| 961b3c61 Andy McCall |
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# Retro Remote Debug Controller — HTTP Control Contract |
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|
| 398756c0 Andy McCall ↶ |
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**Contract version: 0.5.0** (semver; clients assert on the MAJOR). 0.5 adds a |
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virtual game controller (`POST /pad`, `GET /pad`); 0.4 added pointer injection |
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(`POST /pointer`, `GET /pointer`); 0.3 added memory write (`POST /mem`) and an |
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audio drain (`GET /audio`); 0.2 added input injection (`POST /key`, |
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`POST /reset`). Every minor is purely additive, so older clients keep working and |
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servers advertise the highest level whose callbacks are all present via |
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`/status.contract`. |
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|
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A minimal, portable HTTP API that a retro-platform emulator exposes so an |
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external harness can screenshot the screen, read memory and registers, step the |
| d44319b1 Andy McCall ↶ |
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machine deterministically, and inject input. The same contract is implemented |
| 4c0b050e Andy McCall ↶ |
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by the forked FAB Agon Emulator, the Neo6502 emulator, the Commander X16 |
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emulator, and the NEC PC-FX (Mednafen) emulator, so **one** pytest harness |
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drives all four ports. |
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|
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## Principles |
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|
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- **Opt-in.** The server is OFF by default and starts only when the emulator is |
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launched with a control-port flag. Zero cost to normal use. |
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- **Localhost only.** The server MUST bind `127.0.0.1` (never `0.0.0.0`). |
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`/mem` and input injection are a memory-read / remote-control surface; they do |
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not leave the machine. |
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- **The contract is the HTTP surface, not the flag.** Each emulator names its |
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launch flag idiomatically (x16emu: `-controlport N`; FAB: `--control-port N`). |
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Only the endpoints below are normative. |
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- **Determinism is a first-class requirement.** These are frame-exact ports. |
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Every state read (`/mem`, `/regs`, `/screenshot`) MUST observe a consistent |
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machine state — captured at an instruction/frame boundary on the emulator |
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thread, never a torn mid-instruction read from the HTTP thread. See |
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*Consistency* below. |
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|
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## Conventions |
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|
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- JSON responses are `application/json; charset=utf-8`. |
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- Binary responses use the stated content-type; no chunked encoding required. |
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- Errors: HTTP 4xx/5xx with body `{"error":"<message>"}`. |
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- Numbers in JSON are decimal unless a field is documented as a hex string. |
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- Methods are exactly as listed (`GET`/`POST`). Unknown path → 404. Unknown |
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method on a known path → 405. |
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|
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## Endpoints |
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|
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### `GET /status` |
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Liveness + contract negotiation. Always available. |
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```json |
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{ |
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"contract": "0.5.0", |
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"emulator": "x16emu", |
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"platform": "x16", |
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"frame": 12345, |
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"paused": true, |
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"running": true |
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} |
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``` |
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- `contract` — this document's version. Clients MUST reject a mismatched MAJOR. |
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- `platform` — one of `x16`, `neo6502`, `agon`, `pcfx` (extensible). Tells the |
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client the memory/register model (see *Per-platform* appendix). |
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- `frame` — monotonic completed-frame counter since boot. The determinism |
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anchor: a screenshot taken at `frame == N` shows the state after N complete |
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frames. |
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- `paused` — true if the machine is halted (only advances via `/step`). |
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|
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### `GET /screenshot` |
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The live screen as a Portable Pixmap. |
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- Response: `image/x-portable-pixmap`, binary **PPM P6**, 8-bit RGB, no alpha. |
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- Pixels are the most recent COMPLETE frame (never a half-scanned frame). The |
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emulator keeps a snapshot the render thread fills at frame end; the HTTP |
