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◆ main enhanced-x16-emulator / src / extern / imgui / imgui_draw.cpp
233.0 KiB · C++ · last changed chore(): initial commit 25 days ago source blame history raw
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// dear imgui, v1.91.5
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// (drawing and font code)
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/*
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Index of this file:
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// [SECTION] STB libraries implementation
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// [SECTION] Style functions
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// [SECTION] ImDrawList
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// [SECTION] ImTriangulator, ImDrawList concave polygon fill
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// [SECTION] ImDrawListSplitter
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// [SECTION] ImDrawData
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// [SECTION] Helpers ShadeVertsXXX functions
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// [SECTION] ImFontConfig
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// [SECTION] ImFontAtlas
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// [SECTION] ImFontAtlas glyph ranges helpers
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// [SECTION] ImFontGlyphRangesBuilder
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// [SECTION] ImFont
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// [SECTION] ImGui Internal Render Helpers
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// [SECTION] Decompression code
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// [SECTION] Default font data (ProggyClean.ttf)
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*/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_internal.h"
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#ifdef IMGUI_ENABLE_FREETYPE
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#include "misc/freetype/imgui_freetype.h"
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#endif
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#include <stdio.h>      // vsnprintf, sscanf, printf
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127)     // condition expression is constant
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#pragma warning (disable: 4505)     // unreferenced local function has been removed (stb stuff)
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#pragma warning (disable: 4996)     // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#pragma warning (disable: 26451)    // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
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#pragma warning (disable: 26812)    // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#if __has_warning("-Wunknown-warning-option")
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#pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                      // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
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#endif
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#pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx'
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#pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                            // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wfloat-equal"                    // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
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#pragma clang diagnostic ignored "-Wglobal-constructors"            // warning: declaration requires a global destructor         // similar to above, not sure what the exact difference is.
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#pragma clang diagnostic ignored "-Wsign-conversion"                // warning: implicit conversion changes signedness
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                    // some standard header variations use #define NULL 0
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#pragma clang diagnostic ignored "-Wcomma"                          // warning: possible misuse of comma operator here
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#pragma clang diagnostic ignored "-Wreserved-id-macro"              // warning: macro name is a reserved identifier
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#pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
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#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision
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#pragma clang diagnostic ignored "-Wreserved-identifier"            // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
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#pragma clang diagnostic ignored "-Wunsafe-buffer-usage"            // warning: 'xxx' is an unsafe pointer used for buffer access
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#pragma clang diagnostic ignored "-Wnontrivial-memaccess"           // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
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#elif defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Wpragmas"                          // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wunused-function"                  // warning: 'xxxx' defined but not used
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#pragma GCC diagnostic ignored "-Wdouble-promotion"                 // warning: implicit conversion from 'float' to 'double' when passing argument to function
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#pragma GCC diagnostic ignored "-Wconversion"                       // warning: conversion to 'xxxx' from 'xxxx' may alter its value
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#pragma GCC diagnostic ignored "-Wstack-protector"                  // warning: stack protector not protecting local variables: variable length buffer
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#pragma GCC diagnostic ignored "-Wclass-memaccess"                  // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#endif
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//-------------------------------------------------------------------------
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// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
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//-------------------------------------------------------------------------
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// Compile time options:
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//#define IMGUI_STB_NAMESPACE           ImStb
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//#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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#ifdef IMGUI_STB_NAMESPACE
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namespace IMGUI_STB_NAMESPACE
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{
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#endif
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
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#pragma warning (disable: 6011)                             // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
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#pragma warning (disable: 6385)                             // (stb_truetype) Reading invalid data from 'buffer':  the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
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#pragma warning (disable: 28182)                            // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-function"        // warning: 'xxxx' defined but not used
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
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#pragma clang diagnostic ignored "-Wcast-qual"              // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
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#pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
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#endif
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#ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION          // in case the user already have an implementation in another compilation unit
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#define STBRP_STATIC
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#define STBRP_ASSERT(x)     do { IM_ASSERT(x); } while (0)
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#define STBRP_SORT          ImQsort
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#define STB_RECT_PACK_IMPLEMENTATION
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#endif
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#ifdef IMGUI_STB_RECT_PACK_FILENAME
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#include IMGUI_STB_RECT_PACK_FILENAME
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#else
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#include "imstb_rectpack.h"
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#endif
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#endif
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#ifdef  IMGUI_ENABLE_STB_TRUETYPE
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#ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION           // in case the user already have an implementation in another compilation unit
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#define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x))
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#define STBTT_free(x,u)     ((void)(u), IM_FREE(x))
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#define STBTT_assert(x)     do { IM_ASSERT(x); } while(0)
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#define STBTT_fmod(x,y)     ImFmod(x,y)
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#define STBTT_sqrt(x)       ImSqrt(x)
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#define STBTT_pow(x,y)      ImPow(x,y)
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#define STBTT_fabs(x)       ImFabs(x)
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#define STBTT_ifloor(x)     ((int)ImFloor(x))
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#define STBTT_iceil(x)      ((int)ImCeil(x))
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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#else
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#define STBTT_DEF extern
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#endif
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#ifdef IMGUI_STB_TRUETYPE_FILENAME
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#include IMGUI_STB_TRUETYPE_FILENAME
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#else
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#include "imstb_truetype.h"
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#endif
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#endif
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#endif // IMGUI_ENABLE_STB_TRUETYPE
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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#if defined(_MSC_VER)
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#pragma warning (pop)
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#endif
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#ifdef IMGUI_STB_NAMESPACE
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} // namespace ImStb
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using namespace IMGUI_STB_NAMESPACE;
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#endif
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//-----------------------------------------------------------------------------
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// [SECTION] Style functions
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//-----------------------------------------------------------------------------
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void ImGui::StyleColorsDark(ImGuiStyle* dst)
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{
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    ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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    ImVec4* colors = style->Colors;
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    colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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    colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
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    colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
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    colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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    colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
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    colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
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    colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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    colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
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    colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
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    colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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    colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
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    colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
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    colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
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    colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
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    colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
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    colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
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    colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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    colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
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    colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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    colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
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    colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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    colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
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    colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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    colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
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    colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
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    colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
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    colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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    colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border];
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    colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
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    colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
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    colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
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    colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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    colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
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    colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
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    colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
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    colors[ImGuiCol_TabSelected]            = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
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    colors[ImGuiCol_TabSelectedOverline]    = colors[ImGuiCol_HeaderActive];
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    colors[ImGuiCol_TabDimmed]              = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
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    colors[ImGuiCol_TabDimmedSelected]      = ImLerp(colors[ImGuiCol_TabSelected],  colors[ImGuiCol_TitleBg], 0.40f);
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    colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f);
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    colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
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    colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
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    colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
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    colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
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    colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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    colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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    colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
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    colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);   // Prefer using Alpha=1.0 here
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    colors[ImGuiCol_TableBorderLight]       = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);   // Prefer using Alpha=1.0 here
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    colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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    colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
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    colors[ImGuiCol_TextLink]               = colors[ImGuiCol_HeaderActive];
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    colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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    colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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    colors[ImGuiCol_NavCursor]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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    colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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    colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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    colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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}
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void ImGui::StyleColorsClassic(ImGuiStyle* dst)
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{
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    ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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    ImVec4* colors = style->Colors;
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    colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
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    colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
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    colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
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    colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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    colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
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    colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
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    colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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    colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
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    colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
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    colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
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    colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
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    colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
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    colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
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    colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
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    colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
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    colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
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    colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
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    colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
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    colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
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    colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
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    colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
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    colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
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    colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
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    colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
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    colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
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    colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
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    colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
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    colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
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    colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
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    colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
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    colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
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    colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
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    colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
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    colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
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    colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
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    colors[ImGuiCol_TabSelected]            = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
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    colors[ImGuiCol_TabSelectedOverline]    = colors[ImGuiCol_HeaderActive];
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    colors[ImGuiCol_TabDimmed]              = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
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    colors[ImGuiCol_TabDimmedSelected]      = ImLerp(colors[ImGuiCol_TabSelected],  colors[ImGuiCol_TitleBg], 0.40f);
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    colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.53f, 0.53f, 0.87f, 0.00f);
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    colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
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    colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
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    colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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    colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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    colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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    colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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    colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
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    colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.45f, 1.00f);   // Prefer using Alpha=1.0 here
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    colors[ImGuiCol_TableBorderLight]       = ImVec4(0.26f, 0.26f, 0.28f, 1.00f);   // Prefer using Alpha=1.0 here
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    colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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    colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
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    colors[ImGuiCol_TextLink]               = colors[ImGuiCol_HeaderActive];
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    colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
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    colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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    colors[ImGuiCol_NavCursor]              = colors[ImGuiCol_HeaderHovered];
302
    colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
303
    colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
304
    colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
305
}
306
307
// Those light colors are better suited with a thicker font than the default one + FrameBorder
308
void ImGui::StyleColorsLight(ImGuiStyle* dst)
309
{
310
    ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
311
    ImVec4* colors = style->Colors;
312
313
    colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
314
    colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
315
    colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
316
    colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
317
    colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
318
    colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
319
    colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
320
    colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
321
    colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
322
    colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
323
    colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
324
    colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
325
    colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
326
    colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
327
    colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
328
    colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
329
    colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
330
    colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
331
    colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
332
    colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
333
    colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
334
    colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
335
    colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
336
    colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
337
    colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
338
    colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
339
    colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
340
    colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
341
    colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
342
    colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
343
    colors[ImGuiCol_ResizeGrip]             = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
344
    colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
345
    colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
346
    colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
347
    colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f);
348
    colors[ImGuiCol_TabSelected]            = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
349
    colors[ImGuiCol_TabSelectedOverline]    = colors[ImGuiCol_HeaderActive];
350
    colors[ImGuiCol_TabDimmed]              = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
351
    colors[ImGuiCol_TabDimmedSelected]      = ImLerp(colors[ImGuiCol_TabSelected],  colors[ImGuiCol_TitleBg], 0.40f);
352
    colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 0.00f);
353
    colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
354
    colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
355
    colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
356
    colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
357
    colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
358
    colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
359
    colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
360
    colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.57f, 0.57f, 0.64f, 1.00f);   // Prefer using Alpha=1.0 here
361
    colors[ImGuiCol_TableBorderLight]       = ImVec4(0.68f, 0.68f, 0.74f, 1.00f);   // Prefer using Alpha=1.0 here
362
    colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
363
    colors[ImGuiCol_TableRowBgAlt]          = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
364
    colors[ImGuiCol_TextLink]               = colors[ImGuiCol_HeaderActive];
365
    colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
366
    colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
367
    colors[ImGuiCol_NavCursor]              = colors[ImGuiCol_HeaderHovered];
368
    colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
369
    colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
370
    colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
371
}
372
373
//-----------------------------------------------------------------------------
374
// [SECTION] ImDrawList
375
//-----------------------------------------------------------------------------
376
377
ImDrawListSharedData::ImDrawListSharedData()
378
{
379
    memset(this, 0, sizeof(*this));
380
    for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
381
    {
382
        const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
383
        ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
384
    }
385
    ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
386
}
387
388
void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
389
{
390
    if (CircleSegmentMaxError == max_error)
391
        return;
392
393
    IM_ASSERT(max_error > 0.0f);
394
    CircleSegmentMaxError = max_error;
395
    for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
396
    {
397
        const float radius = (float)i;
398
        CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
399
    }
400
    ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
401
}
402
403
// Initialize before use in a new frame. We always have a command ready in the buffer.
404
// In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this.
