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<!DOCTYPE html> |
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<html lang="en"> |
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<head> |
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<meta charset="utf-8"> |
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<link title="Purple" rel="stylesheet" href="manual-purple.css" type="text/css"> |
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<link title="Minty" rel="alternate stylesheet" href="manual-minty.css" type="text/css"> |
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<link title="Plain" rel="alternate stylesheet" href="manual.css" type="text/css"> |
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<title>openMSX Setup Guide</title> |
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</head> |
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|
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<body> |
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|
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<h1>openMSX Setup Guide</h1> |
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|
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<h2>Contents</h2> |
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<ol class="toc"> |
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<li><a class="internal" href="#intro">1. Introduction</a> |
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<ol class="toc"> |
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<li><a class="internal" href="#newver">1.1 New Versions of this Document</a></li> |
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<li><a class="internal" href="#purpose">1.2 Purpose</a></li> |
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<li><a class="internal" href="#history">1.3 Revision History</a></li> |
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</ol> |
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</li> |
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<li><a class="internal" href="#machext">2. Machines and Extensions</a></li> |
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<li><a class="internal" href="#systemroms">3. System ROMs</a> |
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<ol class="toc"> |
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<li><a class="internal" href="#cbios">3.1 C-BIOS</a></li> |
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<li><a class="internal" href="#dumprom">3.2 Dumping ROMs</a> |
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<ol class="toc"> |
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<li><a class="internal" href="#dumpromtools">3.2.1 Tools</a></li> |
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<li><a class="internal" href="#dumpromlegal">3.2.2 Legal Issues</a></li> |
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|
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</ol> |
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</li> |
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<li><a class="internal" href="#downloadrom">3.3 Downloading ROMs</a></li> |
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<li><a class="internal" href="#installrom">3.4 Installing ROMs</a> |
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<ol class="toc"> |
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<li><a class="internal" href="#romlocation">3.4.1 ROM Locations</a></li> |
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<li><a class="internal" href="#romchecksums">3.4.2 How openMSX knows which ROM files to use</a></li> |
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<li><a class="internal" href="#romsplit">3.4.3 How to handle split ROMs</a></li> |
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</ol> |
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</li> |
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</ol> |
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</li> |
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<li><a class="internal" href="#laserdisc">4. Palcom Laserdiscs</a></li> |
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<li><a class="internal" href="#settings">5. User Preferences</a></li> |
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<li><a class="internal" href="#tuning">6. Performance Tuning</a> |
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<ol class="toc"> |
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<li><a class="internal" href="#opengl">6.1 OpenGL</a></li> |
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<li><a class="internal" href="#tuningvarious">6.2 Various Tuning Tips</a></li> |
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</ol> |
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</li> |
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<li><a class="internal" href="#hardwareedit">7. Writing Hardware Descriptions</a></li> |
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<li><a class="internal" href="#contact">8. Contact Info</a></li> |
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</ol> |
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|
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<h2><a id="intro">1. Introduction</a></h2> |
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|
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<h3><a id="newver">1.1 New Versions of this Document</a></h3> |
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<p> |
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The latest version of the openMSX manual can be found on the openMSX home page: |
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</p> |
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<p> |
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<a class="external" href="http://openmsx.org/manual/">http://openmsx.org/manual/</a> |
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</p> |
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<p> |
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You can also use this URL to get up-to-date versions of the hyper links |
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if you printed out this manual. |
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</p> |
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|
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<h3><a id="purpose">1.2 Purpose</a></h3> |
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<p> |
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This guide is about openMSX, the open source MSX emulator that tries to achieve |
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near-perfect emulation by using a novel emulation model. |
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You can find more information about openMSX on the |
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<a class="external" href="http://openmsx.org/">openMSX home page</a>. |
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You can also download the emulator itself from there. |
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</p> |
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|
