2((float)w, (float)h); |
| 913 |
if (w > 0 && h > 0) |
| 914 |
io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h); |
| 915 |
|
| 916 |
|
| 917 |
if (bd->WantUpdateMonitors) |
| 918 |
ImGui_ImplSDL2_UpdateMonitors(); |
| 919 |
|
| 920 |
|
| 921 |
|
| 922 |
static Uint64 frequency = SDL_GetPerformanceFrequency(); |
| 923 |
Uint64 current_time = SDL_GetPerformanceCounter(); |
| 924 |
if (current_time <= bd->Time) |
| 925 |
current_time = bd->Time + 1; |
| 926 |
io.DeltaTime = bd->Time > 0 ? (float)((double)(current_time - bd->Time) / frequency) : (float)(1.0f / 60.0f); |
| 927 |
bd->Time = current_time; |
| 928 |
|
| 929 |
if (bd->MouseLastLeaveFrame && bd->MouseLastLeaveFrame >= ImGui::GetFrameCount() && bd->MouseButtonsDown == 0) |
| 930 |
{ |
| 931 |
bd->MouseWindowID = 0; |
| 932 |
bd->MouseLastLeaveFrame = 0; |
| 933 |
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); |
| 934 |
} |
| 935 |
|
| 936 |
|
| 937 |
|
| 938 |
if (bd->MouseCanReportHoveredViewport && ImGui::GetDragDropPayload() == nullptr) |
| 939 |
io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; |
| 940 |
else |
| 941 |
io.BackendFlags &= ~ImGuiBackendFlags_HasMouseHoveredViewport; |
| 942 |
|
| 943 |
ImGui_ImplSDL2_UpdateMouseData(); |
| 944 |
ImGui_ImplSDL2_UpdateMouseCursor(); |
| 945 |
|
| 946 |
|
| 947 |
ImGui_ImplSDL2_UpdateGamepads(); |
| 948 |
} |
| 949 |
|
| 950 |
|
| 951 |
|
| 952 |
|
| 953 |
|
| 954 |
|
| 955 |
|
| 956 |
|
| 957 |
struct ImGui_ImplSDL2_ViewportData |
| 958 |
{ |
| 959 |
SDL_Window* Window; |
| 960 |
Uint32 WindowID; |
| 961 |
bool WindowOwned; |
| 962 |
SDL_GLContext GLContext; |
| 963 |
|
| 964 |
ImGui_ImplSDL2_ViewportData() { Window = nullptr; WindowID = 0; WindowOwned = false; GLContext = nullptr; } |
| 965 |
~ImGui_ImplSDL2_ViewportData() { IM_ASSERT(Window == nullptr && GLContext == nullptr); } |
| 966 |
}; |
| 967 |
|
| 968 |
static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport) |
| 969 |
{ |
| 970 |
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
| 971 |
ImGui_ImplSDL2_ViewportData* vd = IM_NEW(ImGui_ImplSDL2_ViewportData)(); |
| 972 |
viewport->PlatformUserData = vd; |
| 973 |
|
| 974 |
ImGuiViewport* main_viewport = ImGui::GetMainViewport(); |
| 975 |
ImGui_ImplSDL2_ViewportData* main_viewport_data = (ImGui_ImplSDL2_ViewportData*)main_viewport->PlatformUserData; |
| 976 |
|
| 977 |
|
| 978 |
bool use_opengl = (main_viewport_data->GLContext != nullptr); |
| 979 |
SDL_GLContext backup_context = nullptr; |
| 980 |
if (use_opengl) |
| 981 |
{ |
| 982 |
backup_context = SDL_GL_GetCurrentContext(); |
| 983 |
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); |
| 984 |
SDL_GL_MakeCurrent(main_viewport_data->Window, main_viewport_data->GLContext); |
| 985 |
} |
| 986 |
|
| 987 |
Uint32 sdl_flags = 0; |
| 988 |
sdl_flags |= use_opengl ? SDL_WINDOW_OPENGL : (bd->UseVulkan ? SDL_WINDOW_VULKAN : 0); |
| 989 |
sdl_flags |= SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_ALLOW_HIGHDPI; |
| 990 |
sdl_flags |= SDL_WINDOW_HIDDEN; |
| 991 |