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thread serves that snapshot. |
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- Dimensions are the platform's native framebuffer (appendix). Clients read |
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`width`/`height` from the PPM header — do not hardcode. |
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- Reserved: `?frame=N` (block until frame N) — still reserved, not yet required. |
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|
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### `GET /mem?addr=<a>&len=<n>[&bank=<b>]` |
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Raw memory bytes. |
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- `addr` — start address, decimal or `0x`-hex. Interpreted in the platform's |
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address space (appendix). |
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- `len` — byte count, decimal. Servers MAY cap `len` (recommend ≥ 65536); a |
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capped request returns what it can with `Content-Length` telling the truth. |
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- `bank` — OPTIONAL bank selector for banked platforms (X16). Omitted → the |
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machine's currently-selected bank. Ignored by flat-memory platforms. |
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- Response: `application/octet-stream`, exactly the requested bytes. |
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- Reads go through the emulator's debug-read path (no side effects, no I/O |
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triggers, no access-flag mutation). |
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### `POST /mem?addr=<a>[&bank=<b>]` *(0.3)* |
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Write (poke) memory. The write-sibling of `GET /mem`; same address/bank model. |
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- `addr`, `bank` — as for the read form. `len` is NOT a query param: the byte |
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count is the request **body** length. |
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- Body — `application/octet-stream`, the raw bytes to write starting at `addr`. |
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Servers MAY cap the body (recommend ≥ 65536). |
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- Response: `{ "written": <n> }` — bytes actually written. A server MAY write |
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fewer than requested (e.g. it stops at a ROM/unwritable boundary); the count |
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tells the truth. |
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- Writes go through the emulator's CPU write path. Intended for RAM/state |
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fixup (force lives, seed a level, restore a snapshot). Writing an I/O register |
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MAY trigger device side effects — that is the caller's responsibility. |
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- Determinism: poke while `paused` so the machine can't overwrite between the |
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write and a subsequent read. |
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|
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### `GET /regs` |
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CPU registers as JSON. Keys are platform-specific (appendix); values are decimal |
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unless suffixed `_hex`. Example (x16 / 65C02): |
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```json |
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{ "a":0, "x":16, "y":2, "sp":505, "pc":49152, "status":32, |
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"ram_bank":1, "rom_bank":0 } |
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``` |
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|
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### `POST /step?frames=<n>` *(recommended; required for frame-exact tests)* |
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Advance the machine by exactly `n` complete frames (default 1), then halt. |
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- Only meaningful when the machine is paused (see `/pause`). On a free-running |
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machine, servers SHOULD pause, run `n` frames, and stay paused. |
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- Response: `{ "frame": <new frame counter> }`. |
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- `POST /step?cycles=<n>` MAY be offered for sub-frame stepping. |
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|
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### `POST /pause` / `POST /resume` *(recommended)* |
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Halt / free-run. `{ "paused": true|false }`. A machine launched with a |
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`--control-pause`-style option SHOULD boot paused so tests are deterministic |
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from frame 0. |
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### `POST /key?text=<char> | ?code=<n> [&down=0|1]` *(0.2)* |
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Inject a key. Query params (like `/mem` and `/step`), no body: |
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- `text` — a single character, mapped to the platform's keyboard. |
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- `code` — a raw platform key code (e.g. fabgl virtual key on Agon, an SDL/PS2 |
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code on others). `text` and `code` are alternatives; provide one. |
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- `down` — `1` presses (holds), `0` releases; **omitted taps** (press then |
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release). Holding across `/step` frames is how a program that samples input |
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each frame (e.g. a game) actually sees the key. |
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- Response: `{ "injected": true }`. Missing/unmapped key → 400. |
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Injection plus `/step` retires scripted-autoexec input: press → step → assert → |
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release, deterministically. |
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### `POST /pointer?x=<n>&y=<n> | ?dx=<n>&dy=<n> [&buttons=<mask>]` *(0.4)* |
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Inject a pointer (mouse) move and/or click through the platform's native pointer |