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<p> |
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This guide describes the setup of openMSX. |
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After installation, openMSX is ready to run using C-BIOS and the default |
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settings. In this guide you can read how to configure openMSX to emulate actual |
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MSX machines (such as Panasonic FS-A1GT). It also describes how you can have |
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openMSX start up with your personal settings, how you can configure openMSX and |
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your system for optimal performance, and several other configuration related |
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topics. |
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</p> |
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|
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<p> |
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<em>Disclaimer:</em> |
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We do not claim this guide is complete or even correct. |
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What you do with the information in it is entirely at your own risk. |
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We just hope it helps you enjoy openMSX more. |
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</p> |
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|
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<h3><a id="history">1.3 Revision History</a></h3> |
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|
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<p> |
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For the revision history, please refer to the <a class="external" |
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href="https://github.com/openMSX/openMSX/commits/master/doc/manual/setup.html">commit log</a>. |
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</p> |
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|
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<h2><a id="machext">2. Machines and Extensions</a></h2> |
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|
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<p> |
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We use the word <em>machine</em> to refer to a specific |
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MSX model. For example, the Sony HB-75P is a machine. |
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openMSX does not have a fixed machine hardcoded into it. |
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Instead, many different MSX machines can be emulated. |
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The details of a machine are described in an XML file. |
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This file describes how much memory a machine has, |
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what video processor it has, in which slots its system ROMs are located, |
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whether the machine has a built-in disk drive etc. |
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openMSX reads the machine description XML and will then emulate exactly |
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that MSX machine, which can be anything from an MSX1 with 16 kB of RAM |
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to the Panasonic FS-A1GT MSX turboR. |
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</p> |
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|
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<p> |
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The openMSX distribution contains XML files describing many existing MSX |
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models. |
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You can find them in the <code>share/machines</code> directory. |
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If you want to run one of those machines, |
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you also need the system ROMs for that machine. |
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See the <a class="internal" href="#systemroms">next chapter</a> for more |
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information on system ROMs. |
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You can also create your own machine descriptions, |
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to expand existing MSX models or to create your own fantasy MSX. There are |
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currently some of such fantasy MSX machines, based on real MSX machines, |
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shipped with openMSX. Examples of such machines are "Boosted_MSX2_EN" (a |
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European MSX2 with loads of hardware built-in) and |
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"Boosted_MSX2+_JP" (a Japanese MSX2+ with loads of hardware built-in). You can |
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find some more information about them in their accompanying txt file in |
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<code>share/machines/</code>. More about creating fantasy MSX machines in a |
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<a class="internal" href="#hardwareedit">later chapter</a>. |
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</p> |
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|
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<p> |
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An <em>extension</em> is a piece of MSX hardware that can be |
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inserted into a cartridge slot to extend the capabilities of an MSX. |
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Examples of extensions are the Panasonic FMPAC, the Sunrise IDE interface |
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and an external 4MB memory mapper. |
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Extensions, like machines, are described in XML files. |
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You can find a lot of predefined extensions |
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in the <code>share/extensions</code> directory. |
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Some extensions need ROM images in order to run, similar to system ROMs. |
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</p> |
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|
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<p> |
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In general, the XML files that describe the hardware configuration are called |
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"hardware configuration XML files". |
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</p> |