405
void ImDrawList::_ResetForNewFrame()
406
{
407
    // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
408
    IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
409
    IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4));
410
    IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
411
    if (_Splitter._Count > 1)
412
        _Splitter.Merge(this);
413
414
    CmdBuffer.resize(0);
415
    IdxBuffer.resize(0);
416
    VtxBuffer.resize(0);
417
    Flags = _Data->InitialFlags;
418
    memset(&_CmdHeader, 0, sizeof(_CmdHeader));
419
    _VtxCurrentIdx = 0;
420
    _VtxWritePtr = NULL;
421
    _IdxWritePtr = NULL;
422
    _ClipRectStack.resize(0);
423
    _TextureIdStack.resize(0);
424
    _CallbacksDataBuf.resize(0);
425
    _Path.resize(0);
426
    _Splitter.Clear();
427
    CmdBuffer.push_back(ImDrawCmd());
428
    _FringeScale = 1.0f;
429
}
430
431
void ImDrawList::_ClearFreeMemory()
432
{
433
    CmdBuffer.clear();
434
    IdxBuffer.clear();
435
    VtxBuffer.clear();
436
    Flags = ImDrawListFlags_None;
437
    _VtxCurrentIdx = 0;
438
    _VtxWritePtr = NULL;
439
    _IdxWritePtr = NULL;
440
    _ClipRectStack.clear();
441
    _TextureIdStack.clear();
442
    _CallbacksDataBuf.clear();
443
    _Path.clear();
444
    _Splitter.ClearFreeMemory();
445
}
446
447
ImDrawList* ImDrawList::CloneOutput() const
448
{
449
    ImDrawList* dst = IM_NEW(ImDrawList(_Data));
450
    dst->CmdBuffer = CmdBuffer;
451
    dst->IdxBuffer = IdxBuffer;
452
    dst->VtxBuffer = VtxBuffer;
453
    dst->Flags = Flags;
454
    return dst;
455
}
456
457
void ImDrawList::AddDrawCmd()
458
{
459
    ImDrawCmd draw_cmd;
460
    draw_cmd.ClipRect = _CmdHeader.ClipRect;    // Same as calling ImDrawCmd_HeaderCopy()
461
    draw_cmd.TextureId = _CmdHeader.TextureId;
462
    draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
463
    draw_cmd.IdxOffset = IdxBuffer.Size;
464
465
    IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
466
    CmdBuffer.push_back(draw_cmd);
467
}
468
469
// Pop trailing draw command (used before merging or presenting to user)
470
// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
471
void ImDrawList::_PopUnusedDrawCmd()
472
{
473
    while (CmdBuffer.Size > 0)
474
    {
475
        ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
476
        if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
477
            return;// break;
478
        CmdBuffer.pop_back();
479
    }
480
}
481
482
void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
483
{
484
    IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
485
    ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
486
    IM_ASSERT(curr_cmd->UserCallback == NULL);
487
    if (curr_cmd->ElemCount != 0)
488
    {
489
        AddDrawCmd();
490
        curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
491
    }
492
493
    curr_cmd->UserCallback = callback;
494
    if (userdata_size == 0)
495
    {
496
        // Store user data directly in command (no indirection)
497
        curr_cmd->UserCallbackData = userdata;
498
        curr_cmd->UserCallbackDataSize = 0;
499
        curr_cmd->UserCallbackDataOffset = -1;
500
    }
501
    else
502
    {
503
        // Copy and store user data in a buffer
504
        IM_ASSERT(userdata != NULL);
505
        IM_ASSERT(userdata_size < (1u << 31));
506
        curr_cmd->UserCallbackData = NULL; // Will be resolved during Render()
507
        curr_cmd->UserCallbackDataSize = (int)userdata_size;
508
        curr_cmd->UserCallbackDataOffset = _CallbacksDataBuf.Size;
509
        _CallbacksDataBuf.resize(_CallbacksDataBuf.Size + (int)userdata_size);
510
        memcpy(_CallbacksDataBuf.Data + (size_t)curr_cmd->UserCallbackDataOffset, userdata, userdata_size);
511
    }
512
513
    AddDrawCmd(); // Force a new command after us (see comment below)
514
}
515
516
// Compare ClipRect, TextureId and VtxOffset with a single memcmp()
517
#define ImDrawCmd_HeaderSize                            (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
518
#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)       (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize))    // Compare ClipRect, TextureId, VtxOffset
519
#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)          (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize))    // Copy ClipRect, TextureId, VtxOffset
520
#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1)  (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
521
522
// Try to merge two last draw commands
523
void ImDrawList::_TryMergeDrawCmds()
524
{
525
    IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
526
    ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
527
    ImDrawCmd* prev_cmd = curr_cmd - 1;
528
    if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
529
    {
530
        prev_cmd->ElemCount += curr_cmd->ElemCount;
531
        CmdBuffer.pop_back();
532
    }
533
}
534
535
// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
536
// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
537
void ImDrawList::_OnChangedClipRect()
538
{
539
    // If current command is used with different settings we need to add a new command
540
    IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
541
    ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
542
    if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
543
    {
544
        AddDrawCmd();
545
        return;
546
    }
547
    IM_ASSERT(curr_cmd->UserCallback == NULL);
548
549
    // Try to merge with previous command if it matches, else use current command
550
    ImDrawCmd* prev_cmd = curr_cmd - 1;
551
    if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
552
    {
553
        CmdBuffer.pop_back();
554
        return;
555
    }
556
    curr_cmd->ClipRect = _CmdHeader.ClipRect;
557
}
558
559
void ImDrawList::_OnChangedTextureID()
560
{
561
    // If current command is used with different settings we need to add a new command
562
    IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
563
    ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
564
    if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
565
    {
566
        AddDrawCmd();
567
        return;
568
    }
569
    IM_ASSERT(curr_cmd->UserCallback == NULL);
570
571
    // Try to merge with previous command if it matches, else use current command
572
    ImDrawCmd* prev_cmd = curr_cmd - 1;
573
    if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
574
    {
575
        CmdBuffer.pop_back();
576
        return;
577
    }
578
    curr_cmd->TextureId = _CmdHeader.TextureId;
579
}
580
581
void ImDrawList::_OnChangedVtxOffset()
582
{
583
    // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
584
    _VtxCurrentIdx = 0;
585
    IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
586
    ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
587
    //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
588
    if (curr_cmd->ElemCount != 0)
589
    {
590
        AddDrawCmd();
591
        return;
592
    }
593
    IM_ASSERT(curr_cmd->UserCallback == NULL);
594
    curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
595
}
596
597
int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
598
{
599
    // Automatic segment count
600
    const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
601
    if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
602
        return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
603
    else
604
        return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
605
}
606
607
// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
608
void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
609
{
610
    ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
611
    if (intersect_with_current_clip_rect)
612
    {
613
        ImVec4 current = _CmdHeader.ClipRect;
614
        if (cr.x < current.x) cr.x = current.x;
615
        if (cr.y < current.y) cr.y = current.y;
616
        if (cr.z > current.z) cr.z = current.z;
617
        if (cr.w > current.w) cr.w = current.w;
618
    }
619
    cr.z = ImMax(cr.x, cr.z);
620
    cr.w = ImMax(cr.y, cr.w);
621
622
    _ClipRectStack.push_back(cr);
623
    _CmdHeader.ClipRect = cr;
624
    _OnChangedClipRect();
625
}
626
627
void ImDrawList::PushClipRectFullScreen()
628
{
629
    PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
630
}
631
632
void ImDrawList::PopClipRect()
633
{
634
    _ClipRectStack.pop_back();
635
    _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
636
    _OnChangedClipRect();
637
}
638
639
void ImDrawList::PushTextureID(ImTextureID texture_id)
640
{
641
    _TextureIdStack.push_back(texture_id);
642
    _CmdHeader.TextureId = texture_id;
643
    _OnChangedTextureID();
644
}
645
646
void ImDrawList::PopTextureID()
647
{
648
    _TextureIdStack.pop_back();
649
    _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
650
    _OnChangedTextureID();
651
}
652
653
// This is used by ImGui::PushFont()/PopFont(). It works because we never use _TextureIdStack[] elsewhere than in PushTextureID()/PopTextureID().
654
void ImDrawList::_SetTextureID(ImTextureID texture_id)
655
{
656
    if (_CmdHeader.TextureId == texture_id)
657
        return;
658
    _CmdHeader.TextureId = texture_id;
659
    _OnChangedTextureID();
660
}
661
662
// Reserve space for a number of vertices and indices.
663
// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
664
// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
665
void ImDrawList::PrimReserve(int idx_count, int vtx_count)
666
{
667
    // Large mesh support (when enabled)
668
    IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
669
    if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
670
    {
671
        // FIXME: In theory we should be testing that vtx_count <64k here.
672
        // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
673
        // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
674
        _CmdHeader.VtxOffset = VtxBuffer.Size;
675
        _OnChangedVtxOffset();
676
    }
677
678
    ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
679
    draw_cmd->ElemCount += idx_count;
680
681
    int vtx_buffer_old_size = VtxBuffer.Size;
682
    VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
683
    _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
684
685
    int idx_buffer_old_size = IdxBuffer.Size;
686
    IdxBuffer.resize(idx_buffer_old_size + idx_count);
687
    _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
688
}
689
690
// Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
691
void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
692
{
693
    IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
694
695
    ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
696
    draw_cmd->ElemCount -= idx_count;
697
    VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
698
    IdxBuffer.shrink(IdxBuffer.Size - idx_count);
699
}
700
701
// Fully unrolled with inline call to keep our debug builds decently fast.
702
void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
703
{
704
    ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
705
    ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
706
    _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
707
    _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
708
    _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
709
    _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
710
    _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
711
    _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
712
    _VtxWritePtr += 4;
713
    _VtxCurrentIdx += 4;
714
    _IdxWritePtr += 6;
715
}
716
717
void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
718
{
719
    ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
720
    ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
721
    _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
722
    _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
723
    _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
724
    _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
725
    _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
726
    _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
727
    _VtxWritePtr += 4;
728
    _VtxCurrentIdx += 4;
729
    _IdxWritePtr += 6;
730
}
731
732
void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
733
{
734
    ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
735
    _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
736
    _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
737
    _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
738
    _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
739
    _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
740
    _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
741
    _VtxWritePtr += 4;
742
    _VtxCurrentIdx += 4;
743
    _IdxWritePtr += 6;
744
}
745
746
// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
747
// - Those macros expects l-values and need to be used as their own statement.
748
// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
749
#define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
750
#define IM_FIXNORMAL2F_MAX_INVLEN2          100.0f // 500.0f (see #4053, #3366)
751
#define IM_FIXNORMAL2F(VX,VY)               { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
752
753
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
754
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
755
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
756
{
757
    if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
758
        return;
759
760
    const bool closed = (flags & ImDrawFlags_Closed) != 0;
761
    const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
762
    const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
763
    const bool thick_line = (thickness > _FringeScale);
764
765
    if (Flags & ImDrawListFlags_AntiAliasedLines)
766
    {
767
        // Anti-aliased stroke
768
        const float AA_SIZE = _FringeScale;
769
        const ImU32 col_trans = col & ~IM_COL32_A_MASK;
770
771
        // Thicknesses <1.0 should behave like thickness 1.0
772
        thickness = ImMax(thickness, 1.0f);
773
        const int integer_thickness = (int)thickness;
774
        const float fractional_thickness = thickness - integer_thickness;
775
776
        // Do we want to draw this line using a texture?
777
        // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
778
        // - If AA_SIZE is not 1.0f we cannot use the texture path.
