| 1 | // The sprite multiplexing views, drawn as a tab inside the VERA panel. |
| 2 | // |
| 3 | // These live in their own translation unit rather than in vera_panel.cpp |
| 4 | // because they are a good deal of code with their own state -- a trace buffer, |
| 5 | // a composited texture, a set of view options -- and vera_panel.cpp is already |
| 6 | // large. Kept as a tab rather than a panel of its own because what it shows is |
| 7 | // VERA sprite state, and it belongs next to the static sprite table it exists |
| 8 | // to explain. |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | // Draws the tab body. `pal` is the caller's already-built 256-entry ABGR8888 |
| 16 | // palette, shared so the VERA panel builds it once for all of its tabs. |
| 17 | void ; |
| 18 | |
| 19 | // SPRITE_MULTIPLEX_TAB_H |