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|
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<p> |
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If you want to be able to run a combination of a machine and plugged in extensions at a later time, you can store this combination as a setup with the GUI via <span class="menu-reference">Main menu bar |
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→ Machine → Save setup</span> or the <code><a class="external" |
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href="commands.html#store_setup">store_setup</a></code> command. |
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</p> |
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|
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<h2><a id="systemroms">3. System ROMs</a></h2> |
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|
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<p> |
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An MSX machine consists of a lot of hardware, but also contains some software. |
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Such software includes the BIOS, MSX-BASIC, software controlling disk drives |
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and built-in applications (firmware). |
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openMSX emulates the MSX hardware, but it needs MSX system software to emulate |
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a full MSX system. |
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Because the internal software is located in ROM chips, it is referred to as |
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<em>system ROMs</em>. |
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</p> |
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|
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<p> |
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The software in the system ROMs, like most software, is copyrighted. |
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Depending on your local laws, there are certain things you are allowed to |
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do with copyrighted software and certain things you are not allowed to do. |
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In this manual, a couple of options are listed for providing system ROMs |
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to your openMSX installation. |
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It is up to you, the user, to select an option that is legal in your country. |
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</p> |
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|
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<h3><a id="cbios">3.1 C-BIOS</a></h3> |
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|
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<p> |
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C-BIOS stands for "Compatible BIOS". |
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It aims to be compatible with the MSX BIOS found in real MSX machines, |
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but it was written from scratch, so all copyrights belong to its authors. |
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BouKiChi, the original author of C-BIOS, was kind enough to allow |
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distribution of C-BIOS with openMSX. |
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When Reikan took over maintenance of C-BIOS, the license |
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was changed to give users and developers even more freedom in using C-BIOS. |
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Later still, C-BIOS was moved to a SourceForge.net project, with several new |
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maintainers. Every now and then, an updated version of C-BIOS is released. |
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You can wait for it to be included in the next openMSX release, |
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or download it directly from the |
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<a class="external" href="http://cbios.sourceforge.net/">C-BIOS web site</a>. |
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</p> |
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|
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<p> |
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C-BIOS can be used to run most MSX1, MSX2 and MSX2+ cartridge-based games. |
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It does not include support for MSX-BASIC or disk drives yet, |
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so software that comes on tape, disk or any other media than ROM cartridges |
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will not run on standard openMSX C-BIOS machines. |
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</p> |
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|
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<p> |
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openMSX contains several machine configurations using C-BIOS. |
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The machine <code>C-BIOS_MSX1</code> is an MSX1 with 64 kB RAM. |
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The machine <code>C-BIOS_MSX2</code> is an MSX2 with 512 kB RAM and 128 kB VRAM. |
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The machine <code>C-BIOS_MSX2+</code> is an MSX2+ with 512 kB RAM, 128 kB VRAM and MSX-MUSIC. |
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The latter is the <a class="external" |
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href="commands.html#default_machine">default machine</a> for openMSX after |
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installation, so if you change nothing to the openMSX configuration, |
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then <code>C-BIOS_MSX2+</code> is the machine that will be booted. The |
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mentioned machines have a US English (international) keyboard layout and |
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character set and run at 60Hz (like NTSC) interrupt frequency. Since C-BIOS |
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0.25, some localized versions are also available: Japanese, European (like US, |
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but 50Hz), and Brazilian. You can easily recognize them. |
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</p> |
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|
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<p> |
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It is always legal for you to run the C-BIOS ROMs in openMSX. |
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You are allowed to use C-BIOS and its source code in various other ways |
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as well, read the C-BIOS license for details. |
