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◆ main openmsx / doc / DMK-Format-Details.txt
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e8555c89 Andy McCall 1
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This text file describes the DMK format as it is being used in openMSX.
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Originally openMSX only support simple sector based formats like the
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generic dsk format and the xsa format (which in essence is a compressed
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dsk format). These formats contained a simple dump of all the data in
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the sectors on a 360/720KB Double Density disk.
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These formats however could not be used to store track info that was
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commonly used for copyprotecting disks. Copy protecting resorted to
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tricks like out of order sectors, partially formated tracks and other
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trickery that was made possible by customizing the actual track
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headers, sector headers and CRC checks that are used by the FDC (floppy
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disk controller) chip when reading data from a disk.
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When Wouter,one of the openMSX developers, started to look for a
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format for openMSX to store more complete (read: copy-protected)
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diskimages his eyes fell upon the DMK format.
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The DMK format was originaly created to store TRS-80 disk. Not all of
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the TRS-80 specifics in the DMK format apply to the MSX standard so
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not everything in the DMK format is implemented for the moment, nor
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will it probably ever be . For instance Single Density was never
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used on MSX, so no support for it is implemented in openMSX.
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The original page containing this info can be found at
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http://www.trs-80.com/wordpress/dsk-and-dmk-image-utilities/
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DMK Format Details
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==================
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Files with a .DSK extension could be JV1, JV3, or DMK format. The DMK
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format is a format developed by David Keil which allows for the storing
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of TRS-80 disks in pure form, which would allow for the representation
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of copy protected disks into emulator images. The DMK format gives the
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ability to support any FM or MFM encoded format that is reasonably close
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to the IBM 3740 or IBM System 34 standards.
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DMK format disks are easy to discern because of its 16 byte header.
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Emulators made after 2005 should handle the DMK format.
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The DMK virtual disk format is as close to the way data on a real disk
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is stored as possible. There is very little added overhead and the data
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is easily examined and edited using PC based hex editors. The actual
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design is really quite simple and enables support of ALL the WD-17xx
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controller functions and formats. While the design is simple however the
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programming requirements for this format are much more extensive then
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for the JV1/JV3 formats.
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Disk header:
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Virtual disks have a 16 byte disk header which is initialized when the
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user creates a new virtual disk. This header may be modified before or
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after a virtual disk has been formatted to change some of its
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characteristics.
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+----------------------------------------------------------------------+
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| Byte 0       | If this byte is set to FFH the disk is 'write         |
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|              | protected', 00H allows writing.                       |
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|--------------+-------------------------------------------------------|
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| Byte 1       | Number of tracks on virtual disk. Since tracks start  |
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|              | at 0 this value will be one greater than the highest  |
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|              | track written to the disk. So a disk with 40 tracks   |
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|              | will have a value of 40 (28H) in this field after     |
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|              | formatting while the highest track written would be   |
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|              | 39. This field is updated after a track is formatted  |
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|              | if the track formatted is greater than or equal to    |
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|              | the current number of tracks. Re-formatting a disk    |
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|              | with fewer tracks will NOT reduce the number of       |
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|              | tracks on the virtual disk. Once a virtual disk has   |
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|              | allocated space for a track it will NEVER release it. |
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|              | Formatting a virtual disk with 80 tracks then         |
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|              | re-formatting it with 40 tracks would waste space     |
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|              | just like formatting only 40 tracks on an 80 track    |
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|              | drive. The emulator and TRS-80 operating system don't |
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|              | care. To re-format a virtual disk with fewer tracks   |
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|              | use the /I option at start-up to delete and re-create |
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|              | the virtual disk first, then re-format to save space. |
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|              |                                                       |
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|              | Note: This field should NEVER be modified. Changing   |
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|              | this number will cause TRS-80 operating system disk   |
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|              | errors. (Like reading an 80 track disk in a 40 track  |
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|              | drive)                                                |
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|              |                                                       |
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|--------------+-------------------------------------------------------|
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| Byte 2 & 3   | This is the track length for the virtual disk. By     |
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|              | default the value is 1900H, 80H bytes more than the   |
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|              | actual track length, this gives a track length of     |
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|              | 6272 bytes. A real double density track length is     |
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|              | aprox. 6250 bytes. This is the default value when a   |
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|              | virtual disk is created. Values for other disk and    |
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|              | format types are 0CC0H for single density 5.25"       |
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|              | floppies, 14E0H for single density 8" floppies and    |
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|              | 2940H for double density 8" floppies. The max value   |
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|              | is 2940H. For normal formatting of disks the values   |
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|              | of 1900H and 2940H for 5.25" and 8" are used. The     |
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|              | emulator will write two bytes and read every second   |
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|              | byte when in single density to maintain proper        |
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|              | sector spacing, allowing mixed density disks. Setting |
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|              | the track length must be done before a virtual disk   |
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|              | is formatted or the disk will have to be re-formatted |
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|              | and since the space for the disk has already been     |
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|              | allocated no space will be saved.                     |
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|              |                                                       |
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|              | WARNING: Bytes are entered in reverse order (ex.      |
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|              | 2940H would be entered, byte 2=40, byte 3=29).        |
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|              |                                                       |
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|              | Note: No modification of the track length is          |
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|              | necessary, doing so only saves space and is not       |
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|              | necessary to normal operation. The values for all     |
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|              | normal 5.25" and 8" disks are set when the virtual    |
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|              | disk is created. DON'T modify the track length unless |
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|              | you understand these instructions completely. Nothing |
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|              | in the PC world can be messed up by improper          |
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|              | modification but any other virtual disk mounted in    |
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|              | the emulator with an improperly modified disk could   |
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|              | have their data scrambled.                            |
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|--------------+-------------------------------------------------------|
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| Byte 4       | Virtual disk option flags.                            |
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|              |                                                       |