779
        const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
780
781
        // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
782
        IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
783
784
        const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
785
        const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
786
        PrimReserve(idx_count, vtx_count);
787
788
        // Temporary buffer
789
        // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
790
        _Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
791
        ImVec2* temp_normals = _Data->TempBuffer.Data;
792
        ImVec2* temp_points = temp_normals + points_count;
793
794
        // Calculate normals (tangents) for each line segment
795
        for (int i1 = 0; i1 < count; i1++)
796
        {
797
            const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
798
            float dx = points[i2].x - points[i1].x;
799
            float dy = points[i2].y - points[i1].y;
800
            IM_NORMALIZE2F_OVER_ZERO(dx, dy);
801
            temp_normals[i1].x = dy;
802
            temp_normals[i1].y = -dx;
803
        }
804
        if (!closed)
805
            temp_normals[points_count - 1] = temp_normals[points_count - 2];
806
807
        // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
808
        if (use_texture || !thick_line)
809
        {
810
            // [PATH 1] Texture-based lines (thick or non-thick)
811
            // [PATH 2] Non texture-based lines (non-thick)
812
813
            // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
814
            // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
815
            //   (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
816
            // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
817
            //   allow scaling geometry while preserving one-screen-pixel AA fringe).
818
            const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
819
820
            // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
821
            if (!closed)
822
            {
823
                temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
824
                temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
825
                temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
826
                temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
827
            }
828
829
            // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
830
            // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
831
            // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
832
            unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
833
            for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
834
            {
835
                const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
836
                const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
837
838
                // Average normals
839
                float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
840
                float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
841
                IM_FIXNORMAL2F(dm_x, dm_y);
842
                dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
843
                dm_y *= half_draw_size;
844
845
                // Add temporary vertexes for the outer edges
846
                ImVec2* out_vtx = &temp_points[i2 * 2];
847
                out_vtx[0].x = points[i2].x + dm_x;
848
                out_vtx[0].y = points[i2].y + dm_y;
849
                out_vtx[1].x = points[i2].x - dm_x;
850
                out_vtx[1].y = points[i2].y - dm_y;
851
852
                if (use_texture)
853
                {
854
                    // Add indices for two triangles
855
                    _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
856
                    _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
857
                    _IdxWritePtr += 6;
858
                }
859
                else
860
                {
861
                    // Add indexes for four triangles
862
                    _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
863
                    _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
864
                    _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
865
                    _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
866
                    _IdxWritePtr += 12;
867
                }
868
869
                idx1 = idx2;
870
            }
871
872
            // Add vertexes for each point on the line
873
            if (use_texture)
874
            {
875
                // If we're using textures we only need to emit the left/right edge vertices
876
                ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
877
                /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
878
                {
879
                    const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
880
                    tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
881
                    tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
882
                    tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
883
                    tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
884
                }*/
885
                ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
886
                ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
887
                for (int i = 0; i < points_count; i++)
888
                {
889
                    _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
890
                    _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
891
                    _VtxWritePtr += 2;
892
                }
893
            }
894
            else
895
            {
896
                // If we're not using a texture, we need the center vertex as well
897
                for (int i = 0; i < points_count; i++)
898
                {
899
                    _VtxWritePtr[0].pos = points[i];              _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;       // Center of line
900
                    _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
901
                    _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
902
                    _VtxWritePtr += 3;
903
                }
904
            }
905
        }
906
        else
907
        {
908
            // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
909
            const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
910
911
            // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
912
            if (!closed)
913
            {
914
                const int points_last = points_count - 1;
915
                temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
916
                temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
917
                temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
918
                temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
919
                temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
920
                temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
921
                temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
922
                temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
923
            }
924
925
            // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
926
            // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
927
            // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
928
            unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
929
            for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
930
            {
931
                const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
932
                const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
933
934
                // Average normals
935
                float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
936
                float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
937
                IM_FIXNORMAL2F(dm_x, dm_y);
938
                float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
939
                float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
940
                float dm_in_x = dm_x * half_inner_thickness;
941
                float dm_in_y = dm_y * half_inner_thickness;
942
943
                // Add temporary vertices
944
                ImVec2* out_vtx = &temp_points[i2 * 4];
945
                out_vtx[0].x = points[i2].x + dm_out_x;
946
                out_vtx[0].y = points[i2].y + dm_out_y;
947
                out_vtx[1].x = points[i2].x + dm_in_x;
948
                out_vtx[1].y = points[i2].y + dm_in_y;
949
                out_vtx[2].x = points[i2].x - dm_in_x;
950
                out_vtx[2].y = points[i2].y - dm_in_y;
951
                out_vtx[3].x = points[i2].x - dm_out_x;
952
                out_vtx[3].y = points[i2].y - dm_out_y;
953
954
                // Add indexes
955
                _IdxWritePtr[0]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1 + 2);
956
                _IdxWritePtr[3]  = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2 + 1);
957
                _IdxWritePtr[6]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1 + 0);
958
                _IdxWritePtr[9]  = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
959
                _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
960
                _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
961
                _IdxWritePtr += 18;
962
963
                idx1 = idx2;
964
            }
965
966
            // Add vertices
967
            for (int i = 0; i < points_count; i++)
968
            {
969
                _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
970
                _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
971
                _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
972
                _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
973
                _VtxWritePtr += 4;
974
            }
975
        }
976
        _VtxCurrentIdx += (ImDrawIdx)vtx_count;
977
    }
978
    else
979
    {
980
        // [PATH 4] Non texture-based, Non anti-aliased lines
981
        const int idx_count = count * 6;
982
        const int vtx_count = count * 4;    // FIXME-OPT: Not sharing edges
983
        PrimReserve(idx_count, vtx_count);
984
985
        for (int i1 = 0; i1 < count; i1++)
986
        {
987
            const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
988
            const ImVec2& p1 = points[i1];
989
            const ImVec2& p2 = points[i2];
990
991
            float dx = p2.x - p1.x;
992
            float dy = p2.y - p1.y;
993
            IM_NORMALIZE2F_OVER_ZERO(dx, dy);
994
            dx *= (thickness * 0.5f);
995
            dy *= (thickness * 0.5f);
996
997
            _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
998
            _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
999
            _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
1000
            _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
1001
            _VtxWritePtr += 4;
1002
1003
            _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
1004
            _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
1005
            _IdxWritePtr += 6;
1006
            _VtxCurrentIdx += 4;
1007
        }
1008
    }
1009
}
1010
1011
// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
1012
// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
1013
void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
1014
{
1015
    if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
1016
        return;
1017
1018
    const ImVec2 uv = _Data->TexUvWhitePixel;
1019
1020
    if (Flags & ImDrawListFlags_AntiAliasedFill)
1021
    {
1022
        // Anti-aliased Fill
1023
        const float AA_SIZE = _FringeScale;
1024
        const ImU32 col_trans = col & ~IM_COL32_A_MASK;
1025
        const int idx_count = (points_count - 2)*3 + points_count * 6;
1026
        const int vtx_count = (points_count * 2);
1027
        PrimReserve(idx_count, vtx_count);
1028
1029
        // Add indexes for fill
1030
        unsigned int vtx_inner_idx = _VtxCurrentIdx;
1031
        unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
1032
        for (int i = 2; i < points_count; i++)
1033
        {
1034
            _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
1035
            _IdxWritePtr += 3;
1036
        }
1037
1038
        // Compute normals
1039
        _Data->TempBuffer.reserve_discard(points_count);
1040
        ImVec2* temp_normals = _Data->TempBuffer.Data;
1041
        for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1042
        {
1043
            const ImVec2& p0 = points[i0];
1044
            const ImVec2& p1 = points[i1];
1045
            float dx = p1.x - p0.x;
1046
            float dy = p1.y - p0.y;
1047
            IM_NORMALIZE2F_OVER_ZERO(dx, dy);
1048
            temp_normals[i0].x = dy;
1049
            temp_normals[i0].y = -dx;
1050
        }
1051
1052
        for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1053
        {
1054
            // Average normals
1055
            const ImVec2& n0 = temp_normals[i0];
1056
            const ImVec2& n1 = temp_normals[i1];
1057
            float dm_x = (n0.x + n1.x) * 0.5f;
1058
            float dm_y = (n0.y + n1.y) * 0.5f;
1059
            IM_FIXNORMAL2F(dm_x, dm_y);
1060
            dm_x *= AA_SIZE * 0.5f;
1061
            dm_y *= AA_SIZE * 0.5f;
1062
1063
            // Add vertices
1064
            _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
1065
            _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
1066
            _VtxWritePtr += 2;
1067
1068
            // Add indexes for fringes
1069
            _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
1070
            _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
1071
            _IdxWritePtr += 6;
1072
        }
1073
        _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1074
    }
1075
    else
1076
    {
1077
        // Non Anti-aliased Fill
1078
        const int idx_count = (points_count - 2)*3;
1079
        const int vtx_count = points_count;
1080
        PrimReserve(idx_count, vtx_count);
1081
        for (int i = 0; i < vtx_count; i++)
1082
        {
1083
            _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
1084
            _VtxWritePtr++;
1085
        }
1086
        for (int i = 2; i < points_count; i++)
1087
        {
1088
            _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
1089
            _IdxWritePtr += 3;
1090
        }
1091
        _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1092
    }
1093
}
1094
1095
void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
1096
{
1097
    if (radius < 0.5f)
1098
    {
1099
        _Path.push_back(center);
1100
        return;
1101
    }
1102
1103
    // Calculate arc auto segment step size
1104
    if (a_step <= 0)
1105
        a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
1106
1107
    // Make sure we never do steps larger than one quarter of the circle
1108
    a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
1109
1110
    const int sample_range = ImAbs(a_max_sample - a_min_sample);
1111
    const int a_next_step = a_step;
1112
1113
    int samples = sample_range + 1;
1114
    bool extra_max_sample = false;
1115
    if (a_step > 1)
1116
    {
1117
        samples            = sample_range / a_step + 1;
1118
        const int overstep = sample_range % a_step;
1119
1120
        if (overstep > 0)
1121
        {
1122
            extra_max_sample = true;
1123
            samples++;
1124
1125
            // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
1126
            // distribute first step range evenly between them by reducing first step size.
1127
            if (sample_range > 0)
1128
                a_step -= (a_step - overstep) / 2;
1129
        }
1130
    }
1131
1132
    _Path.resize(_Path.Size + samples);
1133
    ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
1134
1135
    int sample_index = a_min_sample;
1136
    if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1137
    {
1138
        sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1139
        if (sample_index < 0)
1140
            sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1141
    }
1142
1143
    if (a_max_sample >= a_min_sample)
1144
    {
1145
        for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
1146
        {
1147
            // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1148
            if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1149
                sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1150
1151
            const ImVec2 s = _Data->ArcFastVtx[sample_index];
1152
            out_ptr->x = center.x + s.x * radius;
1153
            out_ptr->y = center.y + s.y * radius;
1154
            out_ptr++;
1155
        }
1156
    }
1157
    else
1158
    {
1159
        for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
1160
        {
1161
            // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1162
            if (sample_index < 0)
1163
                sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1164
1165
            const ImVec2 s = _Data->ArcFastVtx[sample_index];
1166
            out_ptr->x = center.x + s.x * radius;
1167
            out_ptr->y = center.y + s.y * radius;
1168
            out_ptr++;
1169
        }
1170
    }
1171
1172
    if (extra_max_sample)
1173
    {
1174
        int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1175
        if (normalized_max_sample < 0)
1176
            normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1177
1178
        const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
1179
        out_ptr->x = center.x + s.x * radius;
1180
        out_ptr->y = center.y + s.y * radius;
1181
        out_ptr++;
1182
    }
1183
1184
    IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
1185
}
1186
1187
void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1188
{
1189
    if (radius < 0.5f)
1190
    {
1191
        _Path.push_back(center);
1192
        return;
1193
    }
1194
1195
    // Note that we are adding a point at both a_min and a_max.