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It is located in the file <code>README.cbios</code> in the Contrib directory. |
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</p> |
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|
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<h3><a id="dumprom">3.2 Dumping ROMs</a></h3> |
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|
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<p> |
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If you own a real MSX machine, you can dump the contents of its system ROMs |
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to create ROM images you can run in openMSX. |
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This way, you can emulate the MSX machines you are familiar with. |
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</p> |
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|
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<h4><a id="dumpromtools">3.2.1 Tools</a></h4> |
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|
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<p> |
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The easiest way to dump system ROMs is to run a special dumping tool on your |
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real MSX, which copies the contents of the system ROMs to disk. |
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Sean Young has made such tools, you can find the |
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<a class="external" href="http://bifi.msxnet.org/msxnet/utils/saverom.html">tools and documentation</a> |
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on BiFi's web site. |
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These tools can also be used to dump cartridge ROMs, which may be useful later, |
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if you want to use certain extensions or play games. |
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</p> |
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|
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<h4><a id="dumpromlegal">3.2.2 Legal Issues</a></h4> |
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|
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<p> |
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Using ROMs dumped from machines you own is generally speaking not frowned upon in the MSX community. |
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When the MSX machine was bought in a shop years ago, you or the person that |
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originally bought it paid money for the MSX machine. |
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A small part of that money paid for the software in the system ROMs. |
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However, we are no legal experts, so it is up to you to check whether it |
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is legal in your country to use dumped ROMs of machines you own. |
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</p> |
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|
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<h3><a id="downloadrom">3.3 Downloading ROMs</a></h3> |
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|
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<p> |
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Some WWW and FTP sites offer MSX system ROMs as a download. |
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Some MSX emulators include system ROMs in their distribution. |
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Downloaded system ROMs can be used in the same way as |
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system ROMs you dumped yourself, see the previous section. |
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</p> |
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|
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<p> |
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It may be illegal in your country to download system ROMs. |
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Please inform yourself of the legal aspects before considering this option. |
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Whatever you decide is your own responsibility. |
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</p> |
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|
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<h3><a id="installrom">3.4 Installing ROMs</a></h3> |
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|
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<p> |
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If you want to emulate real MSX machines next to the default C-BIOS based |
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machines, you will have to install system ROMs that did not come with openMSX. |
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This section explains how to install these, once you obtained them in one of |
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the ways that are explained in the previous sections. |
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</p> |
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|
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<h4><a id="romlocation">3.4.1 ROM Locations</a></h4> |
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|
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<p>The easiest way is to copy the ROM files in a so-called file pool: a special |
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directory where openMSX will look for files (system ROMs, other ROMs, disks, |
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tapes, etc.). The default file pool for system ROMs is the |
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<code>systemroms</code> sub directory. The best way is to make a |
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<code>systemroms</code> sub directory in your own user directory, which is |
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platform dependent: |
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</p> |
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<table class="border_enabled"> |
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<tr><th>Platform</th><th>User directory</th></tr> |
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<tr><td>Windows (e.g. Windows 7)</td><td><code>C:\Users\<user name>\Documents\openMSX\share</code> whereby <code><user name></code> stands for your Windows login name</td></tr> |
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<tr><td>Unix and Linux</td><td><code>~/.openMSX/share</code></td></tr> |
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</table> |
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|
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<p> |
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Please note that the path part which comes before <code>share</code> can be |
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overridden by setting the <code>OPENMSX_HOME</code> environment variable, see the <a class="internal" href="#settings">chapter about User Preferences</a>. |
