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# retro-remote-debug-controller |
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|
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A tiny, portable **HTTP control API for retro-platform emulators**, and the |
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shared tooling that speaks it. One contract → one test harness across every |
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Doomsday One port. |
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|
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An emulator launched with a control-port flag exposes a localhost HTTP server: |
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|
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|
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|
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| `GET /status` | contract version, platform, frame counter, paused/running | 0.1 | |
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| `GET /screenshot` | PPM image of the live screen | 0.1 | |
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| `GET /mem?addr=&len=&bank=` | raw memory bytes | 0.1 | |
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| `GET /regs` | CPU registers (JSON) | 0.1 | |
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| `POST /step?frames=` | advance N frames deterministically | 0.1 | |
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| `POST /pause` / `POST /resume` | halt / resume the machine | 0.1 | |
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| `POST /key`, `POST /reset` | inject input / reset | 0.2 | |
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| `POST /mem?addr=&bank=` | write (poke) memory | 0.3 | |
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| `GET /audio` | drain synthesised PCM as a WAV | 0.3 | |
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|
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Current contract: **0.3.0**. Minors are purely additive (a missing capability |
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returns 501 and lowers the advertised contract), so a client reads |
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`/status.contract` and fails fast only on a MAJOR mismatch. See [SPEC.md](SPEC.md). |
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|
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## Why |
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|
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Every one of these ports (Pac-Man on X16, Neo6502, Agon, and NEC PC-FX; and |
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whatever's next) is chasing **frame-exact** arcade fidelity, and every one had |
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its own fragile, platform-specific way to check state headless (write to the SD |
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card, dump 64 KB of RAM on a magic jump, grep stdout — which lies). This |
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replaces all of that with one contract: |
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|
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- **`GET /mem`** → assert game state (sprite table, actor positions); |
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**`POST /mem`** pokes it back for setup. |
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- **`GET /screenshot`** → Pillow → assert pixels, or just catch "nothing |
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rendered" (the exact class of bug that costs an afternoon otherwise). |
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- **`POST /step`** → deterministic, frame-addressable capture, so CI diffs don't |
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flake against a free-running 60 Hz loop. |
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- **`POST /key`** → drive input; **`GET /audio`** → assert the sound a stepped |
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window produced. |
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|
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The payoff is uniformity: the same `emu_control.py` and the same pytest patterns |
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drive the X16, Neo6502, Agon, and PC-FX emulators. |
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|
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## Layout |
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|
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``` |
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SPEC.md the normative HTTP contract (start here) |
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core/retro_control.h portable backend vtable each emulator implements |
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core/retro_control.c shared server: sockets, HTTP, PPM/JSON, marshalling |
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client/emu_control.py shared pytest client (stdlib; Pillow optional) |
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conformance/ a platform-agnostic pytest that proves an emulator conforms |
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CHANGELOG.md the additive contract history |
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``` |
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|
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## Adopting it in an emulator |
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|
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Two first-class paths (both normative in [SPEC.md](SPEC.md#adoption-paths)): |
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- **Vendor the shared core** — for C/C++ emulators. Add this repo as a git |
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submodule, compile `core/retro_control.c`, implement the backend callbacks, |
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and wire three loop hooks. The socket loop, HTTP parsing, PPM/JSON encoding |
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and pause/step control come for free. |
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- **Conform only** — for emulators in other languages (the FAB Agon emulator is |
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Rust). Keep your own HTTP server; just match the contract and pass the |
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conformance suite. Sharing the C core is an optimization, not a requirement. |
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The vendor path is one backend struct plus three hooks: |
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|
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```c |
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#include "retro_control.h" |
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/* Four callbacks satisfy 0.1; add inject_key/reset for 0.2 and |
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write_mem/capture_audio for 0.3. A NULL callback 501s its endpoint. */ |
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static const retro_control_backend_t backend = { |
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.platform = "x16", |
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.emulator = "x16emu", |
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.read_mem = x16_read_mem, /* debug-read, no side effects */ |
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.get_regs_json = x16_get_regs_json, |
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.get_framebuffer = x16_get_framebuffer, |
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.get_frame_count = x16_get_frame_count, |
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.inject_key = x16_inject_key, /* 0.2 */ |
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.reset = x16_reset, /* 0.2 */ |
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.write_mem = x16_write_mem, /* 0.3 */ |
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.capture_audio = x16_capture_audio, /* 0.3 */ |
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}; |
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if (control_port) /* set by -controlport / --control-port / env */ |
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retro_control_start(control_port, &backend); |
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``` |
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Stepping and pausing are driven cooperatively from the emulator's main loop, not |
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by a callback — three hooks at a frame boundary: |
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|
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```c |
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retro_control_service(); /* run a pending request on the emu thread */ |
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if (!retro_control_running()) { idle; } /* gate advancing the machine (pause/step) */ |
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... run one frame ... |
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if (frame_completed) retro_control_on_frame(); /* tick the /step budget */ |
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``` |
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|
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## Status |
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|
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Contract **0.3.0**, implemented across **four** emulators. The shared server and |
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the conformance suite (15 tests, green against the reference) are complete. |
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Reference implementation: the Commander X16 fork (`x16-emulator`), which vendors |
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`core/` as a git submodule; the NEC PC-FX fork (Mednafen) does the same, and the |
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FAB Agon emulator conforms directly in Rust. |