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path — the mouse analogue of `/key`. Query params (no body): |
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- `x`, `y` — **absolute** pointer position, in the platform's pointer coordinate |
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space (framebuffer pixels; appendix). Provide both. |
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- `dx`, `dy` — **relative** motion applied to the current position; either may be |
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omitted (treated as 0). `x`/`y` and `dx`/`dy` are alternatives; provide one |
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pair. Absolute is preferred for tests ("put the cursor on the button" beats |
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dead-reckoning). |
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- `buttons` — OPTIONAL bitmask, **bit0 = primary, bit1 = secondary**. Omitted → |
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the button state is left unchanged (a pure move). Provide `buttons=0` to |
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release. Hold a button across `/step` frames (re-assert it each move) so a |
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program that samples the pointer per frame sees the press. |
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- Response: `{ "injected": true }`. No pointer on the platform → 400. |
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|
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Device-level, not driver-state: the injection MUST exercise the same path a real |
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mouse takes (e.g. the KERNAL/VERA mouse on the X16, the firmware mouse on the |
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Neo6502), so what the program reads is what a physical mouse would produce. |
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Determinism: inject under `/pause`, then `/step` — the move lands at the frame |
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boundary, so screenshot-diffing a hovered/clicked UI is reproducible. |
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|
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### `GET /pointer` *(0.4)* |
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Read back the current pointer state. Response: |
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```json |
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{ "x": 42, "y": 24, "buttons": 1 } |
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``` |
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- `x`, `y` — current position in the same coordinate space as `POST /pointer`. |
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- `buttons` — the current button bitmask (same bit assignment). |
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- Lets a test distinguish "the input never reached the platform" from "it |
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arrived but the program drew the wrong thing". No pointer on the platform → 400. |
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### `POST /reset` *(0.2)* |
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Soft/cold reset the machine. Response `{ "reset": true }`. The `frame` counter |
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MAY reset here (the one case `/status.frame` is allowed to go backwards). |
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|
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### `GET /audio` *(0.3)* |
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Drain the audio the emulator has synthesised since the last `/audio` call — the |
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audio analogue of `/screenshot`, but a *window* (everything since last drain) |
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rather than a snapshot. |
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- Response: `audio/wav`, a self-describing **PCM WAV** (RIFF, 16-bit signed, |
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interleaved). The header carries the sample rate and channel count; clients |
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read them from the WAV — do not hardcode (appendix lists native rates). |
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- The server keeps a bounded ring of mixed output samples, teed from the same |
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buffer that feeds the sound device. Each call empties the ring and returns it; |
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an empty ring returns a valid zero-frame WAV. |
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- Determinism: under `/pause` + `/step`, the drain covers exactly the audio of |
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the stepped frames, so a test can `pause → step(n) → GET /audio` and get the |
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sound of those `n` frames reproducibly. |
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- `X-Rrdc-Audio-Dropped: <n>` — samples the ring dropped (oldest-first) to |
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overflow since the last drain. Non-zero means drain more often. `0` when clean. |
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## Consistency (normative) |
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|
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- `/mem`, `/regs`, and `/step` MUST be serviced on the emulator thread at an |
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instruction boundary — e.g. the HTTP handler enqueues a command that the main |
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loop drains between instructions/frames and signals back. The HTTP thread MUST |
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NOT read CPU/RAM state directly while the CPU is executing. |
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- `/screenshot` MUST serve a complete-frame snapshot (double-buffer: render |
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thread writes the back buffer, swaps under a lock at frame end; HTTP thread |
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reads the front buffer). |
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- `frame` in `/status` MUST increment once per completed video frame and never |
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go backwards (except across `/reset`). |
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|
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## Versioning |
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|
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- Semantic. MAJOR bump = breaking change to an existing endpoint's |
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request/response. MINOR = additive (new endpoint / optional field). PATCH = |
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clarification. |