1196
    // If you are trying to draw a full closed circle you don't want the overlapping points!
1197
    _Path.reserve(_Path.Size + (num_segments + 1));
1198
    for (int i = 0; i <= num_segments; i++)
1199
    {
1200
        const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1201
        _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1202
    }
1203
}
1204
1205
// 0: East, 3: South, 6: West, 9: North, 12: East
1206
void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1207
{
1208
    if (radius < 0.5f)
1209
    {
1210
        _Path.push_back(center);
1211
        return;
1212
    }
1213
    _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
1214
}
1215
1216
void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1217
{
1218
    if (radius < 0.5f)
1219
    {
1220
        _Path.push_back(center);
1221
        return;
1222
    }
1223
1224
    if (num_segments > 0)
1225
    {
1226
        _PathArcToN(center, radius, a_min, a_max, num_segments);
1227
        return;
1228
    }
1229
1230
    // Automatic segment count
1231
    if (radius <= _Data->ArcFastRadiusCutoff)
1232
    {
1233
        const bool a_is_reverse = a_max < a_min;
1234
1235
        // We are going to use precomputed values for mid samples.
1236
        // Determine first and last sample in lookup table that belong to the arc.
1237
        const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
1238
        const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
1239
1240
        const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
1241
        const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
1242
        const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
1243
1244
        const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1245
        const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1246
        const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
1247
        const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
1248
1249
        _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
1250
        if (a_emit_start)
1251
            _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
1252
        if (a_mid_samples > 0)
1253
            _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
1254
        if (a_emit_end)
1255
            _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
1256
    }
1257
    else
1258
    {
1259
        const float arc_length = ImAbs(a_max - a_min);
1260
        const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
1261
        const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
1262
        _PathArcToN(center, radius, a_min, a_max, arc_segment_count);
1263
    }
1264
}
1265
1266
void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
1267
{
1268
    if (num_segments <= 0)
1269
        num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1270
1271
    _Path.reserve(_Path.Size + (num_segments + 1));
1272
1273
    const float cos_rot = ImCos(rot);
1274
    const float sin_rot = ImSin(rot);
1275
    for (int i = 0; i <= num_segments; i++)
1276
    {
1277
        const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1278
        ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
1279
        const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
1280
        point.x = rel.x + center.x;
1281
        point.y = rel.y + center.y;
1282
        _Path.push_back(point);
1283
    }
1284
}
1285
1286
ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1287
{
1288
    float u = 1.0f - t;
1289
    float w1 = u * u * u;
1290
    float w2 = 3 * u * u * t;
1291
    float w3 = 3 * u * t * t;
1292
    float w4 = t * t * t;
1293
    return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
1294
}
1295
1296
ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
1297
{
1298
    float u = 1.0f - t;
1299
    float w1 = u * u;
1300
    float w2 = 2 * u * t;
1301
    float w3 = t * t;
1302
    return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
1303
}
1304
1305
// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
1306
static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1307
{
1308
    float dx = x4 - x1;
1309
    float dy = y4 - y1;
1310
    float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
1311
    float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
1312
    d2 = (d2 >= 0) ? d2 : -d2;
1313
    d3 = (d3 >= 0) ? d3 : -d3;
1314
    if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1315
    {
1316
        path->push_back(ImVec2(x4, y4));
1317
    }
1318
    else if (level < 10)
1319
    {
1320
        float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1321
        float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1322
        float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
1323
        float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1324
        float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
1325
        float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
1326
        PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
1327
        PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
1328
    }
1329
}
1330
1331
static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
1332
{
1333
    float dx = x3 - x1, dy = y3 - y1;
1334
    float det = (x2 - x3) * dy - (y2 - y3) * dx;
1335
    if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
1336
    {
1337
        path->push_back(ImVec2(x3, y3));
1338
    }
1339
    else if (level < 10)
1340
    {
1341
        float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1342
        float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1343
        float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1344
        PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
1345
        PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
1346
    }
1347
}
1348
1349
void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1350
{
1351
    ImVec2 p1 = _Path.back();
1352
    if (num_segments == 0)
1353
    {
1354
        IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1355
        PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
1356
    }
1357
    else
1358
    {
1359
        float t_step = 1.0f / (float)num_segments;
1360
        for (int i_step = 1; i_step <= num_segments; i_step++)
1361
            _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
1362
    }
1363
}
1364
1365
void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
1366
{
1367
    ImVec2 p1 = _Path.back();
1368
    if (num_segments == 0)
1369
    {
1370
        IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1371
        PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
1372
    }
1373
    else
1374
    {
1375
        float t_step = 1.0f / (float)num_segments;
1376
        for (int i_step = 1; i_step <= num_segments; i_step++)
1377
            _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
1378
    }
1379
}
1380
1381
static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
1382
{
1383
    /*
1384
    IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
1385
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1386
    // Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
1387
    // - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
1388
    if (flags == ~0)                    { return ImDrawFlags_RoundCornersAll; }
1389
    // - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
1390
    if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
1391
    // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
1392
#endif
1393
    */
1394
    // If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
1395
    // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
1396
    // See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
1397
    IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
1398
1399
    if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
1400
        flags |= ImDrawFlags_RoundCornersAll;
1401
1402
    return flags;
1403
}
1404
1405
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
1406
{
1407
    if (rounding >= 0.5f)
1408
    {
1409
        flags = FixRectCornerFlags(flags);
1410
        rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
1411
        rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
1412
    }
1413
    if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1414
    {
1415
        PathLineTo(a);
1416
        PathLineTo(ImVec2(b.x, a.y));
1417
        PathLineTo(b);
1418
        PathLineTo(ImVec2(a.x, b.y));
1419
    }
1420
    else
1421
    {
1422
        const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft)     ? rounding : 0.0f;
1423
        const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight)    ? rounding : 0.0f;
1424
        const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
1425
        const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft)  ? rounding : 0.0f;
1426
        PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1427
        PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1428
        PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1429
        PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1430
    }
1431
}
1432
1433
void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1434
{
1435
    if ((col & IM_COL32_A_MASK) == 0)
1436
        return;
1437
    PathLineTo(p1 + ImVec2(0.5f, 0.5f));
1438
    PathLineTo(p2 + ImVec2(0.5f, 0.5f));
1439
    PathStroke(col, 0, thickness);
1440
}
1441
1442
// p_min = upper-left, p_max = lower-right
1443
// Note we don't render 1 pixels sized rectangles properly.
1444
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
1445
{
1446
    if ((col & IM_COL32_A_MASK) == 0)
1447
        return;
1448
    if (Flags & ImDrawListFlags_AntiAliasedLines)
1449
        PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
1450
    else
1451
        PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
1452
    PathStroke(col, ImDrawFlags_Closed, thickness);
1453
}
1454
1455
void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
1456
{
1457
    if ((col & IM_COL32_A_MASK) == 0)
1458
        return;
1459
    if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1460
    {
1461
        PrimReserve(6, 4);
1462
        PrimRect(p_min, p_max, col);
1463
    }
1464
    else
1465
    {
1466
        PathRect(p_min, p_max, rounding, flags);
1467
        PathFillConvex(col);
1468
    }
1469
}
1470
1471
// p_min = upper-left, p_max = lower-right
1472
void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1473
{
1474
    if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1475
        return;
1476
1477
    const ImVec2 uv = _Data->TexUvWhitePixel;
1478
    PrimReserve(6, 4);
1479
    PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
1480
    PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
1481
    PrimWriteVtx(p_min, uv, col_upr_left);
1482
    PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1483
    PrimWriteVtx(p_max, uv, col_bot_right);
1484
    PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1485
}
1486
1487
void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1488
{
1489
    if ((col & IM_COL32_A_MASK) == 0)
1490
        return;
1491
1492
    PathLineTo(p1);
1493
    PathLineTo(p2);
1494
    PathLineTo(p3);
1495
    PathLineTo(p4);
1496
    PathStroke(col, ImDrawFlags_Closed, thickness);
1497
}
1498
1499
void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1500
{
1501
    if ((col & IM_COL32_A_MASK) == 0)
1502
        return;
1503
1504
    PathLineTo(p1);
1505
    PathLineTo(p2);
1506
    PathLineTo(p3);
1507
    PathLineTo(p4);
1508
    PathFillConvex(col);
1509
}
1510
1511
void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1512
{
1513
    if ((col & IM_COL32_A_MASK) == 0)
1514
        return;
1515
1516
    PathLineTo(p1);
1517
    PathLineTo(p2);
1518
    PathLineTo(p3);
1519
    PathStroke(col, ImDrawFlags_Closed, thickness);
1520
}
1521
1522
void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1523
{
1524
    if ((col & IM_COL32_A_MASK) == 0)
1525
        return;
1526
1527
    PathLineTo(p1);
1528
    PathLineTo(p2);
1529
    PathLineTo(p3);
1530
    PathFillConvex(col);
1531
}
1532
1533
void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1534
{
1535
    if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1536
        return;
1537
1538
    if (num_segments <= 0)
1539
    {
1540
        // Use arc with automatic segment count
1541
        _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1542
        _Path.Size--;
1543
    }
1544
    else
1545
    {
1546
        // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1547
        num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1548
1549
        // Because we are filling a closed shape we remove 1 from the count of segments/points
1550
        const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1551
        PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1552
    }
1553
1554
    PathStroke(col, ImDrawFlags_Closed, thickness);
1555
}
1556
1557
void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1558
{
1559
    if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1560
        return;
1561
1562
    if (num_segments <= 0)
1563
    {
1564
        // Use arc with automatic segment count
1565
        _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1566
        _Path.Size--;
1567
    }
1568
    else
1569
    {
1570
        // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1571
        num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1572
1573
        // Because we are filling a closed shape we remove 1 from the count of segments/points
1574
        const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1575
        PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1576
    }
1577
1578
    PathFillConvex(col);
1579
}
1580
1581
// Guaranteed to honor 'num_segments'
1582
void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1583
{
1584
    if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1585
        return;
1586
1587
    // Because we are filling a closed shape we remove 1 from the count of segments/points
1588
    const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1589
    PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1590
    PathStroke(col, ImDrawFlags_Closed, thickness);
1591
}
1592
1593
// Guaranteed to honor 'num_segments'
1594
void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1595
{
1596
    if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1597
        return;
1598
1599
    // Because we are filling a closed shape we remove 1 from the count of segments/points
1600
    const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1601
    PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1602
    PathFillConvex(col);
1603
}
1604
1605
// Ellipse
1606
void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
1607
{
1608
    if ((col & IM_COL32_A_MASK) == 0)
1609
        return;
1610
1611
    if (num_segments <= 0)
1612
        num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1613
1614
    // Because we are filling a closed shape we remove 1 from the count of segments/points
1615
    const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1616
    PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
1617
    PathStroke(col, true, thickness);
1618
}
1619
1620
void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
1621
{
1622
    if ((col & IM_COL32_A_MASK) == 0)
1623
        return;
1624
1625
    if (num_segments <= 0)
1626
        num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1627
1628
    // Because we are filling a closed shape we remove 1 from the count of segments/points
1629
    const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1630
    PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
1631
    PathFillConvex(col);
1632
}
1633
1634
// Cubic Bezier takes 4 controls points
1635
void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1636
{
1637
    if ((col & IM_COL32_A_MASK) == 0)
1638
        return;
1639
1640
    PathLineTo(p1);
1641
    PathBezierCubicCurveTo(p2, p3, p4, num_segments);
1642
    PathStroke(col, 0, thickness);
1643
}
1644
1645
// Quadratic Bezier takes 3 controls points
1646
void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
1647
{
1648
    if ((col & IM_COL32_A_MASK) == 0)
1649
        return;
1650
1651
    PathLineTo(p1);
1652
    PathBezierQuadraticCurveTo(p2, p3, num_segments);
1653
    PathStroke(col, 0, thickness);
1654
}
1655
1656
void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1657
{
1658
    if ((col & IM_COL32_A_MASK) == 0)
1659
        return;
1660
1661
    // Accept null ranges
1662
    if (text_begin == text_end || text_begin[0] == 0)
1663
        return;
1664
    if (text_end == NULL)
1665
        text_end = text_begin + strlen(text_begin);
1666
1667
    // Pull default font/size from the shared ImDrawListSharedData instance
1668
    if (font == NULL)
1669
        font = _Data->Font;
1670
    if (font_size == 0.0f)
1671
        font_size = _Data->FontSize;
1672
1673
    IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId);  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1674
1675
    ImVec4 clip_rect = _CmdHeader.ClipRect;
1676
    if (cpu_fine_clip_rect)
1677
    {
1678
        clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1679
        clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1680
        clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1681
        clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1682
    }
1683
    font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1684
}
1685
1686
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1687
{
1688
    AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1689
}
1690
1691
void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1692
{
1693
    if ((col & IM_COL32_A_MASK) == 0)
1694
        return;
1695
1696
    const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1697
    if (push_texture_id)
1698
        PushTextureID(user_texture_id);
1699
1700
    PrimReserve(6, 4);
1701
    PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1702
1703
    if (push_texture_id)
1704
        PopTextureID();
1705
}
1706
1707
void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1708
{
1709
    if ((col & IM_COL32_A_MASK) == 0)
1710
        return;
1711
1712
    const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1713
    if (push_texture_id)
1714
        PushTextureID(user_texture_id);
1715
1716
    PrimReserve(6, 4);
1717
    PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1718
1719
    if (push_texture_id)
1720
        PopTextureID();
1721
}
1722
1723
void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
1724
{
1725
    if ((col & IM_COL32_A_MASK) == 0)
1726
        return;
1727
1728
    flags = FixRectCornerFlags(flags);
1729
    if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1730
    {
1731
        AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1732
        return;
1733
    }
1734
1735
    const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1736
    if (push_texture_id)
1737
        PushTextureID(user_texture_id);
1738
1739
    int vert_start_idx = VtxBuffer.Size;
1740
    PathRect(p_min, p_max, rounding, flags);
1741
    PathFillConvex(col);
1742
    int vert_end_idx = VtxBuffer.Size;
1743
    ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1744
1745
    if (push_texture_id)
1746
        PopTextureID();
1747
}
1748
1749
//-----------------------------------------------------------------------------
1750
// [SECTION] ImTriangulator, ImDrawList concave polygon fill
1751
//-----------------------------------------------------------------------------
1752
// Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
1753
// Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
1754
// Provided as a convenience for user but not used by main library.