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? SDL_WINDOW_BORDERLESS : 0; |
| 992 |
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? 0 : SDL_WINDOW_RESIZABLE; |
| 993 |
#if !defined(_WIN32) |
| 994 |
|
| 995 |
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) ? SDL_WINDOW_SKIP_TASKBAR : 0; |
| 996 |
#endif |
| 997 |
#if SDL_HAS_ALWAYS_ON_TOP |
| 998 |
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_TopMost) ? SDL_WINDOW_ALWAYS_ON_TOP : 0; |
| 999 |
#endif |
| 1000 |
vd->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Pos.x, (int)viewport->Pos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags); |
| 1001 |
vd->WindowOwned = true; |
| 1002 |
if (use_opengl) |
| 1003 |
{ |
| 1004 |
vd->GLContext = SDL_GL_CreateContext(vd->Window); |
| 1005 |
SDL_GL_SetSwapInterval(0); |
| 1006 |
} |
| 1007 |
if (use_opengl && backup_context) |
| 1008 |
SDL_GL_MakeCurrent(vd->Window, backup_context); |
| 1009 |
|
| 1010 |
viewport->PlatformHandle = (void*)(intptr_t)SDL_GetWindowID(vd->Window); |
| 1011 |
viewport->PlatformHandleRaw = nullptr; |
| 1012 |
SDL_SysWMinfo info; |
| 1013 |
SDL_VERSION(&info.version); |
| 1014 |
if (SDL_GetWindowWMInfo(vd->Window, &info)) |
| 1015 |
{ |
| 1016 |
#if defined(SDL_VIDEO_DRIVER_WINDOWS) |
| 1017 |
viewport->PlatformHandleRaw = info.info.win.window; |
| 1018 |
#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA) |
| 1019 |
viewport->PlatformHandleRaw = (void*)info.info.cocoa.window; |
| 1020 |
#endif |
| 1021 |
} |
| 1022 |
} |
| 1023 |
|
| 1024 |
static void ImGui_ImplSDL2_DestroyWindow(ImGuiViewport* viewport) |
| 1025 |
{ |
| 1026 |
if (ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData) |
| 1027 |
{ |
| 1028 |
if (vd->GLContext && vd->WindowOwned) |
| 1029 |
SDL_GL_DeleteContext(vd->GLContext); |
| 1030 |
if (vd->Window && vd->WindowOwned) |
| 1031 |
SDL_DestroyWindow(vd->Window); |
| 1032 |
vd->GLContext = nullptr; |
| 1033 |
vd->Window = nullptr; |
| 1034 |
IM_DELETE(vd); |
| 1035 |
} |
| 1036 |
viewport->PlatformUserData = viewport->PlatformHandle = nullptr; |
| 1037 |
} |
| 1038 |
|
| 1039 |
static void ImGui_ImplSDL2_ShowWindow(ImGuiViewport* viewport) |
| 1040 |
{ |
| 1041 |
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
| 1042 |
#if defined(_WIN32) && !(defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP || WINAPI_FAMILY == WINAPI_FAMILY_GAMES)) |
| 1043 |
HWND hwnd = (HWND)viewport->PlatformHandleRaw; |
| 1044 |
|
| 1045 |
|
| 1046 |
|
| 1047 |
if (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) |
| 1048 |
{ |
| 1049 |
LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE); |
| 1050 |
ex_style &= ~WS_EX_APPWINDOW; |
| 1051 |
ex_style |= WS_EX_TOOLWINDOW; |
| 1052 |
::SetWindowLong(hwnd, GWL_EXSTYLE, ex_style); |
| 1053 |
} |
| 1054 |
#endif |
| 1055 |
|
| 1056 |
#if SDL_HAS_SHOW_WINDOW_ACTIVATION_HINT |
| 1057 |
SDL_SetHint(SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN, (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) ? "1" : "0"); |
| 1058 |
#elif defined(_WIN32) |