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|              | Bit 4 of this byte, if set, means this is a single    |
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|              | sided ONLY disk. This bit is set if the user selects  |
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|              | single sided during disk creation and should not      |
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|              | require modification. This flag is used only to save  |
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|              | PC hard disk space and is never required.             |
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|              |                                                       |
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|              | Bit 6 of this byte, if set, means this disk is to be  |
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|              | single density size and the emulator will access one  |
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|              | byte instead of two when doing I/O in single density. |
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|              | Double density can still be written to a single       |
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|              | density disk but with half the track length only 10   |
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|              | 256 byte sectors can be written in either density.    |
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|              | Mixed density is also possible but sector timing may  |
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|              | be off so protected disks may not work, a maximum of  |
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|              | 10 256 byte sectors of mixed density can be written   |
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|              | to a single density disk. A program like "Spook       |
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|              | House" which has a mixed density track 0 with 1 SD    |
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|              | sector and 1 DD sector and the rest of the disk       |
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|              | consisting of 10 SD sectors/track will work with this |
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|              | flag set and save half the PC hard disk space. The    |
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|              | protected disk "Super Utility + 3.0" however has 6 SD |
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|              | and 6 DD sectors/track for a total of 12 256 byte     |
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|              | sectors/track. This disk cannot be single density.    |
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|              |                                                       |
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|              | This bit is set if the user selects single density    |
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|              | during disk creation and should not require           |
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|              | modification. This flag is used only to save PC hard  |
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|              | disk space and is never required.                     |
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|              |                                                       |
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|              | Bit 7 of this byte, if set, means density is to be    |
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|              | ignored when accessing this disk. The disk MUST be    |
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|              | formatted in double density but the emulator will     |
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|              | then read and write the sectors in either density.    |
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|              | The emulator will access one byte instead of two when |
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|              | doing I/O in single density.                          |
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|              |                                                       |
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|              | This flag was an early way to support mixed density   |
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|              | disks it is no longer needed for this purpose. It is  |
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|              | now used for compatibility with old virtual disks     |
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|              | created without the double byte now used when in      |
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|              | single density. This bit can be set manually in a hex |
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|              | editor to access old virtual disks written in single  |
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|              | density.                                              |
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|--------------+-------------------------------------------------------|
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| Byte 5-B     | reserved for future options                           |
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|--------------+-------------------------------------------------------|
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| Byte C-F     | Must be zero if virtual disk is in emulator's native  |
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|              | format.                                               |
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|              |                                                       |
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|              | Must be 12345678h if virtual disk is a REAL disk      |
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|              | specification file used to access REAL TRS-80         |
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|              | floppies in compatible PC drives.                     |
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|--------------+-------------------------------------------------------|
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| Track Header | Each track has a 128 (80H) byte header which contains |
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|              | an offset to each IDAM in the track. This is created  |
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|              | during format and should NEVER require modification.  |
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|              | The actual track data follows this header and can be  |
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|              | viewed with a hex editor showing the raw data on the  |
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|              | track. Modification should not be done as each IDAM   |
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|              | and sector has a CRC, this is just like a real disk,  |
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|              | and modifying the sector data without updating the    |
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|              | CRC value will cause CRC errors when accessing the    |
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|              | virtual disk within the emulator.                     |
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|              |                                                       |
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|              | Note: Modification within MSDOS could however be done |
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|              | to emulate a protected disk in the TRS-80 emulator.   |
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+----------------------------------------------------------------------+
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Track header:
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Each side of each track has a 128 (80H) byte header which contains an
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offset pointer to each IDAM in the track. This allows a maximum of 64
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sector IDAMs/track. This is more than twice what an 8 inch disk would
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require and 3.5 times that of a normal TRS-80 5 inch DD disk. This
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should more than enough for any protected disk also.
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These IDAM pointers MUST adhere to the following rules.
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    * Each pointer is a 2 byte offset to the FEh byte of the IDAM. In
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      double byte single density the pointer is to the first FEh.
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    * The offset includes the 128 byte header. For example, an IDAM 10h
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      bytes into the track would have a pointer of 90h, 10h+80h=90h.
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    * The IDAM offsets MUST be in ascending order with no unused or bad
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      pointers.
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    * If all the entries are not used the header is terminated with a
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      0000h entry. Unused entries must also be zero filled.
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    * Any IDAMs overwritten during a sector write command should have
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      their entry removed from the header and all other pointer entries
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      shifted to fill in.
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    * The IDAM pointers are created during the track write command
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      (format). A completed track write MUST remove all previous IDAM
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      pointers. A partial track write (aborted with the forced interrupt
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      command) MUST have it's previous pointers that were not
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      overwritten added to the new IDAM pointers.
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    * The pointer bytes are stored in reverse order (LSB/MSB).
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Each IDAM pointer has two flags. Bit 15 is set if the sector is double
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density. Bit 14 is currently undefined. These bits must be masked to get
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the actual sector offset. For example, an offset to an IDAM at byte 90h
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would be 0090h if single density and 8090h if double density.
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Track data:
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The actual track data follows the header and can be viewed with a hex
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editor showing the raw data on the track. If the virtual disk doesn't
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have bits 6 or 7 set of byte 4 of the disk header then each single
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density data byte is written twice, this includes IDAMs and CRCs (the
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CRCs are calculated as if only 1 byte was written however). The IDAM and
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sector data each have CRCs, this is just like on a real disk.
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Modification should not be done since doing so without updating the
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CRCs would cause data errors. Modification could be done however to
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create protected tracks for importing protected disks to virtual disk
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format. Examples of disks created using this technique are "Super
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Utility+ 3.0" and "Forbidden City".
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