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#include "joystick.h" |
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|
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#include <SDL.h> |
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#include <stdio.h> |
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#include "io_trace.h" |
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|
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struct joystick_info { |
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int instance_id; |
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SDL_GameController *controller; |
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uint16_t button_mask; |
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}; |
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|
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static const uint16_t button_map[SDL_CONTROLLER_BUTTON_MAX] = { |
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1 << 0, |
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1 << 8, |
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1 << 1, |
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1 << 9, |
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1 << 2, |
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0, |
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1 << 3, |
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0, |
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0, |
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1 << 10, |
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1 << 11, |
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1 << 4, |
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1 << 5, |
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1 << 6, |
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1 << 7, |
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}; |
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|
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static struct joystick_info *Joystick_controllers = NULL; |
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static int Num_joystick_controllers = 0; |
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|
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static void |
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resize_joystick_controllers(int new_size) |
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{ |
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if (new_size == 0) { |
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free(Joystick_controllers); |
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Joystick_controllers = NULL; |
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Num_joystick_controllers = 0; |
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return; |
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} |
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|
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struct joystick_info *old_controllers = Joystick_controllers; |
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Joystick_controllers = (struct joystick_info *)malloc(sizeof(struct joystick_info) * new_size); |
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|
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int min_size = new_size < Num_joystick_controllers ? new_size : Num_joystick_controllers; |
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if (min_size > 0) { |
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memcpy(Joystick_controllers, old_controllers, sizeof(struct joystick_info) * min_size); |
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free(old_controllers); |
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} |
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|
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for (int i = min_size; i < new_size; ++i) { |
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Joystick_controllers[i].instance_id = -1; |
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Joystick_controllers[i].controller = NULL; |
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Joystick_controllers[i].button_mask = 0xffff; |
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} |
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} |
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|
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static void |
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add_joystick_controller(struct joystick_info *info) |
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{ |
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int i; |
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for (i = 0; i < Num_joystick_controllers; ++i) { |
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if (Joystick_controllers[i].instance_id == -1) { |
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memcpy(&Joystick_controllers[i], info, sizeof(struct joystick_info)); |
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return; |
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} |
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} |
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|
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i = Num_joystick_controllers; |
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resize_joystick_controllers(Num_joystick_controllers << 1); |
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|
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memcpy(&Joystick_controllers[i], info, sizeof(struct joystick_info)); |
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} |
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|
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static void |
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remove_joystick_controller(int instance_id) |
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{ |
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for (int i = 0; i < Num_joystick_controllers; ++i) { |
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if (Joystick_controllers[i].instance_id == instance_id) { |
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Joystick_controllers[i].instance_id = -1; |
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Joystick_controllers[i].controller = NULL; |
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return; |
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} |
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} |
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} |
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|
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static struct joystick_info * |
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find_joystick_controller(int instance_id) |
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{ |
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for (int i = 0; i < Num_joystick_controllers; ++i) { |
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if (Joystick_controllers[i].instance_id == instance_id) { |
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return &Joystick_controllers[i]; |
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} |
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} |
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|
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return NULL; |
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} |
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|
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bool Joystick_slots_enabled[NUM_JOYSTICKS] = {false, false, false, false}; |
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|
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|
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|
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static int Joystick_slots[NUM_JOYSTICKS] = {-1, -1, -1, -1}; |
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|
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|
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|
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static uint16_t Joystick_virtual_mask[NUM_JOYSTICKS] = {0xffff, 0xffff, 0xffff, 0xffff}; |
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static bool Joystick_virtual_enabled[NUM_JOYSTICKS] = {false, false, false, false}; |
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|
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|
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|
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static uint16_t Joystick_slot_shift[NUM_JOYSTICKS] = {0xffff, 0xffff, 0xffff, 0xffff}; |
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|
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static bool Joystick_latch = false; |
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uint8_t Joystick_data = 0; |
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|
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|
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|
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|
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static bool |
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slot_has_source(int slot) |
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{ |
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return Joystick_virtual_enabled[slot] || Joystick_slots[slot] >= 0; |
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} |
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|
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|
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|
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static uint16_t |
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slot_button_mask(int slot) |
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{ |
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if (Joystick_virtual_enabled[slot]) { |
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return Joystick_virtual_mask[slot]; |
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} |
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|
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if (Joystick_slots[slot] >= 0) { |
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struct joystick_info *joy = find_joystick_controller(Joystick_slots[slot]); |
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if (joy != NULL) { |
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return joy->button_mask; |
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} |
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} |
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|
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return 0xffff; |
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} |
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|
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bool |
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joystick_init(void) |
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{ |
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for (int i = 0; i < NUM_JOYSTICKS; ++i) { |
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Joystick_slots[i] = -1; |
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} |
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|
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const int num_joysticks = SDL_NumJoysticks(); |
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|
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Num_joystick_controllers = num_joysticks > 16 ? num_joysticks : 16; |
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Joystick_controllers = malloc(sizeof(struct joystick_info) * Num_joystick_controllers); |
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|
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for (int i = 0; i < Num_joystick_controllers; ++i) { |
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Joystick_controllers[i].instance_id = -1; |
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Joystick_controllers[i].controller = NULL; |
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Joystick_controllers[i].button_mask = 0xffff; |
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} |
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|
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for (int i = 0; i < num_joysticks; ++i) { |
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joystick_add(i); |
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} |
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|
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return true; |
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} |
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|
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void |
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joystick_add(int index) |
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{ |
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if (!SDL_IsGameController(index)) { |
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return; |
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} |
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|
