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Release Notes for openMSX 22.0 (2026-xx-xx)
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===========================================
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Thanks to many contributors (who make well use of modern AI facilities), we
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have a very long list of changes again. Major features are found in the
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debugger GUI, with a new Raster Beam Viewer and Tracer functionality. We also
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have the Quick Setup Editor, for a one-window access to all major setup
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settings. Regarding emulation, we now have plotter emulation and many VDP
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accuracy improvements. There's now also a synthetic TCP/IP UNAPI device to be
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able to try out network programs in openMSX.
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And many, many more things...
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Special thanks to all the contributors of this release who are not in the core
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team! Keep those pull requests coming!
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Here's the list with all highlights and details:
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MSX device support:
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- fixed Yamanooto SCC register visibility
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- add emulation of the Sony PRN-C41 (like) plotters, including a viewer in the
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  GUI
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- fixed VDP I/O delay to 1 cycle for T9769 engines
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- fixed details on the turboR's FDC emulation, so that now FastCopy 3.0
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  properly detects it, including the correct number of drives
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- added Korean 128-in-1 mapper type
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- added Namco mapper type (A13-not-connected 16kB cartridges)
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- added ASCII8-R (reversed) mapper type
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- fixed details of MSX kanji ROM emulation, adding specific behaviour in many
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  machines and devices
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- assume that no PSG implementation mirrors its registers (no evidence found
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  they do)
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- added new machines/extensions, thanks to:
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  - bsittler: Yamaha YIS-805/256
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- VDP:
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  - added implementation of the TEXT2-mode per line blink (bit 2 in VDP R#2)
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  - improved timing correctness of the YMMM and LMMM command
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  - several other VDP command timing improvements details (including start
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    delays)
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  - improved VDP-VRAM timing even further
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  - fixed display line counter latch (fixes Sex Bomb Bunny shaking screen)
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  - fixed border color changes at the wrong position (last part of Utopia)
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- updated machine/extension configurations of:
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  - Yamaha YIS-503
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  - Yamaha FD-03, Sony HB-701FD: add missing singlesided tag
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New or improved emulator features:
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- GUI:
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  - added Quick Setup Editor window, that allows you to quickly create or
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    change your setup
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  - added a "color blind" theme
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  - added a pitch estimate column to the audio viewer (hidden by default)
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  - sort mappert types in the GUI alphabetically
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  - added "recent machines" to the Machine menu
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  - added slot map viewer
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  - added I/O map viewer
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  - in the Cartridge Slot window: add a link to Generation MSX where known
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- debugger (including its GUI):
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  - allow to double-click a symbol in the Symbol Manager to jump to it in the
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    disassembly view
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  - allow to double-click an instruction with address to jump to that address
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    in the disassembly view
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  - fixed unstable layout of bitmap viewer when screenmodes change (split)
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  - allow to specify a segment number for symbol files
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  - tile viewer: allow override of the color table
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  - added Raster Beam Viewer, which shows the currently in-progress raster
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    based screen, with coordinates, CRT fade, and position of the beam
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    - with command engine busy overlay
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  - added debug Tracer (console and GUI), with timeline plotting of events in
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    Trace Viewer
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  - integration of Raster Beam Viewer and Tracer: show trace events on raster
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  - rewrote `vdpcmdtrace` in Tcl now using the Raster Beam Viewer
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  - added `cpu_trace` Tcl command which sets up traces that can be viewed in
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    the Trace Viewer
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  - bitmap viewer: show y=[0..1023] again
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  - sprite viewer: fix sprite attributes section height when zoomed
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  - added a profiler that uses the new Trace Viewer, see the `symboltracer` Tcl
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    command
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  - added option to export the ASCII view of the generic debuggable
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    editor/viewer
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- instead of showing corrupted video, a problem with shaders will now be a
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  fatal error
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- fixed issues with non-ASCII paths by forcing UTF-8 paths on Windows
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- improved support for .ttc font files for the GUI