| 1059 |
|
| 1060 |
if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) |
| 1061 |
{ |
| 1062 |
::ShowWindow(hwnd, SW_SHOWNA); |
| 1063 |
return; |
| 1064 |
} |
| 1065 |
#endif |
| 1066 |
SDL_ShowWindow(vd->Window); |
| 1067 |
} |
| 1068 |
|
| 1069 |
static ImVec2 ImGui_ImplSDL2_GetWindowPos(ImGuiViewport* viewport) |
| 1070 |
{ |
| 1071 |
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
| 1072 |
int x = 0, y = 0; |
| 1073 |
SDL_GetWindowPosition(vd->Window, &x, &y); |
| 1074 |
return ImVec2((float)x, (float)y); |
| 1075 |
} |
| 1076 |
|
| 1077 |
static void ImGui_ImplSDL2_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) |
| 1078 |
{ |
| 1079 |
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
| 1080 |
SDL_SetWindowPosition(vd->Window, (int)pos.x, (int)pos.y); |
| 1081 |
} |
| 1082 |
|
| 1083 |
static ImVec2 ImGui_ImplSDL2_GetWindowSize(ImGuiViewport* viewport) |
| 1084 |
{ |
| 1085 |
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
| 1086 |
int w = 0, h = 0; |
| 1087 |
SDL_GetWindowSize(vd->Window, &w, &h); |
| 1088 |
return ImVec2((float)w, (float)h); |
| 1089 |
} |
| 1090 |
|
| 1091 |
static void ImGui_ImplSDL2_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) |
| 1092 |
{ |
| 1093 |
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
| 1094 |
SDL_SetWindowSize(vd->Window, (int)size.x, (int)size.y); |
| 1095 |
} |
| 1096 |
|
| 1097 |
static void ImGui_ImplSDL2_SetWindowTitle(ImGuiViewport* viewport, const char* title) |
| 1098 |
{ |
| 1099 |
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
| 1100 |
SDL_SetWindowTitle(vd->Window, title); |
| 1101 |
} |
| 1102 |
|
| 1103 |
#if SDL_HAS_WINDOW_ALPHA |
| 1104 |
static void ImGui_ImplSDL2_SetWindowAlpha(ImGuiViewport* viewport, float alpha) |
| 1105 |
{ |
| 1106 |
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
| 1107 |
SDL_SetWindowOpacity(vd->Window, alpha); |
| 1108 |
} |
| 1109 |
#endif |
| 1110 |
|
| 1111 |
static void ImGui_ImplSDL2_SetWindowFocus(ImGuiViewport* viewport) |
| 1112 |
{ |
| 1113 |
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
| 1114 |
SDL_RaiseWindow(vd->Window); |
| 1115 |
} |
| 1116 |
|
| 1117 |
static bool ImGui_ImplSDL2_GetWindowFocus(ImGuiViewport* viewport) |
| 1118 |
{ |
| 1119 |
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
| 1120 |
return (SDL_GetWindowFlags(vd->Window) & SDL_WINDOW_INPUT_FOCUS) != 0; |
| 1121 |
} |
| 1122 |
|
| 1123 |
static bool ImGui_ImplSDL2_GetWindowMinimized(ImGuiViewport* viewport) |
| 1124 |
{ |
| 1125 |
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
| 1126 |
return (SDL_GetWindowFlags(vd->Window) & SDL_WINDOW_MINIMIZED) != 0; |
| 1127 |
} |
| 1128 |
|
| 1129 |
static void ImGui_ImplSDL2_RenderWindow(ImGuiViewport* viewport, void*) |
| 1130 |
{ |
| 1131 |
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
| 1132 |
if (vd->GLContext) |
| 1133 |
SDL_GL_MakeCurrent(vd->Window, vd->GLContext); |
| 1134 |
} |
| 1135 |
|
| 1136 |
static void ImGui_ImplSDL2_SwapBuffers(ImGuiViewport* viewport, void*) |
| 1137 |
{ |