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</p> |
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|
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<p>That way, you do not need special privileges. Furthermore, the (Windows) installer |
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won't touch them for sure.</p> |
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|
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<p> A template for the <code>systemroms</code> sub directory is present in the |
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installation directory of openMSX, which is also platform dependent: |
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</p> |
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|
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<table class="border_enabled"> |
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<tr><th>Platform</th><th>Typical openMSX file pool installation directory</th></tr> |
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<tr><td>Windows (any version)</td><td><code>C:\Program Files\openMSX\share</code></td></tr> |
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<tr><td>Unix and Linux</td><td><code>/opt/openMSX/share</code> or <code>/usr/share/openmsx</code></td></tr> |
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</table> |
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|
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<p> The quickest way to see where openMSX is searching for system ROMs on your |
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installation is via the GUI under <span class="menu-reference">Main menu bar |
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→ Machine → Test MSX hardware</span>. At the bottom of this dialog |
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you can find buttons to quickly open a (native) file browser on the locations |
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where the ROMs are searched for, both for the user folder and the system wide |
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folder. The main function of this window is to verify whether your system ROMs |
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have been installed properly. </p> |
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|
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<p> In short: you can just copy all your system ROMs to the |
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<code>share/systemroms</code> directory of your user account. The ROM files can |
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be zipped (or gzipped), but only one file can be in a ZIP file. If multiple ROM |
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files are in a single ZIP file, openMSX will not find them. The directory |
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structure below <code>share/systemroms</code> is not relevant, openMSX will |
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search it completely. </p> |
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|
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<p> More info about file pools is in the documentation of the <code><a |
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class="external" href="commands.html#filepool">filepool</a></code> command. If |
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you can't get this working, please read one of the next sections. </p> |
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|
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<p> For advanced users, it is also possible to let openMSX load a specific set |
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of ROM images for a machine, independent of any file pool or the checksums of |
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the ROM images. For that you copy the ROM file with the name and path as |
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mentioned in the hardware configuration XML file that describes the machine, |
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relative to the path of that machine description file. For example, if you |
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dumped the ROMs of a Philips NMS 8250 machine, copy them to |
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<code>share/machines</code>, because in the machine description file (in |
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<code>share/machines/Philips_NMS_8250.xml</code>) the name of the ROMs is like |
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this: <code>nms8250_msx2sub.rom</code>. We recommend to not use this feature, |
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but use the file pools as mentioned above. </p> |
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|
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<h4><a id="romchecksums">3.4.2 How openMSX knows which ROM files to use</a></h4> |
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|
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<p> All necessary system ROM files used in machines and extensions are |
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primarily identified with a checksum: a sha1sum. This enables openMSX to find |
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the right ROM file from one of the <a class="external" |
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href="commands.html#filepool">file pool</a>s of type <code>system_rom</code>, |
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regardless of the file name. So the actual content is guaranteed to be |
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what was intended. If the ROM is explicitly specified in the configuration file |
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(which is also supported) and the sha1sum doesn't match, a warning will be |
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printed. </p> |
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|
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<p> If you are trying to run an MSX machine and get an error like <code>Fatal |
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error: Error in "broken" machine: Couldn't find ROM file for "MSX BIOS with |
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BASIC ROM" (sha1: 12345c041975f31dc2ab1019cfdd4967999de53e).</code> it means |
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that the required system ROM for that machine with the given sha1sum cannot be |
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found in one of the file pools as mentioned above (typically |
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<code>share/systemroms</code>). This is the primary way to know that you are |
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missing required system ROMs and therefore something went wrong installing them |
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(typically either not a file with the proper content or you put the file in the |