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- Clients read `/status.contract` and fail fast on a MAJOR mismatch. |
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|
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--- |
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|
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## Per-platform appendix |
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|
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### Commander X16 — `x16emu` |
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- Flag: `-controlport <N>` (single-dash, matching x16emu's `-dump` style). |
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- Framebuffer: **640×480**, native order BGRA8888 (`framebuffer[i*4+2]=R`, |
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`+1=G`, `+0=B`); the server swizzles to PPM RGB. |
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- Address space: 16-bit CPU (`0x0000–0xFFFF`). The banked window `0xA000–0xBFFF` |
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is selected by `bank` → the emulator's `read6502(addr, bank)` / banked RAM |
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(`BRAM`). `addr < 0xA000` or `≥ 0xC000` ignores `bank`. |
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- Registers: `a x y` (8), `sp pc` (16), `status` (8), plus `ram_bank`, |
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`rom_bank`. Source: the `regs` struct + `memory_get_ram_bank/rom_bank()`. |
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- Frame source: `video.c` `frame_count`. |
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- Audio: stereo (2 ch), native rate `25000000/512` ≈ **48828 Hz**, teed from the |
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mixed `audio_render()` output. |
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- Pointer: `/pointer` maps to the KERNAL/VERA mouse — absolute/relative position |
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and buttons fed through the same path the host mouse uses, so `MOUSE_GET` |
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(and VERA sprite 0) see it. Coordinates are screen pixels. |
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- Pad: `/pad` presents a virtual controller through the emulator's own joystick |
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read path. The fork implements the full 0.5 callback set and advertises |
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**0.5.0**. |
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|
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### Neo6502 — neo6502 emulator |
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- Flag: `--control-port <N>`. |
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- Address space: flat 64 KB; `bank` ignored. |
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- Registers: 6502 `a x y sp pc status`. |
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- Framebuffer: native resolution per the emulator's video mode. |
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- Pointer: `/pointer` drives the firmware mouse — absolute → `MSESetPosition`, |
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relative → `MSEOffsetPosition`, buttons → `MSEUpdateButtonState`; `GET /pointer` |
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reads `MSEGetState`. Coordinates are firmware graphics pixels (the same space a |
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program reads). Buttons: bit0 = left, bit1 = right (the firmware's native |
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masks), matching the contract's primary/secondary. The emulator enables the |
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mouse at reset, so injection works from boot. |
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|
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### Agon (Console8 / Light 2) — FAB Agon Emulator |
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- **Adoption:** conform-only (Rust emulator — keeps its own HTTP server, matches |
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this contract rather than vendoring the C core). |
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- Flag: `--control-port <N>`. |
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- Address space: eZ80 24-bit, flat 16 MB (`addr` up to `0xFFFFFF`); `bank` |
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tolerated and ignored. Program load base `0x040000`. |
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- Registers (ADL) — `/regs` example (16-bit regs; `mbase` 8-bit; `adl` 0/1): |
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```json |
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{ "af":0, "bc":0, "de":0, "hl":0, "ix":0, "iy":0, |
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"sp":0, "pc":262144, "mbase":0, "adl":1 } |
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``` |
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- Framebuffer: from `vgabuf` (the VDP output); the offscreen path already keeps |
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video alive (the FAB equivalent of x16's `SDL_VIDEODRIVER=dummy`). |
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- Audio: the VDP mixes 8-bit unsigned mono at 16384 Hz; `/audio` returns it as a |
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16-bit signed PCM WAV. The SDL audio callback (the sole `getAudioSamples` |
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consumer) tees each block into the ring; headless capture needs |
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`SDL_AUDIODRIVER=dummy` so that callback runs. |
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- Input: `/key?text=c` maps the char to a fabgl virtual key (`ascii2vk`) and |
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delivers it via `sendVKeyEventToFabgl`; `?code=<vk>` passes a raw fabgl vkey. |
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The control thread queues events; the render thread delivers them (same |
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thread as normal keyboard input). `/reset` triggers the soft-reset atomic. |
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### NEC PC-FX — `mednafen` (Doomsday One fork) |
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- **Adoption:** vendors the shared core as a git submodule |
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(`src/extern/retro-remote-debug-controller`), built in with `./configure |
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--enable-rrdc`. Dispatched per running console, so PC Engine and Saturn can |
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reuse the same core once their backends land. |
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- Control port: the `MEDNAFEN_CONTROLPORT=<N>` environment variable (Mednafen |
