| 961b3c61 Andy McCall | 1 | /* retro_control.h — portable emulator control server (see ../SPEC.md). |
| 2 | * |
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| 3 | * A retro-platform emulator implements the small read-only backend below and |
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| 4 | * calls retro_control_start(). The shared server (retro_control.c) owns the |
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| 5 | * socket loop, HTTP parsing, PPM/JSON encoding, and control flow |
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| 4c0b050e Andy McCall ↶ | 6 | * (pause / step / free-run). It always binds 127.0.0.1. Contract version is |
| 7 | * RETRO_CONTROL_CONTRACT (below); the server advertises the highest level whose |
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| 8 | * backend callbacks are all present. |
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| 961b3c61 Andy McCall | 9 | * |
| 10 | * Integration is three calls in the emulator's main loop: |
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| 11 | * retro_control_service(); // once per iteration (cheap) |
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| 12 | * if (!retro_control_running()) { idle; } // gate advancing the machine |
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| 13 | * ... run one instruction / frame ... |
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| 14 | * if (frame_completed) retro_control_on_frame(); |
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| 15 | * |
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| 16 | * Threading: the server runs on its own thread but never touches machine state |
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| 17 | * there. State-reading endpoints (/mem, /regs, /screenshot) are executed inside |
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| 18 | * retro_control_service() ON THE EMULATOR THREAD, so every read is consistent. |
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| 19 | * The backend callbacks are therefore called from the emulator thread (except |
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| 20 | * get_frame_count, which the server may also read for /status — make it a plain |
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| 21 | * atomic-ish counter read). |
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| 22 | */ |
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| 31 | /* Native framebuffer pixel layout; the server swizzles to PPM RGB. */ |
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| 32 | typedef enum |
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| 33 | |
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| 34 | |
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| 35 | |
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| 36 | retro_pix_fmt_t; |
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| 37 | ||
| 38 | typedef struct |
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| 41 | |
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| 42 | |
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| 43 | retro_framebuffer_t; |
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| 44 | ||
| 45 | /* The emulator implements these. Any may be NULL: the matching endpoint then |
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| 46 | * returns 501 Not Implemented. */ |
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| 47 | typedef struct retro_control_backend |
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| 64 | |
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| 65 | retro_control_backend_t; |
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| 66 | ||
| 67 | /* Start the server thread bound to 127.0.0.1:port. Non-blocking; 0 on success, |
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| 68 | * negative on error. backend must outlive the server. */ |
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| 69 | int ; |
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| 70 | ||
| 71 | /* Drain a pending control request. Call once per main-loop iteration, at an |
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| 72 | * instruction/frame boundary. Cheap no-op when idle and when control is off. */ |
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| 73 | void ; |
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| 74 | ||
| 75 | /* Nonzero => the machine should advance this iteration. Returns 1 always when |
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| 76 | * control is off or the machine is free-running; 0 when paused with no steps |
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| 77 | * left. */ |
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| 78 | int ; |
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| 79 | ||
| 80 | /* Call when a video frame completes. Drives /step (decrements the step budget, |
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| 81 | * halts and answers when it reaches zero). No-op when control is off. */ |
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| 82 | void ; |
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| 83 | ||
| 84 | /* Stop the server (optional; process exit is fine too). */ |
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| 85 | void ; |
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| 86 | ||
| 87 | /* RETRO_CONTROL_H */ |