1755
//-----------------------------------------------------------------------------
1756
// - ImTriangulator [Internal]
1757
// - AddConcavePolyFilled()
1758
//-----------------------------------------------------------------------------
1759
1760
enum ImTriangulatorNodeType
1761
{
1762
    ImTriangulatorNodeType_Convex,
1763
    ImTriangulatorNodeType_Ear,
1764
    ImTriangulatorNodeType_Reflex
1765
};
1766
1767
struct ImTriangulatorNode
1768
{
1769
    ImTriangulatorNodeType  Type;
1770
    int                     Index;
1771
    ImVec2                  Pos;
1772
    ImTriangulatorNode*     Next;
1773
    ImTriangulatorNode*     Prev;
1774
1775
    void    Unlink()        { Next->Prev = Prev; Prev->Next = Next; }
1776
};
1777
1778
struct ImTriangulatorNodeSpan
1779
{
1780
    ImTriangulatorNode**    Data = NULL;
1781
    int                     Size = 0;
1782
1783
    void    push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
1784
    void    find_erase_unsorted(int idx)        { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
1785
};
1786
1787
struct ImTriangulator
1788
{
1789
    static int EstimateTriangleCount(int points_count)      { return (points_count < 3) ? 0 : points_count - 2; }
1790
    static int EstimateScratchBufferSize(int points_count)  { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
1791
1792
    void    Init(const ImVec2* points, int points_count, void* scratch_buffer);
1793
    void    GetNextTriangle(unsigned int out_triangle[3]);     // Return relative indexes for next triangle
1794
1795
    // Internal functions
1796
    void    BuildNodes(const ImVec2* points, int points_count);
1797
    void    BuildReflexes();
1798
    void    BuildEars();
1799
    void    FlipNodeList();
1800
    bool    IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
1801
    void    ReclassifyNode(ImTriangulatorNode* node);
1802
1803
    // Internal members
1804
    int                     _TrianglesLeft = 0;
1805
    ImTriangulatorNode*     _Nodes = NULL;
1806
    ImTriangulatorNodeSpan  _Ears;
1807
    ImTriangulatorNodeSpan  _Reflexes;
1808
};
1809
1810
// Distribute storage for nodes, ears and reflexes.
1811
// FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
1812
// (this would require first building reflexes to bail to convex if empty, without even building nodes)
1813
void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
1814
{
1815
    IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
1816
    _TrianglesLeft = EstimateTriangleCount(points_count);
1817
    _Nodes         = (ImTriangulatorNode*)scratch_buffer;                          // points_count x Node
1818
    _Ears.Data     = (ImTriangulatorNode**)(_Nodes + points_count);                // points_count x Node*
1819
    _Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
1820
    BuildNodes(points, points_count);
1821
    BuildReflexes();
1822
    BuildEars();
1823
}
1824
1825
void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
1826
{
1827
    for (int i = 0; i < points_count; i++)
1828
    {
1829
        _Nodes[i].Type = ImTriangulatorNodeType_Convex;
1830
        _Nodes[i].Index = i;
1831
        _Nodes[i].Pos = points[i];
1832
        _Nodes[i].Next = _Nodes + i + 1;
1833
        _Nodes[i].Prev = _Nodes + i - 1;
1834
    }
1835
    _Nodes[0].Prev = _Nodes + points_count - 1;
1836
    _Nodes[points_count - 1].Next = _Nodes;
1837
}
1838
1839
void ImTriangulator::BuildReflexes()
1840
{
1841
    ImTriangulatorNode* n1 = _Nodes;
1842
    for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1843
    {
1844
        if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1845
            continue;
1846
        n1->Type = ImTriangulatorNodeType_Reflex;
1847
        _Reflexes.push_back(n1);
1848
    }
1849
}
1850
1851
void ImTriangulator::BuildEars()
1852
{
1853
    ImTriangulatorNode* n1 = _Nodes;
1854
    for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1855
    {
1856
        if (n1->Type != ImTriangulatorNodeType_Convex)
1857
            continue;
1858
        if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1859
            continue;
1860
        n1->Type = ImTriangulatorNodeType_Ear;
1861
        _Ears.push_back(n1);
1862
    }
1863
}
1864
1865
void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
1866
{
1867
    if (_Ears.Size == 0)
1868
    {
1869
        FlipNodeList();
1870
1871
        ImTriangulatorNode* node = _Nodes;
1872
        for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
1873
            node->Type = ImTriangulatorNodeType_Convex;
1874
        _Reflexes.Size = 0;
1875
        BuildReflexes();
1876
        BuildEars();
1877
1878
        // If we still don't have ears, it means geometry is degenerated.
1879
        if (_Ears.Size == 0)
1880
        {
1881
            // Return first triangle available, mimicking the behavior of convex fill.
1882
            IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
1883
            _Ears.Data[0] = _Nodes;
1884
            _Ears.Size    = 1;
1885
        }
1886
    }
1887
1888
    ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size];
1889
    out_triangle[0] = ear->Prev->Index;
1890
    out_triangle[1] = ear->Index;
1891
    out_triangle[2] = ear->Next->Index;
1892
1893
    ear->Unlink();
1894
    if (ear == _Nodes)
1895
        _Nodes = ear->Next;
1896
1897
    ReclassifyNode(ear->Prev);
1898
    ReclassifyNode(ear->Next);
1899
    _TrianglesLeft--;
1900
}
1901
1902
void ImTriangulator::FlipNodeList()
1903
{
1904
    ImTriangulatorNode* prev = _Nodes;
1905
    ImTriangulatorNode* temp = _Nodes;
1906
    ImTriangulatorNode* current = _Nodes->Next;
1907
    prev->Next = prev;
1908
    prev->Prev = prev;
1909
    while (current != _Nodes)
1910
    {
1911
        temp = current->Next;
1912
1913
        current->Next = prev;
1914
        prev->Prev = current;
1915
        _Nodes->Next = current;
1916
        current->Prev = _Nodes;
1917
1918
        prev = current;
1919
        current = temp;
1920
    }
1921
    _Nodes = prev;
1922
}
1923
1924
// A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
1925
bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
1926
{
1927
    ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size;
1928
    for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
1929
    {
1930
        ImTriangulatorNode* reflex = *p;
1931
        if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
1932
            if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
1933
                return false;
1934
    }
1935
    return true;
1936
}
1937
1938
void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1)
1939
{
1940
    // Classify node
1941
    ImTriangulatorNodeType type;
1942
    const ImTriangulatorNode* n0 = n1->Prev;
1943
    const ImTriangulatorNode* n2 = n1->Next;
1944
    if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
1945
        type = ImTriangulatorNodeType_Reflex;
1946
    else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
1947
        type = ImTriangulatorNodeType_Ear;
1948
    else
1949
        type = ImTriangulatorNodeType_Convex;
1950
1951
    // Update lists when a type changes
1952
    if (type == n1->Type)
1953
        return;
1954
    if (n1->Type == ImTriangulatorNodeType_Reflex)
1955
        _Reflexes.find_erase_unsorted(n1->Index);
1956
    else if (n1->Type == ImTriangulatorNodeType_Ear)
1957
        _Ears.find_erase_unsorted(n1->Index);
1958
    if (type == ImTriangulatorNodeType_Reflex)
1959
        _Reflexes.push_back(n1);
1960
    else if (type == ImTriangulatorNodeType_Ear)
1961
        _Ears.push_back(n1);
1962
    n1->Type = type;
1963
}
1964
1965
// Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
1966
// (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
1967
// It is up to caller to ensure not making costly calls that will be outside of visible area.
1968
// As concave fill is noticeably more expensive than other primitives, be mindful of this...