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exposes no free-form CLI flag for a driver add-on). Unset ⇒ server off. |
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- Address space: V810, flat **2 MB** main RAM (`0x000000–0x1FFFFF`); `addr` |
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wraps in that space and `bank` is ignored. |
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- Registers: `pc` + `r0`–`r31` (33 × 32-bit), from the V810 core. |
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- Framebuffer: the active display, decoded to RGB888 by the fork with the |
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surface's channel shifts (so it is correct regardless of Mednafen's |
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display-dependent pixel order). The PC-FX varies horizontal resolution per |
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scene (256 for the maze, up to 1024 for high-res text); the fork normalizes |
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each scanline by Mednafen's per-line `LineWidths`, so the PPM is centred and |
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complete at whatever width the scene uses. Height is the visible line count |
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(~232). Clients read `width`/`height` from the PPM header. |
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- Audio: stereo, at Mednafen's configured output rate (`espec.SoundRate`), |
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teed from the per-frame `SoundBuf`. |
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- Input: the PC-FX has a gamepad, not a keyboard, so `/key?text=<c>` and |
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`/key?code=<n>` are both read as a character over a WASD-style pad map — |
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`w/a/s/d` = up/left/down/right, space or Enter = RUN (start), `c` = SELECT, |
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`1`–`6` = buttons I–VI. A held button is re-asserted each frame (the frontend |
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rewrites the pad from physical input every frame), so holds persist across |
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`/step`. `/reset` power-cycles the machine. |
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- Pad: `/pad` remaps the canonical mask to the FX pad word (`I=0 II=1 III=2 IV=3 |
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V=4 VI=5 SELECT=6 RUN=7 UP=8 RIGHT=9 DOWN=10 LEFT=11`; A/B → I/II, X/Y → |
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III/IV, L/R → V/VI, START → RUN) and OR-merges it into the pad read every |
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frame, as a level. **Trap:** that layout is implicit in the *order* of |
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Mednafen's `PCFX_GamepadIDII` array — the third `IDIIS_Button` argument is |
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`ConfigOrder`, not a bit offset. Using those numbers as bits binds every button |
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wrongly and is a defect currently present in the fork. |
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- Pointer: the PC-FX has no pointing device. Because 0.5.0 advertises |
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cumulatively, the fork supplies refusing stubs (`/pointer` → **400**) rather |
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than NULL callbacks, so it can honestly advertise **0.5.0** for `/pad`. |
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- Audio: `/audio` is fed by the mixer, which only runs when sound is enabled. |
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Launching with `-sound 0` yields a valid but **header-only (44-byte)** WAV, not |
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an error — use `-sound 1 -sound.driver dummy` for headless audio capture. |
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|
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--- |
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|
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## Adoption paths |
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|
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An emulator conforms by exposing exactly the HTTP surface above — nothing else |
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is required. Two ways to get there: |
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|
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- **Vendor the shared core** (`core/retro_control.c` + `.h`) — for C/C++ |
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emulators. Implement the backend callbacks (four are enough for 0.1; add |
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`inject_key`/`reset` for 0.2, `write_mem`/`capture_audio` for 0.3, |
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`set_pointer`/`get_pointer` for 0.4, and `set_pad`/`get_pad` for 0.5 — a NULL |
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callback makes its endpoint return 501 and lowers the advertised contract, so a |
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platform lacking a device should supply a stub that returns 400 instead), wire |
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three loop hooks, call |
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`retro_control_start(port, &backend)`; the socket loop, HTTP parsing, PPM/JSON |
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encoding and pause/step control come for free. The Commander X16 fork does |
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this. |
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- **Conform directly** — for emulators in other languages (the FAB Agon emulator |
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is Rust). Keep your own HTTP server; just match the contract and pass the |
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conformance suite. Sharing the C core is an optimization, not a requirement — |
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the contract is the asset. |
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|
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Either way, `conformance/` is the arbiter: pass it and you conform. |
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|
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## In this repo |
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|
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- `core/retro_control.{c,h}` — portable server + backend vtable (vendor path). |
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- `client/emu_control.py` — the shared pytest client. |
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- `conformance/` — a platform-agnostic pytest that proves an emulator conforms. |