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SDL_GameController *controller = SDL_GameControllerOpen(index); |
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if (controller == NULL) { |
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fprintf(stderr, "Could not open controller %d: %s\n", index, SDL_GetError()); |
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return; |
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} |
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|
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SDL_JoystickID instance_id = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller)); |
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bool exists = false; |
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for (int i = 0; i < NUM_JOYSTICKS; ++i) { |
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if (!Joystick_slots_enabled[i]) { |
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continue; |
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} |
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|
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if (Joystick_slots[i] == instance_id) { |
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exists = true; |
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break; |
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} |
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} |
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|
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if (!exists) { |
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for (int i = 0; i < NUM_JOYSTICKS; ++i) { |
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if (!Joystick_slots_enabled[i]) { |
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continue; |
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} |
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|
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if (Joystick_slots[i] == -1) { |
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Joystick_slots[i] = instance_id; |
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break; |
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} |
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} |
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|
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struct joystick_info new_info; |
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new_info.instance_id = instance_id; |
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new_info.controller = controller; |
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new_info.button_mask = 0xffff; |
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add_joystick_controller(&new_info); |
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} |
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} |
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|
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void |
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joystick_remove(int instance_id) |
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{ |
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for (int i = 0; i < NUM_JOYSTICKS; ++i) { |
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if (Joystick_slots[i] == instance_id) { |
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Joystick_slots[i] = -1; |
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break; |
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} |
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} |
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|
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SDL_GameController *controller = SDL_GameControllerFromInstanceID(instance_id); |
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if (controller == NULL) { |
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fprintf(stderr, "Could not find controller from instance_id %d: %s\n", instance_id, SDL_GetError()); |
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} else { |
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SDL_GameControllerClose(controller); |
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remove_joystick_controller(instance_id); |
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} |
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} |
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|
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void |
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joystick_button_down(int instance_id, uint8_t button) |
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{ |
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struct joystick_info *joy = find_joystick_controller(instance_id); |
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if (joy != NULL) { |
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joy->button_mask &= ~(button_map[button]); |
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} |
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} |
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|
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void |
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joystick_button_up(int instance_id, uint8_t button) |
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{ |
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struct joystick_info *joy = find_joystick_controller(instance_id); |
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if (joy != NULL) { |
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joy->button_mask |= button_map[button]; |
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} |
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} |
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|
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static void |
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do_shift() |
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{ |
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for (int i = 0; i < NUM_JOYSTICKS; ++i) { |
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if (slot_has_source(i)) { |
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Joystick_data |= ((Joystick_slot_shift[i] & 1) ? (0x80 >> i) : 0); |
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Joystick_slot_shift[i] >>= 1; |
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} else { |
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Joystick_data |= 0x80 >> i; |
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} |
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} |
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} |
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|
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void |
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joystick_set_latch(bool value) |
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{ |
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Joystick_latch = value; |
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if (value) { |
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for (int i = 0; i < NUM_JOYSTICKS; ++i) { |
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Joystick_slot_shift[i] = slot_button_mask(i) | 0xF000; |
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} |
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do_shift(); |
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if (io_trace_wants(IO_DEV_JOYSTICK)) { |
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|
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|
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|
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char buf[64] = ""; |
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int off = 0; |
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for (int i = 0; i < NUM_JOYSTICKS && off < (int)sizeof(buf) - 10; ++i) { |
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if (!Joystick_slots_enabled[i]) continue; |
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off += snprintf(buf + off, sizeof(buf) - off, " j%d=%04X", i, slot_button_mask(i)); |
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} |
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io_trace_event(IO_DEV_JOYSTICK, "latch%s", buf); |
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} |
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} |
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} |
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|
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void |
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joystick_set_clock(bool value) |
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{ |
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if (!Joystick_latch && value) { |
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Joystick_data = 0; |
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do_shift(); |
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} |
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} |
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|
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|
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|
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|
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|
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|
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|
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void |
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joystick_set_virtual(int slot, uint16_t button_mask) |
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{ |
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if (slot < 0 || slot >= NUM_JOYSTICKS) { |
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return; |
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} |
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|
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Joystick_virtual_mask[slot] = button_mask; |
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Joystick_virtual_enabled[slot] = true; |
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Joystick_slots_enabled[slot] = true; |
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} |
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|
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|
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|
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void |
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joystick_clear_virtual(int slot) |
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{ |
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if (slot < 0 || slot >= NUM_JOYSTICKS) { |
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return; |
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} |
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|
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Joystick_virtual_mask[slot] = 0xffff; |
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Joystick_virtual_enabled[slot] = false; |
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} |
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|
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bool |
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joystick_virtual_active(int slot) |
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{ |
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if (slot < 0 || slot >= NUM_JOYSTICKS) { |
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return false; |
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} |
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|
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return Joystick_virtual_enabled[slot]; |
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} |
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|
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|
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void |
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joystick_debug_get_state(joystick_debug_state_t *out) |
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{ |
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for (int i = 0; i < NUM_JOYSTICKS; ++i) { |
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joystick_slot_debug_t *s = &out->slots[i]; |
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s->enabled = Joystick_slots_enabled[i]; |
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s->virtual_active = Joystick_virtual_enabled[i]; |
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s->controller_bound = Joystick_slots[i] >= 0 && find_joystick_controller(Joystick_slots[i]) != NULL; |
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s->button_mask = slot_button_mask(i); |
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|
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|
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s->shift_mask = slot_has_source(i) ? Joystick_slot_shift[i] : 0xffff; |
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} |
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out->latch = Joystick_latch; |
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out->data = Joystick_data; |
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} |