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- fixed bug where full-width characters could not be displayed correctly in the
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  console input line
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- added pop-up menus for tab completion, making it easier to complete items
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  like paths with non-ASCII characters
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- fixed bug with loading savestates with devices containing spaces in the name
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- fixed bug in CPU loadstate code (showed on Spectravideo SVI-328 for instance)
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- release cursor grab when openMSX is paused
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- fixed illegal slot specification as was in the CIEL Expert-Turbo machine for
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  years
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- fixed crash in HQ resampler when running at very low speeds
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- improved UI responsiveness when paused/breaked
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- fixed the pause_on_lost_focus setting which broke since openMSX 20.0
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- fixed crash when having built against sdl2-compat
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- added UnapiNet: an MSX-UNAPI TCP/IP bridge device. A synthetic device on I/O
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  ports 0x28/0x29 that implements the MSX-UNAPI TCP/IP UNAPI functions (DNS,
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  TCP, UDP, ICMP echo) by bridging to the host's BSD sockets. Needs a specific
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  UNAPINET.ROM driver on the MSX-side
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- keyboard fixes:
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  - fixed the kbd_numkeypad_enter_key setting and add POSITIONAL mode support
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  - fixed wrong auto-toggle CODE/KANA lock when the key is manually pressed
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  - ignore the Grave key event for Japanese host keyboard layouts to avoid
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    hanging keys
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- fixed mouse speed scaling, depending on the host display size (including
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  HighDPI) and MSX screen resolution
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- allow SD cards and SCSI disks also to be manipulated by disk manipulator
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- fixed several bugs in the cashandler script (to use CAS files directly)
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- added 'rs232-raw' pluggable that connects to host RS-232C port
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- added emulation of the MSXPi device
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- restored functionality to query which host joysticks are connected from Tcl
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- fixed saving a setup with a '/' in the (machine) name, like "Philips VG
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  8235/39" and similar issues with saving a screenshot/savestate/replay
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- added a Maze of Galious password extractor, to easily save passwords in text
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  files and type them in later with type_from_file
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- dir-as-disk:
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  - added support for 40-track 180kB disk drives (e.g. Talent/AVT DPF-550)
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  - fixed writing files back to host filesystem on no-op data-sector writes
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- huge updates on the ROM database, including a simplified file format and
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  support for Sega SG-1000 and ColecoVision ROMs
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Build system, packaging, documentation:
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- required GNU compiler is now at least g++-13
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- at least macOS 13.3 is required to run openMSX
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- Android build is totally broken, and will require a lot of effort and help to
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  get back up, which is not planned by us.
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- 3rd party updates of SDL (2.32.10), Dear ImGui (1.92.9WIP)
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- macOS builds are now "notarized"
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- several fixes on the manual, e.g. debug subcommands and stale examples
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...and of course the usual various bug fixes and performance improvements.
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In "doc/manual/index.html" you can find a set of HTML manuals for openMSX.
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Make sure to read this if you haven't used openMSX before, but also to learn
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more about the new and changed features.
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CPU and graphics performance varies a lot, depending on the openMSX settings
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and the MSX hardware and software you're emulating. Some things run fine on a
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200 MHz machine, others are slow on a 2 GHz machine. For performance tuning
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tips, see the Setup Guide.
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openMSX is confirmed to run on the following operating systems: Linux, Windows,
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macOS, FreeBSD, OpenBSD and NetBSD; on x86, x86-64, PPC, ARM, MIPS and Sparc
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CPUs. Running on other operating systems (wherever SDL and OpenGL 2 runs) or
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CPUs should be possible, but may require some modifications to the build
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system. If you are compiling on a new platform, please share your experiences
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(see below for contact info), so we can make openMSX more portable.
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openMSX Home Page:
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  https://openmsx.org/
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Project page on GitHub:
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  https://github.com/openMSX
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Contact options:
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- Talk to us on #openmsx on libera.chat or via Discord using the invite
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  https://discord.gg/JV56gzh2qG.
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- Use the forum on https://www.msx.org/forum/semi-msx-talk/openmsx
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- File a ticket on https://github.com/openMSX/openMSX/issues
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Thanks to all contributors for their feedback, support, bug reports, testing,
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coding and other help!
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Have fun with your emulated MSX!
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                                        the openMSX developers