| 1 |
set_help_text toggle_nemesis_1_shield \ |
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{This command (de)activates some Nemesis 1 toys: |
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- A shield around the players ship: enemy bullets will bounce off this shield. |
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- Allow to move the ship with the mouse (click right mouse button to activate, click again to disable). |
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} |
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|
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namespace eval osd_nemesis { |
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|
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variable move_active false |
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variable after_frame_id |
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variable after_mouse_button_id |
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|
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proc toggle_nemesis_1_shield {} { |
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if {[osd exists "nemesis1"]} { |
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disable_nemesis_1_shield |
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message "Nemesis 1 shield deactivated" info |
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} else { |
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enable_nemesis_1_shield |
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message "Nemesis 1 shield activated" info |
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} |
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return "" |
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} |
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namespace export toggle_nemesis_1_shield |
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|
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proc disable_nemesis_1_shield {} { |
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variable after_frame_id |
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variable after_mouse_button_id |
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|
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osd destroy "nemesis1" |
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after cancel $after_frame_id |
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after cancel $after_mouse_button_id |
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} |
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|
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proc enable_nemesis_1_shield {} { |
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variable move_active |
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variable after_frame_id |
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variable after_mouse_button_id |
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|
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osd_widgets::msx_init "nemesis1" |
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osd create rectangle "nemesis1.shield" \ |
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-fadeCurrent 0 -fadeTarget 0 -fadePeriod 2 \ |
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-image [data_file scripts/shield.png] |
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|
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set move_active false |
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|
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set after_frame_id [after time 0.1 osd_nemesis::after_frame] |
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set after_mouse_button_id [after "mouse button1 down" osd_nemesis::after_mouse] |
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} |
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|
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proc after_mouse {} { |
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|
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variable move_active |
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variable after_mouse_button_id |
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set move_active [expr {!$move_active}] |
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set after_mouse_button_id [after "mouse button1 down" osd_nemesis::after_mouse] |
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} |
| 57 |
|
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proc after_frame {} { |
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variable move_active |
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variable after_frame_id |
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|
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osd_widgets::msx_update "nemesis1" |
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|
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if {$move_active} { |
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|
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lassign [osd info "nemesis1" -mousecoord] x y |
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catch { ; |
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poke 0xe206 [utils::clip 0 255 [expr {int($x)}]] |
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poke 0xe204 [utils::clip 0 212 [expr {int($y)}]] |
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} |
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} |
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|
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|
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set x [utils::clip 9 255 [peek 0xe206]] |
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set y [utils::clip 0 192 [peek 0xe204]] |
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osd configure "nemesis1.shield" -relx [expr {$x - 9}] -rely [expr {$y - 9}] |
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|
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for {set i 0} {$i < 32} {incr i} { |
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|
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set addr [expr {0xe300 + ($i * 0x20)}] |
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|
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|
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set id [peek $addr] |
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|
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|
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|
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if {(17 <= $id) && ($id <= 26) && ($id != 20)} continue |
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|
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set a [peek [expr {$addr + 6}]] |
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set b [peek [expr {$addr + 4}]] |
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|
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|
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if {((($a - $x + 6) ** 2) + (($b - $y + 7) ** 2)) >= 961} continue |
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|
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|
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if {$id == 1 && $i < 16} {poke $addr 2} |
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|
| 98 |
|
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if {$id == 4 || $id == 5} {poke $addr 21} |
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|
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|
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|
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|
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|
| 105 |
set shieldstrength 2 |
| 106 |
set dx [expr {($x > $a) ? -$shieldstrength : $shieldstrength}] |
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set dy [expr {($y > $b) ? -$shieldstrength : $shieldstrength}] |
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set xn [expr {$a + $dx}] |
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set yn [expr {$b + $dy}] |
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poke [expr {$addr + 6}] [utils::clip 0 255 $xn] |
| 111 |
poke [expr {$addr + 4}] [utils::clip 0 255 $yn] |
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poke [expr {$addr + 8}] [expr {$dy & 255}] |
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poke [expr {$addr + 10}] [expr {$dx & 255}] |
| 114 |
|
| 115 |
|
| 116 |
osd configure "nemesis1.shield" -fadeCurrent 0.5 |
| 117 |
} |
| 118 |
set after_frame_id [after frame osd_nemesis::after_frame] |
| 119 |
} |
| 120 |
|
| 121 |
} ; |
| 122 |
|
| 123 |
namespace import osd_nemesis::* |