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wrong place, or you put it in a large ZIP file with multiple files). </p> |
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|
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<p> The quickest way to see which machine and extensions work (i.e.: openMSX |
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can find the required system ROMs the configuration is referring to) is by |
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using the GUI under <span class="menu-reference">Main menu bar → Machine |
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→ Test MSX hardware</span>. It will quickly check all machines and |
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extensions and will show which are working and which are not, and which error |
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occurred when trying to use it. Besides this, when selecting to run a machine |
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using the GUI under <span class="menu-reference">Main menu bar → Machine |
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→ Select MSX machine...</span>, you can also see which are working and |
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which not and why. Likewise for extensions via <span |
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class="menu-reference">Main menu bar → Media → Extensions → |
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Insert</span> for instance. </p> |
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|
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<p> You can also manually check whether you have the correct ROM images. The |
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value in the <sha1> tag(s) in the hardware configuration XML files |
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contain checksums of ROM images that are known to work. You can compare the |
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checksums of your ROM images to the ones in the hardware configuration XML |
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files with the <code>sha1sum</code> tool. It is installed by default on most |
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UNIX systems, on Windows you will have to download it separately. If the |
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checksums match, it is almost certain you have correct system ROMs. If the |
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checksums do not match, it could mean something went wrong dumping the ROMs, or |
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it could mean you have a slightly older/newer model which contains different |
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system ROMs. </p> |
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|
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<p> A typical case in which you can have problems with checksums (or ROMs not |
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getting found in a file pool) is disk ROMs. The ROM dump can be correct, and |
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still have a different checksum. This is because part of the ROM is not |
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actually ROM, but mapped on the registers of the floppy controller. When you |
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are sure it is correct, don't put it in a file pool, but put it in the proper |
| 395 |
directory, which is explained above. Alternatively, you could add the checksum |
| 396 |
in the XML file that describes the machine you made the ROM dump for (multiple |
| 397 |
checksums can be present, they will be checked in the same order as they are in |
| 398 |
the file). </p> |
| 399 |
|
| 400 |
<h4><a id="romsplit">3.4.3 How to handle split ROMs</a></h4> |
| 401 |
|
| 402 |
<p> The machine configurations bundled with openMSX often refer to ROM files |
| 403 |
that span multiple 16 kB pages. For example, in the NMS 8250 configuration, the |
| 404 |
BIOS and MSX-BASIC are expected in a single 32 kB ROM image. If you created two |
| 405 |
16 kB images when dumping or got those from downloading, you can concatenate |
| 406 |
them using tools included with your OS. In Linux and other Unix(-like) systems |
| 407 |
you can do it like this: </p> <div class="commandline"> cat bios.rom basic.rom |
| 408 |
> nms8250_basic-bios2.rom </div> <p> In Windows, open a command prompt and |
| 409 |
issue this command: </p> <div class="commandline"> copy /b bios.rom + basic.rom |
| 410 |
nms8250_basic-bios2.rom </div> |
| 411 |
|
| 412 |
|
| 413 |
<h2><a id="laserdisc">4. Palcom Laserdiscs</a></h2> |
| 414 |
|
| 415 |
<p> The Pioneer PX-7 and Pioneer PX-V60 are both emulated including an emulated |
| 416 |
Laserdisc Player, making it possible to run Palcom Laserdisc software. </p> |
| 417 |
|
| 418 |
<p> The laserdisc must be captured before it can be used with an emulator. The |
| 419 |
file must adhere to the following rules: </p> |
| 420 |
|
| 421 |
<ul> |
| 422 |
<li>Use the Ogg container format</li> |
| 423 |
<li>Use the Vorbis codec for audio</li> |
| 424 |
<li>Use the Theora codec for video</li> |
| 425 |
<li>Captured at 640×480, YUV420</li> |
| 426 |
<li>A bitrate of at least 200kpbs for audio, otherwise the computer code |
| 427 |
encoded on the right audio channel will degrade too much for it to be |
| 428 |
readable</li> |
| 429 |
<li>Theora frame numbers must correspond to laserdisc frame numbers</li> |
| 430 |
<li>Some laserdiscs have chapters and/or stop frames. This is encoded in the |
| 431 |
<a href="http://www.daphne-emu.com/mediawiki/index.php/VBIInfo">VBI |
| 432 |
signal</a>, and must be converted to plain text. This must be added to the |
| 433 |
Theora meta data</li> |
| 434 |
</ul> |
| 435 |
|
| 436 |
<p> The metadata for chapters and stop frames has the form "chapter: |
| 437 |
<chapter-no>,<first-frame>-<last-frame>" and stop frames are |
| 438 |
"stop: <frame-no>". For example: </p> |
| 439 |
|
| 440 |
<pre> chapter: 0,1-360 chapter: 1,361-4500 chapter: 2,4501-9450 chapter: |
| 441 |
3,9451-18660 chapter: 4,18661-28950 chapter: 5,28951-38340 chapter: |
| 442 |
6,38341-39432 stop: 4796 stop: 9089 stop: 9178 stop: 9751 stop: 14818 stop: |
| 443 |
14908 stop: 18270 stop: 18360 stop: 18968 stop: 24815 stop: 24903 stop: 28553 |
| 444 |
stop: 28641 stop: 29258 stop: 34561 stop: 34649 stop: 38095 stop: 38181 stop: |
| 445 |
38341 stop: 39127 </pre> |
| 446 |
|
| 447 |
<p> Note that the emulated Pioneer PX-7 and Pioneer PX-V60 are virtually |
| 448 |
identical, except that the Pioneer PX-7 has pseudo-stereo for its PSG. </p> |
| 449 |
|
| 450 |
<h2><a id="settings">5. User Preferences</a></h2> |
| 451 |
|
| 452 |
<p> Almost all user preferences can be set via the GUI menu and the openMSX |
| 453 |
console, at openMSX run time. This is more thoroughly explained in <a |
| 454 |
class="external" href="user.html#controlling">the User's Manual</a>. </p> |
| 455 |
|
| 456 |
<p> By using the <code><a class="external" |
| 457 |
href="commands.html#bind">bind</a></code> command you can create custom key |