1969
// Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
1970
void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
1971
{
1972
    if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
1973
        return;
1974
1975
    const ImVec2 uv = _Data->TexUvWhitePixel;
1976
    ImTriangulator triangulator;
1977
    unsigned int triangle[3];
1978
    if (Flags & ImDrawListFlags_AntiAliasedFill)
1979
    {
1980
        // Anti-aliased Fill
1981
        const float AA_SIZE = _FringeScale;
1982
        const ImU32 col_trans = col & ~IM_COL32_A_MASK;
1983
        const int idx_count = (points_count - 2) * 3 + points_count * 6;
1984
        const int vtx_count = (points_count * 2);
1985
        PrimReserve(idx_count, vtx_count);
1986
1987
        // Add indexes for fill
1988
        unsigned int vtx_inner_idx = _VtxCurrentIdx;
1989
        unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
1990
1991
        _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
1992
        triangulator.Init(points, points_count, _Data->TempBuffer.Data);
1993
        while (triangulator._TrianglesLeft > 0)
1994
        {
1995
            triangulator.GetNextTriangle(triangle);
1996
            _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
1997
            _IdxWritePtr += 3;
1998
        }
1999
2000
        // Compute normals
2001
        _Data->TempBuffer.reserve_discard(points_count);
2002
        ImVec2* temp_normals = _Data->TempBuffer.Data;
2003
        for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
2004
        {
2005
            const ImVec2& p0 = points[i0];
2006
            const ImVec2& p1 = points[i1];
2007
            float dx = p1.x - p0.x;
2008
            float dy = p1.y - p0.y;
2009
            IM_NORMALIZE2F_OVER_ZERO(dx, dy);
2010
            temp_normals[i0].x = dy;
2011
            temp_normals[i0].y = -dx;
2012
        }
2013
2014
        for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
2015
        {
2016
            // Average normals
2017
            const ImVec2& n0 = temp_normals[i0];
2018
            const ImVec2& n1 = temp_normals[i1];
2019
            float dm_x = (n0.x + n1.x) * 0.5f;
2020
            float dm_y = (n0.y + n1.y) * 0.5f;
2021
            IM_FIXNORMAL2F(dm_x, dm_y);
2022
            dm_x *= AA_SIZE * 0.5f;
2023
            dm_y *= AA_SIZE * 0.5f;
2024
2025
            // Add vertices
2026
            _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
2027
            _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
2028
            _VtxWritePtr += 2;
2029
2030
            // Add indexes for fringes
2031
            _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
2032
            _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
2033
            _IdxWritePtr += 6;
2034
        }
2035
        _VtxCurrentIdx += (ImDrawIdx)vtx_count;
2036
    }
2037
    else
2038
    {
2039
        // Non Anti-aliased Fill
2040
        const int idx_count = (points_count - 2) * 3;
2041
        const int vtx_count = points_count;
2042
        PrimReserve(idx_count, vtx_count);
2043
        for (int i = 0; i < vtx_count; i++)
2044
        {
2045
            _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
2046
            _VtxWritePtr++;
2047
        }
2048
        _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
2049
        triangulator.Init(points, points_count, _Data->TempBuffer.Data);
2050
        while (triangulator._TrianglesLeft > 0)
2051
        {
2052
            triangulator.GetNextTriangle(triangle);
2053
            _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
2054
            _IdxWritePtr += 3;
2055
        }
2056
        _VtxCurrentIdx += (ImDrawIdx)vtx_count;
2057
    }
2058
}
2059
2060
//-----------------------------------------------------------------------------
2061
// [SECTION] ImDrawListSplitter
2062
//-----------------------------------------------------------------------------
2063
// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
2064
//-----------------------------------------------------------------------------
2065
2066
void ImDrawListSplitter::ClearFreeMemory()
2067
{
2068
    for (int i = 0; i < _Channels.Size; i++)
2069
    {
2070
        if (i == _Current)
2071
            memset(&_Channels[i], 0, sizeof(_Channels[i]));  // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
2072
        _Channels[i]._CmdBuffer.clear();
2073
        _Channels[i]._IdxBuffer.clear();
2074
    }
2075
    _Current = 0;
2076
    _Count = 1;
2077
    _Channels.clear();
2078
}
2079
2080
void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
2081
{
2082
    IM_UNUSED(draw_list);
2083
    IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
2084
    int old_channels_count = _Channels.Size;
2085
    if (old_channels_count < channels_count)
2086
    {
2087
        _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
2088
        _Channels.resize(channels_count);
2089
    }
2090
    _Count = channels_count;
2091
2092
    // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
2093
    // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
2094
    // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
2095
    memset(&_Channels[0], 0, sizeof(ImDrawChannel));
2096
    for (int i = 1; i < channels_count; i++)
2097
    {
2098
        if (i >= old_channels_count)
2099
        {
2100
            IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
2101
        }
2102
        else
2103
        {
2104
            _Channels[i]._CmdBuffer.resize(0);
2105
            _Channels[i]._IdxBuffer.resize(0);
2106
        }
2107
    }
2108
}
2109
2110
void ImDrawListSplitter::Merge(ImDrawList* draw_list)
2111
{
2112
    // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
2113
    if (_Count <= 1)
2114
        return;
2115
2116
    SetCurrentChannel(draw_list, 0);
2117
    draw_list->_PopUnusedDrawCmd();
2118
2119
    // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
2120
    int new_cmd_buffer_count = 0;
2121
    int new_idx_buffer_count = 0;
2122
    ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
2123
    int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
2124
    for (int i = 1; i < _Count; i++)
2125
    {
2126
        ImDrawChannel& ch = _Channels[i];
2127
        if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
2128
            ch._CmdBuffer.pop_back();
2129
2130
        if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
2131
        {
2132
            // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
2133
            // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
2134
            ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
2135
            if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
2136
            {
2137
                // Merge previous channel last draw command with current channel first draw command if matching.
2138
                last_cmd->ElemCount += next_cmd->ElemCount;
2139
                idx_offset += next_cmd->ElemCount;
2140
                ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
2141
            }
2142
        }
2143
        if (ch._CmdBuffer.Size > 0)
2144
            last_cmd = &ch._CmdBuffer.back();
2145
        new_cmd_buffer_count += ch._CmdBuffer.Size;
2146
        new_idx_buffer_count += ch._IdxBuffer.Size;
2147
        for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
2148
        {
2149
            ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
2150
            idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
2151
        }
2152
    }
2153
    draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
2154
    draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
2155
2156
    // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
2157
    ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
2158
    ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
2159
    for (int i = 1; i < _Count; i++)
2160
    {
2161
        ImDrawChannel& ch = _Channels[i];
2162
        if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
2163
        if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
2164
    }
2165
    draw_list->_IdxWritePtr = idx_write;
2166
2167
    // Ensure there's always a non-callback draw command trailing the command-buffer
2168
    if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
2169
        draw_list->AddDrawCmd();
2170
2171
    // If current command is used with different settings we need to add a new command
2172
    ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2173
    if (curr_cmd->ElemCount == 0)
2174
        ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
2175
    else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2176
        draw_list->AddDrawCmd();
2177
2178
    _Count = 1;
2179
}
2180
2181
void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
2182
{
2183
    IM_ASSERT(idx >= 0 && idx < _Count);
2184
    if (_Current == idx)
2185
        return;
2186
2187
    // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
2188
    memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
2189
    memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
2190
    _Current = idx;
2191
    memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
2192
    memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
2193
    draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
2194
2195
    // If current command is used with different settings we need to add a new command
2196
    ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2197
    if (curr_cmd == NULL)
2198
        draw_list->AddDrawCmd();
2199
    else if (curr_cmd->ElemCount == 0)
2200
        ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
2201
    else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2202
        draw_list->AddDrawCmd();
2203
}
2204
2205
//-----------------------------------------------------------------------------
2206
// [SECTION] ImDrawData
2207
//-----------------------------------------------------------------------------
2208
2209
void ImDrawData::Clear()
2210
{
2211
    Valid = false;
2212
    CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
2213
    CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
2214
    DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
2215
    OwnerViewport = NULL;
2216
}
2217
2218
// Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
2219
// as long at it is expected that the result will be later merged into draw_data->CmdLists[].
2220
void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
2221
{
2222
    if (draw_list->CmdBuffer.Size == 0)
2223
        return;
2224
    if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
2225
        return;
2226
2227
    // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
2228
    // May trigger for you if you are using PrimXXX functions incorrectly.
2229
    IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
2230
    IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
2231
    if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
2232
        IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
2233
2234
    // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
2235
    // If this assert triggers because you are drawing lots of stuff manually:
2236
    // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
2237
    //   Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
2238
    // - If you want large meshes with more than 64K vertices, you can either:
2239
    //   (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
2240
    //       Most example backends already support this from 1.71. Pre-1.71 backends won't.
2241
    //       Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
2242
    //   (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
2243
    //       Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
2244
    //         glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
2245
    //       Your own engine or render API may use different parameters or function calls to specify index sizes.
2246
    //       2 and 4 bytes indices are generally supported by most graphics API.
2247
    // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
2248
    //   the 64K limit to split your draw commands in multiple draw lists.
2249
    if (sizeof(ImDrawIdx) == 2)
2250
        IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
2251
2252
    // Resolve callback data pointers
2253
    if (draw_list->_CallbacksDataBuf.Size > 0)
2254
        for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2255
            if (cmd.UserCallback != NULL && cmd.UserCallbackDataOffset != -1 && cmd.UserCallbackDataSize > 0)
2256
                cmd.UserCallbackData = draw_list->_CallbacksDataBuf.Data + cmd.UserCallbackDataOffset;
2257
2258
    // Add to output list + records state in ImDrawData
2259
    out_list->push_back(draw_list);
2260
    draw_data->CmdListsCount++;
2261
    draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
2262
    draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
2263
}
2264
2265
void ImDrawData::AddDrawList(ImDrawList* draw_list)
2266
{
2267
    IM_ASSERT(CmdLists.Size == CmdListsCount);
2268
    draw_list->_PopUnusedDrawCmd();
2269
    ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
2270
}
2271
2272
// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
2273
void ImDrawData::DeIndexAllBuffers()
2274
{
2275
    ImVector<ImDrawVert> new_vtx_buffer;
2276
    TotalVtxCount = TotalIdxCount = 0;
2277
    for (int i = 0; i < CmdListsCount; i++)
2278
    {
2279
        ImDrawList* cmd_list = CmdLists[i];
2280
        if (cmd_list->IdxBuffer.empty())
2281
            continue;
2282
        new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
2283
        for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
2284
            new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
2285
        cmd_list->VtxBuffer.swap(new_vtx_buffer);
2286
        cmd_list->IdxBuffer.resize(0);
2287
        TotalVtxCount += cmd_list->VtxBuffer.Size;
2288
    }
2289
}
2290
2291
// Helper to scale the ClipRect field of each ImDrawCmd.
2292
// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
2293
// or if there is a difference between your window resolution and framebuffer resolution.
2294
void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
2295
{
2296
    for (ImDrawList* draw_list : CmdLists)
2297
        for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2298
            cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
2299
}
2300
2301
//-----------------------------------------------------------------------------
2302
// [SECTION] Helpers ShadeVertsXXX functions
2303
//-----------------------------------------------------------------------------
2304
2305
// Generic linear color gradient, write to RGB fields, leave A untouched.
