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#include "catch.hpp" |
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#include "gl_transform.hh" |
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using namespace gl; |
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static bool approxEq(float x, float y) |
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{ |
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return fabsf(x - y) < 1.0e-5f; |
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} |
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static constexpr bool approxEq(const vec4& x, const vec4&y) |
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{ |
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return length2(x - y) < 1.0e-4f; |
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} |
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static constexpr bool approxEq(const mat4& x, const mat4&y) |
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{ |
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return norm2_2(x - y) < 1.0e-3f; |
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} |
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|
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TEST_CASE("gl_transform: scale") |
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{ |
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mat4 S1 = scale(vec3(1, 2, 3)); |
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mat4 S2 = scale(S1, vec3(2, 3, 4)); |
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CHECK(S1 == mat4(vec4(1, 0, 0, 0), vec4(0, 2, 0, 0), vec4(0, 0, 3, 0), vec4(0, 0, 0, 1))); |
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CHECK(S2 == mat4(vec4(2, 0, 0, 0), vec4(0, 6, 0, 0), vec4(0, 0, 12, 0), vec4(0, 0, 0, 1))); |
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|
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vec4 p(4, 5, 6, 1); |
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vec4 d(4, 5, 6, 0); |
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CHECK(S1 * p == vec4(4, 10, 18, 1)); |
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CHECK(S1 * d == vec4(4, 10, 18, 0)); |
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CHECK(S2 * p == vec4(8, 30, 72, 1)); |
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CHECK(S2 * d == vec4(8, 30, 72, 0)); |
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CHECK(S1 * S2 == S2 * S1); |
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CHECK(approxEq(inverse(S1), scale(vec3(1.0f / 1.0f, 1.0f / 2.0f, 1.0f / 3.0f)))); |
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} |
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TEST_CASE("gl_transform: translate") |
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{ |
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mat4 T1 = translate( vec3( 1, 2, 3)); |
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mat4 T2 = translate(T1, vec3(-2, 1, -1)); |
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mat4 T3 = translate( vec3(-1, 3, 2)); |
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|
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CHECK(T1 == mat4(vec4(1, 0, 0, 0), vec4(0, 1, 0, 0), vec4(0, 0, 1, 0), vec4( 1, 2, 3, 1))); |
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CHECK(T2 == mat4(vec4(1, 0, 0, 0), vec4(0, 1, 0, 0), vec4(0, 0, 1, 0), vec4(-1, 3, 2, 1))); |
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CHECK(T2 == T3); |
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vec4 p(4, 5, 6, 1); |
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vec4 d(4, 5, 6, 0); |
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CHECK((T1 * p) == (p + vec4( 1, 2, 3, 0))); |
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CHECK((T1 * d) == d); |
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CHECK((T2 * p) == (p + vec4(-1, 3, 2, 0))); |
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CHECK((T2 * d) == d); |
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CHECK(T1 * T2 == T2 * T1); |
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CHECK(approxEq(inverse(T1), translate(vec3(-1, -2, -3)))); |
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} |
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TEST_CASE("gl_transform: scale + translate") |
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{ |
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vec3 s(2, 1, 1); |
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vec3 t(1, 1, 0); |
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mat4 S1 = scale(s); |
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mat4 T1 = translate(t); |
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mat4 ST1 = T1 * S1; |
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mat4 TS1 = S1 * T1; |
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mat4 ST2 = scale(T1, s); |
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mat4 TS2 = translate(S1, t); |
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CHECK(ST1 == ST2); |
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CHECK(TS1 == TS2); |
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CHECK(ST1 != TS1); |
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vec4 p(4, 5, 6, 1); |
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vec4 d(4, 5, 6, 0); |
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CHECK(ST1 * p == vec4( 9, 6, 6, 1)); |
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CHECK(ST1 * d == vec4( 8, 5, 6, 0)); |
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CHECK(TS1 * p == vec4(10, 6, 6, 1)); |
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CHECK(TS1 * d == vec4( 8, 5, 6, 0)); |
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} |
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TEST_CASE("gl_transform: rotation") |
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{ |
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float deg0 = radians( 0.0f); |
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float deg90 = radians( 90.0f); |
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float deg180 = radians(180.0f); |
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float deg270 = radians(270.0f); |
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SECTION("x") { |
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mat4 R0 = rotateX(deg0); |
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mat4 R90 = rotateX(deg90); |
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mat4 R180 = rotateX(deg180); |
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mat4 R270 = rotateX(deg270); |
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CHECK(approxEq(R0, mat4(vec4(1, 0, 0, 0), vec4(0, 1, 0, 0), vec4(0, 0, 1, 0), vec4(0, 0, 0, 1)))); |
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CHECK(approxEq(R90, mat4(vec4(1, 0, 0, 0), vec4(0, 0, 1, 0), vec4(0, -1, 0, 0), vec4(0, 0, 0, 1)))); |
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CHECK(approxEq(R180, mat4(vec4(1, 0, 0, 0), vec4(0, -1, 0, 0), vec4(0, 0, -1, 0), vec4(0, 0, 0, 1)))); |
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CHECK(approxEq(R270, mat4(vec4(1, 0, 0, 0), vec4(0, 0, -1, 0), vec4(0, 1, 0, 0), vec4(0, 0, 0, 1)))); |