| 1138 |
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
| 1139 |
if (vd->GLContext) |
| 1140 |
{ |
| 1141 |
SDL_GL_MakeCurrent(vd->Window, vd->GLContext); |
| 1142 |
SDL_GL_SwapWindow(vd->Window); |
| 1143 |
} |
| 1144 |
} |
| 1145 |
|
| 1146 |
|
| 1147 |
|
| 1148 |
#if SDL_HAS_VULKAN |
| 1149 |
#include <SDL_vulkan.h> |
| 1150 |
static int ImGui_ImplSDL2_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_instance, const void* vk_allocator, ImU64* out_vk_surface) |
| 1151 |
{ |
| 1152 |
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
| 1153 |
(void)vk_allocator; |
| 1154 |
SDL_bool ret = SDL_Vulkan_CreateSurface(vd->Window, (VkInstance)vk_instance, (VkSurfaceKHR*)out_vk_surface); |
| 1155 |
return ret ? 0 : 1; |
| 1156 |
} |
| 1157 |
#endif |
| 1158 |
|
| 1159 |
static void ImGui_ImplSDL2_InitMultiViewportSupport(SDL_Window* window, void* sdl_gl_context) |
| 1160 |
{ |
| 1161 |
|
| 1162 |
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); |
| 1163 |
platform_io.Platform_CreateWindow = ImGui_ImplSDL2_CreateWindow; |
| 1164 |
platform_io.Platform_DestroyWindow = ImGui_ImplSDL2_DestroyWindow; |
| 1165 |
platform_io.Platform_ShowWindow = ImGui_ImplSDL2_ShowWindow; |
| 1166 |
platform_io.Platform_SetWindowPos = ImGui_ImplSDL2_SetWindowPos; |
| 1167 |
platform_io.Platform_GetWindowPos = ImGui_ImplSDL2_GetWindowPos; |
| 1168 |
platform_io.Platform_SetWindowSize = ImGui_ImplSDL2_SetWindowSize; |
| 1169 |
platform_io.Platform_GetWindowSize = ImGui_ImplSDL2_GetWindowSize; |
| 1170 |
platform_io.Platform_SetWindowFocus = ImGui_ImplSDL2_SetWindowFocus; |
| 1171 |
platform_io.Platform_GetWindowFocus = ImGui_ImplSDL2_GetWindowFocus; |
| 1172 |
platform_io.Platform_GetWindowMinimized = ImGui_ImplSDL2_GetWindowMinimized; |
| 1173 |
platform_io.Platform_SetWindowTitle = ImGui_ImplSDL2_SetWindowTitle; |
| 1174 |
platform_io.Platform_RenderWindow = ImGui_ImplSDL2_RenderWindow; |
| 1175 |
platform_io.Platform_SwapBuffers = ImGui_ImplSDL2_SwapBuffers; |
| 1176 |
#if SDL_HAS_WINDOW_ALPHA |
| 1177 |
platform_io.Platform_SetWindowAlpha = ImGui_ImplSDL2_SetWindowAlpha; |
| 1178 |
#endif |
| 1179 |
#if SDL_HAS_VULKAN |
| 1180 |
platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface; |
| 1181 |
#endif |
| 1182 |
|
| 1183 |
|
| 1184 |
|
| 1185 |
ImGuiViewport* main_viewport = ImGui::GetMainViewport(); |
| 1186 |
ImGui_ImplSDL2_ViewportData* vd = IM_NEW(ImGui_ImplSDL2_ViewportData)(); |
| 1187 |
vd->Window = window; |
| 1188 |
vd->WindowID = SDL_GetWindowID(window); |
| 1189 |
vd->WindowOwned = false; |
| 1190 |
vd->GLContext = sdl_gl_context; |
| 1191 |
main_viewport->PlatformUserData = vd; |
| 1192 |
main_viewport->PlatformHandle = (void*)(intptr_t)vd->WindowID; |
| 1193 |
} |
| 1194 |
|
| 1195 |
static void ImGui_ImplSDL2_ShutdownMultiViewportSupport() |
| 1196 |
{ |
| 1197 |
ImGui::DestroyPlatformWindows(); |
| 1198 |
} |
| 1199 |
|
| 1200 |
|
| 1201 |
|
| 1202 |
#if defined(__clang__) |
| 1203 |
#pragma clang diagnostic pop |
| 1204 |
#endif |
| 1205 |
|
| 1206 |
#endif |