2306
void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
2307
{
2308
    ImVec2 gradient_extent = gradient_p1 - gradient_p0;
2309
    float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
2310
    ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2311
    ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2312
    const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
2313
    const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
2314
    const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
2315
    const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
2316
    const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
2317
    const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
2318
    for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
2319
    {
2320
        float d = ImDot(vert->pos - gradient_p0, gradient_extent);
2321
        float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
2322
        int r = (int)(col0_r + col_delta_r * t);
2323
        int g = (int)(col0_g + col_delta_g * t);
2324
        int b = (int)(col0_b + col_delta_b * t);
2325
        vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
2326
    }
2327
}
2328
2329
// Distribute UV over (a, b) rectangle
2330
void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
2331
{
2332
    const ImVec2 size = b - a;
2333
    const ImVec2 uv_size = uv_b - uv_a;
2334
    const ImVec2 scale = ImVec2(
2335
        size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
2336
        size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
2337
2338
    ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2339
    ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2340
    if (clamp)
2341
    {
2342
        const ImVec2 min = ImMin(uv_a, uv_b);
2343
        const ImVec2 max = ImMax(uv_a, uv_b);
2344
        for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2345
            vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
2346
    }
2347
    else
2348
    {
2349
        for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2350
            vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
2351
    }
2352
}
2353
2354
void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
2355
{
2356
    ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2357
    ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2358
    for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2359
        vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
2360
}
2361
2362
//-----------------------------------------------------------------------------
2363
// [SECTION] ImFontConfig
2364
//-----------------------------------------------------------------------------
2365
2366
ImFontConfig::ImFontConfig()
2367
{
2368
    memset(this, 0, sizeof(*this));
2369
    FontDataOwnedByAtlas = true;
2370
    OversampleH = 2;
2371
    OversampleV = 1;
2372
    GlyphMaxAdvanceX = FLT_MAX;
2373
    RasterizerMultiply = 1.0f;
2374
    RasterizerDensity = 1.0f;
2375
    EllipsisChar = (ImWchar)-1;
2376
}
2377
2378
//-----------------------------------------------------------------------------
2379
// [SECTION] ImFontAtlas
2380
//-----------------------------------------------------------------------------
2381
2382
// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
2383
// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
2384
// (This is used when io.MouseDrawCursor = true)
2385
const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
2386
const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
2387
static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
2388
{
2389
    "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          - XX       XX "
2390
    "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         -X..X     X..X"
2391
    "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         -X...X   X...X"
2392
    "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         - X...X X...X "
2393
    "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         -  X...X...X  "
2394
    "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       -   X.....X   "
2395
    "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    -    X...X    "
2396
    "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  -     X.X     "
2397
    "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X -    X...X    "
2398
    "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X-   X.....X   "
2399
    "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X-  X...X...X  "
2400
    "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X- X...X X...X "
2401
    "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X-X...X   X...X"
2402
    "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X-X..X     X..X"
2403
    "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X- XX       XX "
2404
    "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X--------------"
2405
    "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X -             "
2406
    "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X -             "
2407
    "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X -             "
2408
    "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  -             "
2409
    "      X..X  -       -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  -             "
2410
    "       XX   -       -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  -             "
2411
    "-------------       -    X    -           X           -X.....................X-           -------------------             "
2412
    "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                                           "
2413
    "                                                      -  X..X           X..X  -                                           "
2414
    "                                                      -   X.X           X.X   -                                           "
2415
    "                                                      -    XX           XX    -                                           "
2416
};
2417
2418
static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
2419
{
2420
    // Pos ........ Size ......... Offset ......
2421
    { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
2422
    { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
2423
    { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
2424
    { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
2425
    { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
2426
    { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
2427
    { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
2428
    { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
2429
    { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
2430
};
2431
2432
ImFontAtlas::ImFontAtlas()
2433
{
2434
    memset(this, 0, sizeof(*this));
2435
    TexGlyphPadding = 1;
2436
    PackIdMouseCursors = PackIdLines = -1;
2437
}
2438
2439
ImFontAtlas::~ImFontAtlas()
2440
{
2441
    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2442
    Clear();
2443
}
2444
2445
void    ImFontAtlas::ClearInputData()
2446
{
2447
    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2448
    for (ImFontConfig& font_cfg : ConfigData)
2449
        if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas)
2450
        {
2451
            IM_FREE(font_cfg.FontData);
2452
            font_cfg.FontData = NULL;
2453
        }
2454
2455
    // When clearing this we lose access to the font name and other information used to build the font.
2456
    for (ImFont* font : Fonts)
2457
        if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size)
2458
        {
2459
            font->ConfigData = NULL;
2460
            font->ConfigDataCount = 0;
2461
        }
2462
    ConfigData.clear();
2463
    CustomRects.clear();
2464
    PackIdMouseCursors = PackIdLines = -1;
2465
    // Important: we leave TexReady untouched
2466
}
2467
2468
void    ImFontAtlas::ClearTexData()
2469
{
2470
    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2471
    if (TexPixelsAlpha8)
2472
        IM_FREE(TexPixelsAlpha8);
2473
    if (TexPixelsRGBA32)
2474
        IM_FREE(TexPixelsRGBA32);
2475
    TexPixelsAlpha8 = NULL;
2476
    TexPixelsRGBA32 = NULL;
2477
    TexPixelsUseColors = false;
2478
    // Important: we leave TexReady untouched
2479
}
2480
2481
void    ImFontAtlas::ClearFonts()
2482
{
2483
    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2484
    Fonts.clear_delete();
2485
    TexReady = false;
2486
}
2487
2488
void    ImFontAtlas::Clear()
2489
{
2490
    ClearInputData();
2491
    ClearTexData();
2492
    ClearFonts();
2493
}
2494
2495
void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2496
{
2497
    // Build atlas on demand
2498
    if (TexPixelsAlpha8 == NULL)
2499
        Build();
2500
2501
    *out_pixels = TexPixelsAlpha8;
2502
    if (out_width) *out_width = TexWidth;
2503
    if (out_height) *out_height = TexHeight;
2504
    if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
2505
}
2506
2507
void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2508
{
2509
    // Convert to RGBA32 format on demand
2510
    // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
2511
    if (!TexPixelsRGBA32)
2512
    {
2513
        unsigned char* pixels = NULL;
2514
        GetTexDataAsAlpha8(&pixels, NULL, NULL);
2515
        if (pixels)
2516
        {
2517
            TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
2518
            const unsigned char* src = pixels;
2519
            unsigned int* dst = TexPixelsRGBA32;
2520
            for (int n = TexWidth * TexHeight; n > 0; n--)
2521
                *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
2522
        }
2523
    }
2524
2525
    *out_pixels = (unsigned char*)TexPixelsRGBA32;
2526
    if (out_width) *out_width = TexWidth;
2527
    if (out_height) *out_height = TexHeight;
2528
    if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
2529
}
2530
2531
ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
2532
{
2533
    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2534
    IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
2535
    IM_ASSERT(font_cfg->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
2536
    IM_ASSERT(font_cfg->OversampleH > 0 && font_cfg->OversampleV > 0 && "Is ImFontConfig struct correctly initialized?");
2537
2538
    // Create new font
2539
    if (!font_cfg->MergeMode)
2540
        Fonts.push_back(IM_NEW(ImFont));
2541
    else
2542
        IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
2543
2544
    ConfigData.push_back(*font_cfg);
2545
    ImFontConfig& new_font_cfg = ConfigData.back();
2546
    if (new_font_cfg.DstFont == NULL)
2547
        new_font_cfg.DstFont = Fonts.back();
2548
    if (!new_font_cfg.FontDataOwnedByAtlas)
2549
    {
2550
        new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
2551
        new_font_cfg.FontDataOwnedByAtlas = true;
2552
        memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
2553
    }
2554
2555
    if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
2556
        new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
2557
2558
    ImFontAtlasUpdateConfigDataPointers(this);
2559
2560
    // Invalidate texture
2561
    TexReady = false;
2562
    ClearTexData();
2563
    return new_font_cfg.DstFont;
2564
}
2565
2566
// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
2567
static unsigned int stb_decompress_length(const unsigned char* input);
2568
static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
2569
static const char*  GetDefaultCompressedFontDataTTFBase85();
2570
static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
2571
static void         Decode85(const unsigned char* src, unsigned char* dst)
2572
{
2573
    while (*src)
2574
    {
2575
        unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
2576
        dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
2577
        src += 5;
2578
        dst += 4;
2579
    }
2580
}
2581
2582
// Load embedded ProggyClean.ttf at size 13, disable oversampling
2583
ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
2584
{
2585
    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2586
    if (!font_cfg_template)
2587
    {
2588
        font_cfg.OversampleH = font_cfg.OversampleV = 1;
2589
        font_cfg.PixelSnapH = true;
2590
    }
2591
    if (font_cfg.SizePixels <= 0.0f)
2592
        font_cfg.SizePixels = 13.0f * 1.0f;
2593
    if (font_cfg.Name[0] == '\0')
2594
        ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
2595
    font_cfg.EllipsisChar = (ImWchar)0x0085;
2596
    font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f);  // Add +1 offset per 13 units
2597
2598
    const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
2599
    const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
2600
    ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
2601
    return font;
2602
}
2603
2604
ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2605
{
2606
    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2607
    size_t data_size = 0;
2608
    void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
2609
    if (!data)
2610
    {
2611
        IM_ASSERT_USER_ERROR(0, "Could not load font file!");
2612
        return NULL;
2613
    }
2614
    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2615
    if (font_cfg.Name[0] == '\0')
2616
    {
2617
        // Store a short copy of filename into into the font name for convenience
2618
        const char* p;
2619
        for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
2620
        ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
2621
    }
2622
    return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
2623
}
2624
2625
// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
2626
ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2627
{
2628
    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2629
    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2630
    IM_ASSERT(font_cfg.FontData == NULL);
2631
    IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
2632
    font_cfg.FontData = font_data;
2633
    font_cfg.FontDataSize = font_data_size;
2634
    font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
2635
    if (glyph_ranges)
2636
        font_cfg.GlyphRanges = glyph_ranges;
2637
    return AddFont(&font_cfg);
2638
}
2639
2640
ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2641
{
2642
    const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
2643
    unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
2644
    stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
2645
2646
    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2647
    IM_ASSERT(font_cfg.FontData == NULL);
2648
    font_cfg.FontDataOwnedByAtlas = true;
2649
    return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
2650
}
2651
2652
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
2653
{
2654
    int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
2655
    void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
2656
    Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
2657
    ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
2658
    IM_FREE(compressed_ttf);
2659
    return font;
2660
}
2661
2662
int ImFontAtlas::AddCustomRectRegular(int width, int height)
2663
{
2664
    IM_ASSERT(width > 0 && width <= 0xFFFF);
2665
    IM_ASSERT(height > 0 && height <= 0xFFFF);
2666
    ImFontAtlasCustomRect r;
2667
    r.Width = (unsigned short)width;
2668
    r.Height = (unsigned short)height;
2669
    CustomRects.push_back(r);
2670
    return CustomRects.Size - 1; // Return index
2671
}
2672
2673
int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
2674
{
2675
#ifdef IMGUI_USE_WCHAR32
2676
    IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
2677
#endif
2678
    IM_ASSERT(font != NULL);
2679
    IM_ASSERT(width > 0 && width <= 0xFFFF);
2680
    IM_ASSERT(height > 0 && height <= 0xFFFF);
2681
    ImFontAtlasCustomRect r;
2682
    r.Width = (unsigned short)width;
2683
    r.Height = (unsigned short)height;
2684
    r.GlyphID = id;
2685
    r.GlyphColored = 0; // Set to 1 manually to mark glyph as colored // FIXME: No official API for that (#8133)
2686
    r.GlyphAdvanceX = advance_x;
2687
    r.GlyphOffset = offset;
2688
    r.Font = font;
2689
    CustomRects.push_back(r);
2690
    return CustomRects.Size - 1; // Return index
2691
}
2692
2693
void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
2694
{
2695
    IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
2696
    IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
2697
    *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
2698
    *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
2699
}
2700
2701
bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
2702
{
2703
    if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
2704
        return false;
2705
    if (Flags & ImFontAtlasFlags_NoMouseCursors)
2706
        return false;
2707
2708
    IM_ASSERT(PackIdMouseCursors != -1);
2709
    ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
2710
    ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
2711
    ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
2712
    *out_size = size;
2713
    *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
2714
    out_uv_border[0] = (pos) * TexUvScale;
2715
    out_uv_border[1] = (pos + size) * TexUvScale;
2716
    pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2717
    out_uv_fill[0] = (pos) * TexUvScale;
2718
    out_uv_fill[1] = (pos + size) * TexUvScale;
2719
    return true;
2720
}
2721
2722
bool    ImFontAtlas::Build()
2723
{
2724
    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2725
2726
    // Default font is none are specified
2727
    if (ConfigData.Size == 0)
2728
        AddFontDefault();
2729
2730
    // Select builder
2731
    // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
2732
    //   may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
2733
    //   using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
2734
    //   and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
2735
    const ImFontBuilderIO* builder_io = FontBuilderIO;
2736
    if (builder_io == NULL)
2737
    {
2738
#ifdef IMGUI_ENABLE_FREETYPE
2739
        builder_io = ImGuiFreeType::GetBuilderForFreeType();
2740
#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
2741
        builder_io = ImFontAtlasGetBuilderForStbTruetype();
2742
#else
2743
        IM_ASSERT(0); // Invalid Build function
2744
#endif
2745
    }
2746
2747
    // Build
2748
    return builder_io->FontBuilder_Build(this);
2749
}
2750
2751
void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
2752
{
2753
    for (unsigned int i = 0; i < 256; i++)
2754
    {
2755
        unsigned int value = (unsigned int)(i * in_brighten_factor);
2756
        out_table[i] = value > 255 ? 255 : (value & 0xFF);
2757
    }
2758
}
2759
2760
void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
2761
{
2762
    IM_ASSERT_PARANOID(w <= stride);
2763
    unsigned char* data = pixels + x + y * stride;
2764
    for (int j = h; j > 0; j--, data += stride - w)
2765
        for (int i = w; i > 0; i--, data++)
2766
            *data = table[*data];
2767
}
2768
2769
#ifdef IMGUI_ENABLE_STB_TRUETYPE
2770
// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
2771
// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
2772
struct ImFontBuildSrcData
2773
{
2774
    stbtt_fontinfo      FontInfo;
2775
    stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
2776
    stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
2777
    stbtt_packedchar*   PackedChars;        // Output glyphs
2778
    const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
2779
    int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
2780
    int                 GlyphsHighest;      // Highest requested codepoint
2781
    int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
2782
    ImBitVector         GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
2783
    ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsSet)
2784
};
2785
2786
// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
2787
struct ImFontBuildDstData
2788
{
2789
    int                 SrcCount;           // Number of source fonts targeting this destination font.