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CHECK(approxEq(rotateX(R90, deg90 ), R180)); |
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CHECK(approxEq(rotateX(R90, deg180), R270)); |
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CHECK(approxEq(rotateX(R90, deg270), R0 )); |
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CHECK(approxEq(rotateX(R180, deg270), R90 )); |
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CHECK(approxEq(inverse(R90 ), R270)); |
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CHECK(approxEq(inverse(R180), R180)); |
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CHECK(approxEq(inverse(R90), transpose(R90))); |
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} |
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SECTION("y") { |
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mat4 R0 = rotateY(deg0); |
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mat4 R90 = rotateY(deg90); |
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mat4 R180 = rotateY(deg180); |
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mat4 R270 = rotateY(deg270); |
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CHECK(approxEq(R0, mat4(vec4( 1, 0, 0, 0), vec4(0, 1, 0, 0), vec4( 0, 0, 1, 0), vec4(0, 0, 0, 1)))); |
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CHECK(approxEq(R90, mat4(vec4( 0, 0, -1, 0), vec4(0, 1, 0, 0), vec4( 1, 0, 0, 0), vec4(0, 0, 0, 1)))); |
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CHECK(approxEq(R180, mat4(vec4(-1, 0, 0, 0), vec4(0, 1, 0, 0), vec4( 0, 0, -1, 0), vec4(0, 0, 0, 1)))); |
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CHECK(approxEq(R270, mat4(vec4( 0, 0, 1, 0), vec4(0, 1, 0, 0), vec4(-1, 0, 0, 0), vec4(0, 0, 0, 1)))); |
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CHECK(approxEq(rotateY(R180, deg90 ), R270)); |
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CHECK(approxEq(rotateY(R180, deg180), R0 )); |
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CHECK(approxEq(rotateY(R180, deg270), R90 )); |
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CHECK(approxEq(rotateY(R270, deg270), R180)); |
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CHECK(approxEq(inverse(R90 ), R270)); |
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CHECK(approxEq(inverse(R180), R180)); |
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CHECK(approxEq(inverse(R90), transpose(R90))); |
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} |
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SECTION("z") { |
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mat4 R0 = rotateZ(deg0); |
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mat4 R90 = rotateZ(deg90); |
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mat4 R180 = rotateZ(deg180); |
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mat4 R270 = rotateZ(deg270); |
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CHECK(approxEq(R0, mat4(vec4( 1, 0, 0, 0), vec4( 0, 1, 0, 0), vec4(0, 0, 1, 0), vec4(0, 0, 0, 1)))); |
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CHECK(approxEq(R90, mat4(vec4( 0, 1, 0, 0), vec4(-1, 0, 0, 0), vec4(0, 0, 1, 0), vec4(0, 0, 0, 1)))); |
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CHECK(approxEq(R180, mat4(vec4(-1, 0, 0, 0), vec4( 0, -1, 0, 0), vec4(0, 0, 1, 0), vec4(0, 0, 0, 1)))); |
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CHECK(approxEq(R270, mat4(vec4( 0, -1, 0, 0), vec4( 1, 0, 0, 0), vec4(0, 0, 1, 0), vec4(0, 0, 0, 1)))); |
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CHECK(approxEq(rotateZ(R270, deg90 ), R0 )); |
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CHECK(approxEq(rotateZ(R270, deg180), R90 )); |
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CHECK(approxEq(rotateZ(R270, deg270), R180)); |
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CHECK(approxEq(rotateZ(R90, deg270), R0 )); |
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CHECK(approxEq(inverse(R90 ), R270)); |
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CHECK(approxEq(inverse(R180), R180)); |
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CHECK(approxEq(inverse(R90), transpose(R90))); |
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} |
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SECTION("arbitrary axis") { |
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vec3 axis = normalize(vec3(1, 2, 3)); |
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mat4 Rx90 = rotateX(deg90); |
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mat4 rot1 = rotate(1.23f, axis); |
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mat4 rot2 = rotate(Rx90, 1.23f, axis); |
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mat4 rot3 = Rx90 * rot1; |
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CHECK(approxEq(rot2, rot3)); |
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vec4 p(-1, 2, 1, 1); |
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vec4 q = rot1 * p; |
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CHECK(approxEq(q, vec4(-1.05647f, 0.231566f, 2.19778f, 1.0f))); |
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CHECK(approxEq(length(p), length(q))); |
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CHECK(approxEq(inverse(rot1), rotate(-1.23f, axis))); |
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CHECK(approxEq(inverse(rot1), transpose(rot1))); |
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} |
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} |
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TEST_CASE("gl_transform: ortho") |
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{ |
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mat4 O1 = ortho(0, 640, 480, 0, -1, 1); |
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mat4 O2 = ortho(640, 480); |
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CHECK(approxEq(O1, O2)); |
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CHECK(approxEq(O1, mat4(vec4(0.003125f, 0.0f, 0.0f, 0.0f), |
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vec4(0.0f, -0.00416667f, 0.0f, 0.0f), |
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vec4(0.0f, 0.0f, -1.0f, 0.0f), |
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vec4(-1.0f, 1.0f, 0.0f, 1.0f)))); |
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} |
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TEST_CASE("gl_transform: frustum") |
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{ |
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mat4 F = frustum(0, 640, 0, 480, -1, 1); |
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CHECK(approxEq(F, mat4(vec4(-0.003125f, 0.0f, 0.0f, 0.0f), |
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vec4(0.0f, 0.00416667f, 0.0f, 0.0f), |
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vec4(1.0f, 1.0f, 0.0f, -1.0f), |
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vec4(0.0f, 0.0f, 1.0f, 0.0f)))); |
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} |
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#if 0 |
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#endif |