| 458 |
bindings. These bindings will also be saved as settings in your settings file |
| 459 |
if you issue a <code><a class="external" |
| 460 |
href="commands.html#save_settings">save_settings</a></code> command. </p> |
| 461 |
|
| 462 |
<p> Many important settings are discussed in <a class="external" |
| 463 |
href="user.html#controlling">the User's Manual</a> and there is an overview in |
| 464 |
the <a class="external" href="commands.html">Console Command Reference</a>. |
| 465 |
</p> |
| 466 |
|
| 467 |
<p> If you're a power user and want to specify commands which are executed at |
| 468 |
the start of each openMSX start up, put those commands in a text file, one |
| 469 |
command per line (i.e. a script) and put it in the <code>share/scripts</code> |
| 470 |
directory. You can also explicitly specify a Tcl file to be loaded and executed |
| 471 |
on the openMSX command line. For this, use the <code>-script</code> command line |
| 472 |
option, which has the filename of the Tcl script as argument. </p> |
| 473 |
|
| 474 |
<p> If you're a power user and want to tweak where openMSX reads and writes |
| 475 |
files from, you can use these hacky environment variables. Hacky, because we |
| 476 |
don't really expect anyone to change them, but when the urge is stronger than yourself, do |
| 477 |
so at your own risk... Be warned that they may change without notice in a next |
| 478 |
release. </p> <table class="border_enabled"> |
| 479 |
<tr><th>variable</th><th>meaning</th></tr> |
| 480 |
<tr><td><code>OPENMSX_HOME</code></td><td>The user's home folder, where all |
| 481 |
data will get stored that openMSX produces.</td></tr> |
| 482 |
<tr><td><code>OPENMSX_USER_DATA</code></td><td>The user's personal |
| 483 |
<code>share</code> folder, where amongst others, system ROMs are |
| 484 |
searched</td></tr> <tr><td><code>OPENMSX_SYSTEM_DATA</code></td><td>The system |
| 485 |
wide <code>share</code> folder in the openMSX installation directory</td></tr> |
| 486 |
</table> |
| 487 |
<p> |
| 488 |
In the <a class="internal" href="#romlocation">section about ROM locations</a> |
| 489 |
you get an idea about the default values of these on different platforms. |
| 490 |
</p> |
| 491 |
|
| 492 |
<h2><a id="tuning">6. Performance Tuning</a></h2> |
| 493 |
|
| 494 |
<p> |
| 495 |
This chapter contains some tips for tuning the performance of openMSX |
| 496 |
on your system. |
| 497 |
</p> |
| 498 |
|
| 499 |
<h3><a id="opengl">6.1 OpenGL</a></h3> |
| 500 |
|
| 501 |
<p> |
| 502 |
As openMSX is using the SDLGL-PP <a class="external" |
| 503 |
href="user.html#video">renderer</a>, it needs hardware acceleration to run at a |
| 504 |
decent speed, with support for OpenGL 2.0. |
| 505 |
</p> |
| 506 |
<p> |
| 507 |
Getting OpenGL running hardware accelerated used to be a little cumbersome in some situations. |
| 508 |
However, nowadays there is a big chance that your system already has hardware |
| 509 |
accelerated OpenGL supported in the default installation of your Xorg/Wayland |
| 510 |
or Windows environment. |
| 511 |
</p> |
| 512 |
<p> |
| 513 |
You can verify hardware acceleration on your Linux system by typing |
| 514 |
<code>glxinfo</code> on the command line. If you have everything working, this |
| 515 |
command should output a line like this: <code>direct rendering: Yes</code>. |
| 516 |
</p> |
| 517 |
|
| 518 |
<h3><a id="tuningvarious">6.2 Various Tuning Tips</a></h3> |
| 519 |
|
| 520 |
<p> |
| 521 |
CPU and graphics performance varies a lot, depending on the openMSX |
| 522 |
settings and the MSX hardware and software you're emulating. |
| 523 |
Some things run fine on a 200MHz machine, others are slow on a 2GHz |
| 524 |
machine. |
| 525 |
</p> |
| 526 |
|
| 527 |
<p> |
| 528 |
If openMSX is running slow, you can try the following measures: |
| 529 |
</p> |
| 530 |
<ul> |
| 531 |
<li> |
| 532 |
Disable the <a class="external" href="user.html#reverse">reverse</a> feature |
| 533 |
(especially if the platform you're running on has a low amount of RAM), which |
| 534 |
is enabled by default on most platforms: <code>set <a class="external" |
| 535 |
href="commands.html#auto_enable_reverse">auto_enable_reverse</a> off</code> |
| 536 |
</li> |
| 537 |
<li> |
| 538 |
Make sure there are no CPU or I/O heavy background processes is running. |
| 539 |
Downloads, P2P software, distributed calculation efforts, search indexers etc. may grab |
| 540 |
the CPU from time to time, leaving less time for openMSX to do its job. |
| 541 |
Even if they only do so only once in a while, it may be enough to cause |
| 542 |
emulation to stutter. |
| 543 |
</li> |
| 544 |
<li> |
| 545 |
Increase the number of frames that may be skipped (<code>set <a |
| 546 |
class="external" href="commands.html#maxframeskip">maxframeskip</a> 10</code>, |
| 547 |
for example). |
| 548 |
</li> |
| 549 |
<li> |
| 550 |
Use the <a class="external" href="commands.html#resampler">blip resampler</a> instead of the hq one. |
| 551 |
</li> |
| 552 |
<li> |
| 553 |
Emulate MSX software that uses fewer sound channels, for example MSX-MUSIC |
| 554 |
(maximum 9 channels) instead of MoonSound (maximum 18+24 channels). Or run |
| 555 |
simpler software altogether (e.g. MSX1 software instead of turboR software). |
| 556 |
</li> |
| 557 |
</ul> |
| 558 |
|
| 559 |
<h2><a id="hardwareedit">7. Writing Hardware Descriptions</a></h2> |
| 560 |
|
| 561 |
<p> |
| 562 |
There are two ways to use extra devices in your emulated MSX: you can use a |
| 563 |
shipped extension (which is similar to inserting a cartridge with the device |
| 564 |
into the MSX) or you can modify the hardware configuration file (the same as |
| 565 |
opening the MSX and building in the device). As in the real world, |
| 566 |
extensions are easier to use, but modifying the machine gives you more |
| 567 |
possibilities. |
| 568 |
Normal usage of machines and extensions is covered in the <a class="external" |
| 569 |
href="user.html">User's Manual</a>; this chapter tells you how you can create |
| 570 |
or modify these hardware descriptions, which is a topic for advanced users and |
| 571 |
definitely something very few people will (want to) do. |
| 572 |
By editing the hardware configuration XML files, you can for example increase |
| 573 |
the amount of RAM, add built-in MSX-MUSIC, a disk drive, extra |
| 574 |
cartridge slots, etc. |
| 575 |
</p> |
| 576 |
|
| 577 |
<p> |
| 578 |
You can modify an MSX machine (e.g. to add devices) by editing its hardware |
| 579 |
configuration XML file. So, let's make a copy of |
| 580 |
<code>share/machines/Philips_NMS_8250.xml</code> and put it in |
| 581 |
<code>share/machines/mymsx.xml</code>. |
| 582 |
It's the config we are going to play with; our custom MSX. |
| 583 |
Note: it is convenient to use the user directory (see <a href="#romlocation">above</a>) |
| 584 |
to store your home-made machines, instead of the openMSX installation directory. |
| 585 |
</p> |
| 586 |
|
| 587 |
<p> |
| 588 |
The easiest thing to do is to copy and modify fragments from other existing |
| 589 |
configurations that can be found in <code>share/machines</code> or |
| 590 |
<code>share/extensions</code>. For example, to add an FMPAC to the 8250, just |
| 591 |
copy it from the <code>share/extensions/fmpac.xml</code> to some place in your |
| 592 |
<code>mymsx.xml</code> file (between the <code><devices></code> and |
| 593 |
<code></devices></code> tags!): |
| 594 |
</p> |
| 595 |
|
| 596 |
<pre> |
| 597 |
<primary slot="2"> |
| 598 |
<secondary slot="1"> |
| 599 |
<FMPAC id="PanaSoft SW-M004 FMPAC"> |
| 600 |
<io base="0x7C" num="2" type="O"/> |
| 601 |
<mem base="0x4000" size="0x4000"/> |
| 602 |
<sound> |
| 603 |
<volume>13000</volume> |
| 604 |
<balance>-75</balance> |
| 605 |
</sound> |
| 606 |
<rom> |
| 607 |
<sha1>9d789166e3caf28e4742fe933d962e99618c633d</sha1> |
| 608 |
<filename>roms/fmpac.rom</filename> |
| 609 |
</rom> |
| 610 |
<sramname>fmpac.pac</sramname> |
| 611 |
</FMPAC> |
| 612 |
</secondary> |
| 613 |
</primary> |
| 614 |
</pre> |
| 615 |
|
| 616 |
<p> |
| 617 |
Don't forget to add the <code>fmpac.rom</code> file to one of your <code>system_rom</code> file pools. |
| 618 |
</p> |
| 619 |
|
| 620 |
<p> |
| 621 |
Because we changed the FMPAC from extension to built-in device, we have to |
| 622 |
specify in which slot the FMPAC is residing inside the modified 8250. So, we |
| 623 |
should replace the <code>slot="any"</code> stuff, with a specified slot as you |
| 624 |
can see in the above fragment. |
| 625 |
The number in the <code>slot</code> attribute of the |
| 626 |
<code><primary></code> tag indicates the |
| 627 |
primary slot of the emulated MSX you're editing. In this case the second |
| 628 |
cartridge slot of the NMS-8250 is used. <code><secondary></code> means |
| 629 |
sub slot. If we leave it out, the slot is not expanded and the primary slot is |
| 630 |
used. If we use it like in the above example, it means that slot 1 (of the |
| 631 |
<code><primary></code> tag) will be an expanded slot. If a |
| 632 |
<code><primary></code> tag has the attribute |
| 633 |
<code>external="true"</code>, this means that the slot is visible on the |
| 634 |
outside of the machine and can thus be used for external cartridges like |
| 635 |
extensions and ROM software. As explained above, the parameter filename can be |
| 636 |
adjusted to the name of your (64 kB!) FMPAC ROM file (note: if the file is not |
| 637 |
65536 bytes in size, it won't work). |
| 638 |
"balance" defines to what channel the FMPAC's sound will be routed by |
| 639 |
default: in this case most of the sound goes to the left channel and a little |
| 640 |
bit goes to the right channel. "sramname" specifies the file name for file in |
| 641 |
which the SRAM contents will be saved to or loaded from. The saved files are |
| 642 |
compatible with the files that are saved by the (real) FMPAC commander's save |
| 643 |
option. |
| 644 |
</p> |
| 645 |
|
| 646 |
<p> |
| 647 |
After saving your config and running openMSX again, you should be able to get |
| 648 |
the FMPAC commander with <code>CALL FMPAC</code> in the emulated MSX! |
| 649 |
</p> |
| 650 |
|
| 651 |
<p> |
| 652 |
In a similar fashion, you can also add an MSX-Audio device |
| 653 |
(<code><MSX-AUDIO></code>, note that some programs also need the |
| 654 |
<code>MusicModuleMIDI</code> device to |
| 655 |
detect the Music Module, an empty SCC cartridge (<code><SCC></code>), |
| 656 |
etc. Just browse the existing extensions, check the Boosted_MSX2_EN |
| 657 |
configuration file and see what you can find. |
| 658 |
</p> |
| 659 |
|
| 660 |
<p> |
| 661 |
Devices that contain ROM or RAM will have to be put inside a slot of the MSX, |
| 662 |
using the <code><primary></code> and <code><secondary></code> tags |
| 663 |
as demonstrated with the above mentioned FMPAC example. Other devices don't |
| 664 |
need this. |
| 665 |
Remember that you cannot put two devices that have a ROM in the same (sub)slot! |
| 666 |
Just use a new free subslot if you need to add such a device and all your |
| 667 |
primary slots are full. If a device does not need a slot, like the MSX-Audio |
| 668 |
device, you can add as many as you like. |
| 669 |
</p> |
| 670 |
|
| 671 |
<p> |
| 672 |
Another thing you may want to change: the amount of RAM of the MSX: change the |
| 673 |
"size" parameter in the <code><MemoryMapper></code> device config. |
| 674 |
</p> |
| 675 |
|
| 676 |
<p> |
| 677 |
In principle all of the above mentioned things are also valid for extensions. |
| 678 |
The main difference is the fact that you should use <code>"any"</code> for the |
| 679 |
slot specification as was already mentioned above. Just compare the fragment |
| 680 |
above with the original FMPAC extension we based it on. |
| 681 |
</p> |
| 682 |
|
| 683 |
<p> |
| 684 |
If you understand the basics of XML, you should be able to compose your MSX now! |
| 685 |
You can use the ready-made configurations in <code>share/machines</code> as |
| 686 |
examples. |
| 687 |
</p> |
| 688 |
|
| 689 |
<h2><a id="contact">8. Contact Info</a></h2> |
| 690 |
|
| 691 |
<p> |
| 692 |
Because openMSX is still in heavy development, feedback and bug reports are very |
| 693 |
welcome! |
| 694 |
</p> |
| 695 |
|
| 696 |
<p> |
| 697 |
If you encounter problems, you have several options: |
| 698 |
</p> |
| 699 |
|
| 700 |
<ol> |
| 701 |
<li> |
| 702 |
Go to our IRC channel: <a class="external" |
| 703 |
href="ircs://irc.libera.chat:6697/#openMSX"><code>#openMSX</code> on |
| 704 |
<code>libera.chat</code></a> and ask your question there. Also reachable via <a |
| 705 |
class="external" href="https://web.libera.chat/#openMSX">webchat</a>! If you |
| 706 |
don't get a reply immediately, please stick around for a while, or use one of |
| 707 |
the other contact options. The majority of the developers lives in time zone |
| 708 |
GMT+1. You may get no response if you contact them in the middle of the |
| 709 |
night... |
| 710 |
</li> |
| 711 |
<li> |
| 712 |
Post a message on <a class="external" href="http://www.msx.org/forum/semi-msx-talk/openmsx">the openMSX forum on MRC</a>. |
| 713 |
</li> |
| 714 |
<li> |
| 715 |
Create a new issue in the |
| 716 |
<a class="external" href="https://github.com/openMSX/openMSX/issues">openMSX issue tracker</a> |
| 717 |
on GitHub. |
| 718 |
You need a (free) log-in on GitHub to get access. |
| 719 |
</li> |
| 720 |
<li> |
| 721 |
Contact us and other users via one of the mailing lists. If you're a regular |
| 722 |
user and want to discuss openMSX and possible problems, join our |
| 723 |
<code>openmsx-user</code> mailing list. If you want to address the openMSX |
| 724 |
developers directly, |
| 725 |
post a message to the <code>openmsx-devel</code> mailing list. |
| 726 |
More info on the <a class="external" |
| 727 |
href="https://sourceforge.net/p/openmsx/mailman">openMSX mailing lists</a>, |
| 728 |
including an archive of old messages, can be found at SourceForge. |
| 729 |
</li> |
| 730 |
</ol> |
| 731 |
|
| 732 |
<p> |
| 733 |
For experienced users: if you get a crash, try to provide a <code>gdb</code> |
| 734 |
backtrace. This will only work if you did not strip the openMSX binary of its |
| 735 |
debug symbols. |
| 736 |
</p> |
| 737 |
|
| 738 |
<p> |
| 739 |
In any case, try to give as much information as possible when you describe your |
| 740 |
bug or request. |
| 741 |
</p> |
| 742 |
|
| 743 |
</body> |
| 744 |
</html> |