2790
    int                 GlyphsHighest;
2791
    int                 GlyphsCount;
2792
    ImBitVector         GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
2793
};
2794
2795
static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
2796
{
2797
    IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
2798
    const ImU32* it_begin = in->Storage.begin();
2799
    const ImU32* it_end = in->Storage.end();
2800
    for (const ImU32* it = it_begin; it < it_end; it++)
2801
        if (ImU32 entries_32 = *it)
2802
            for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
2803
                if (entries_32 & ((ImU32)1 << bit_n))
2804
                    out->push_back((int)(((it - it_begin) << 5) + bit_n));
2805
}
2806
2807
static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
2808
{
2809
    IM_ASSERT(atlas->ConfigData.Size > 0);
2810
2811
    ImFontAtlasBuildInit(atlas);
2812
2813
    // Clear atlas
2814
    atlas->TexID = (ImTextureID)NULL;
2815
    atlas->TexWidth = atlas->TexHeight = 0;
2816
    atlas->TexUvScale = ImVec2(0.0f, 0.0f);
2817
    atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
2818
    atlas->ClearTexData();
2819
2820
    // Temporary storage for building
2821
    ImVector<ImFontBuildSrcData> src_tmp_array;
2822
    ImVector<ImFontBuildDstData> dst_tmp_array;
2823
    src_tmp_array.resize(atlas->ConfigData.Size);
2824
    dst_tmp_array.resize(atlas->Fonts.Size);
2825
    memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
2826
    memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
2827
2828
    // 1. Initialize font loading structure, check font data validity
2829
    for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
2830
    {
2831
        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2832
        ImFontConfig& cfg = atlas->ConfigData[src_i];
2833
        IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
2834
2835
        // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
2836
        src_tmp.DstIndex = -1;
2837
        for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
2838
            if (cfg.DstFont == atlas->Fonts[output_i])
2839
                src_tmp.DstIndex = output_i;
2840
        if (src_tmp.DstIndex == -1)
2841
        {
2842
            IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
2843
            return false;
2844
        }
2845
        // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
2846
        const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
2847
        IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
2848
        if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
2849
        {
2850
            IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
2851
            return false;
2852
        }
2853
2854
        // Measure highest codepoints
2855
        ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2856
        src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
2857
        for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2858
        {
2859
            // Check for valid range. This may also help detect *some* dangling pointers, because a common
2860
            // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent,
2861
            // or to forget to zero-terminate the glyph range array.
2862
            IM_ASSERT(src_range[0] <= src_range[1] && "Invalid range: is your glyph range array persistent? it is zero-terminated?");
2863
            src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
2864
        }
2865
        dst_tmp.SrcCount++;
2866
        dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
2867
    }
2868
2869
    // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
2870
    int total_glyphs_count = 0;
2871
    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2872
    {
2873
        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2874
        ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2875
        src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
2876
        if (dst_tmp.GlyphsSet.Storage.empty())
2877
            dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
2878
2879
        for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2880
            for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
2881
            {
2882
                if (dst_tmp.GlyphsSet.TestBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
2883
                    continue;
2884
                if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font?
2885
                    continue;
2886
2887
                // Add to avail set/counters
2888
                src_tmp.GlyphsCount++;
2889
                dst_tmp.GlyphsCount++;
2890
                src_tmp.GlyphsSet.SetBit(codepoint);
2891
                dst_tmp.GlyphsSet.SetBit(codepoint);
2892
                total_glyphs_count++;
2893
            }
2894
    }
2895
2896
    // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
2897
    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2898
    {
2899
        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2900
        src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
2901
        UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
2902
        src_tmp.GlyphsSet.Clear();
2903
        IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
2904
    }
2905
    for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
2906
        dst_tmp_array[dst_i].GlyphsSet.Clear();
2907
    dst_tmp_array.clear();
2908
2909
    // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
2910
    // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
2911
    ImVector<stbrp_rect> buf_rects;
2912
    ImVector<stbtt_packedchar> buf_packedchars;
2913
    buf_rects.resize(total_glyphs_count);
2914
    buf_packedchars.resize(total_glyphs_count);
2915
    memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
2916
    memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
2917
2918
    // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
2919
    int total_surface = 0;
2920
    int buf_rects_out_n = 0;
2921
    int buf_packedchars_out_n = 0;
2922
    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2923
    {
2924
        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2925
        if (src_tmp.GlyphsCount == 0)
2926
            continue;
2927
2928
        src_tmp.Rects = &buf_rects[buf_rects_out_n];
2929
        src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
2930
        buf_rects_out_n += src_tmp.GlyphsCount;
2931
        buf_packedchars_out_n += src_tmp.GlyphsCount;
2932
2933
        // Convert our ranges in the format stb_truetype wants
2934
        ImFontConfig& cfg = atlas->ConfigData[src_i];
2935
        src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
2936
        src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
2937
        src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
2938
        src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
2939
        src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
2940
        src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
2941
        src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
2942
2943
        // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
2944
        const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
2945
        const int padding = atlas->TexGlyphPadding;
2946
        for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
2947
        {
2948
            int x0, y0, x1, y1;
2949
            const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
2950
            IM_ASSERT(glyph_index_in_font != 0);
2951
            stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
2952
            src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
2953
            src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
2954
            total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
2955
        }
2956
    }
2957
2958
    // We need a width for the skyline algorithm, any width!
2959
    // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
2960
    // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
2961
    const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
2962
    atlas->TexHeight = 0;
2963
    if (atlas->TexDesiredWidth > 0)
2964
        atlas->TexWidth = atlas->TexDesiredWidth;
2965
    else
2966
        atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
2967
2968
    // 5. Start packing
2969
    // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
2970
    const int TEX_HEIGHT_MAX = 1024 * 32;
2971
    stbtt_pack_context spc = {};
2972
    stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
2973
    ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
2974
2975
    // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
2976
    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2977
    {
2978
        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2979
        if (src_tmp.GlyphsCount == 0)
2980
            continue;
2981
2982
        stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
2983
2984
        // Extend texture height and mark missing glyphs as non-packed so we won't render them.
2985
        // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
2986
        for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2987
            if (src_tmp.Rects[glyph_i].was_packed)
2988
                atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
2989
    }
2990
2991
    // 7. Allocate texture
2992
    atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
2993
    atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
2994
    atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
2995
    memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
2996
    spc.pixels = atlas->TexPixelsAlpha8;
2997
    spc.height = atlas->TexHeight;
2998
2999
    // 8. Render/rasterize font characters into the texture
3000
    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
3001
    {
3002
        ImFontConfig& cfg = atlas->ConfigData[src_i];
3003
        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
3004
        if (src_tmp.GlyphsCount == 0)
3005
            continue;
3006
3007
        stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
3008
3009
        // Apply multiply operator
3010
        if (cfg.RasterizerMultiply != 1.0f)
3011
        {
3012
            unsigned char multiply_table[256];
3013
            ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
3014
            stbrp_rect* r = &src_tmp.Rects[0];
3015
            for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
3016
                if (r->was_packed)
3017
                    ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
3018
        }
3019
        src_tmp.Rects = NULL;
3020
    }
3021
3022
    // End packing
3023
    stbtt_PackEnd(&spc);
3024
    buf_rects.clear();
3025
3026
    // 9. Setup ImFont and glyphs for runtime
3027
    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
3028
    {
3029
        // When merging fonts with MergeMode=true:
3030
        // - We can have multiple input fonts writing into a same destination font.
3031
        // - dst_font->ConfigData is != from cfg which is our source configuration.
3032
        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
3033
        ImFontConfig& cfg = atlas->ConfigData[src_i];
3034
        ImFont* dst_font = cfg.DstFont;
3035
3036
        const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
3037
        int unscaled_ascent, unscaled_descent, unscaled_line_gap;
3038
        stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
3039
3040
        const float ascent = ImCeil(unscaled_ascent * font_scale);
3041
        const float descent = ImFloor(unscaled_descent * font_scale);
3042
        ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
3043
        const float font_off_x = cfg.GlyphOffset.x;
3044
        const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
3045
3046
        const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity;
3047
3048
        for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
3049
        {
3050
            // Register glyph
3051
            const int codepoint = src_tmp.GlyphsList[glyph_i];
3052
            const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
3053
            stbtt_aligned_quad q;
3054
            float unused_x = 0.0f, unused_y = 0.0f;
3055
            stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
3056
            float x0 = q.x0 * inv_rasterization_scale + font_off_x;
3057
            float y0 = q.y0 * inv_rasterization_scale + font_off_y;
3058
            float x1 = q.x1 * inv_rasterization_scale + font_off_x;
3059
            float y1 = q.y1 * inv_rasterization_scale + font_off_y;
3060
            dst_font->AddGlyph(&cfg, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
3061
        }
3062
    }
3063
3064
    // Cleanup
3065
    src_tmp_array.clear_destruct();
3066
3067
    ImFontAtlasBuildFinish(atlas);
3068
    return true;
3069
}
3070
3071
const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
3072
{
3073
    static ImFontBuilderIO io;
3074
    io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
3075
    return &io;
3076
}
3077
3078
#endif // IMGUI_ENABLE_STB_TRUETYPE
3079
3080
void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas* atlas)
3081
{
3082
    for (ImFontConfig& font_cfg : atlas->ConfigData)
3083
    {
3084
        ImFont* font = font_cfg.DstFont;
3085
        if (!font_cfg.MergeMode)
3086
        {
3087
            font->ConfigData = &font_cfg;
3088
            font->ConfigDataCount = 0;
3089
        }
3090
        font->ConfigDataCount++;
3091
    }
3092
}
3093
3094
void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
3095
{
3096
    if (!font_config->MergeMode)
3097
    {
3098
        font->ClearOutputData();
3099
        font->FontSize = font_config->SizePixels;
3100
        IM_ASSERT(font->ConfigData == font_config);
3101
        font->ContainerAtlas = atlas;
3102
        font->Ascent = ascent;
3103
        font->Descent = descent;
3104
    }
3105
}
3106
3107
void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
3108
{
3109
    stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
3110
    IM_ASSERT(pack_context != NULL);
3111
3112
    ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
3113
    IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
3114
#ifdef __GNUC__
3115
    if (user_rects.Size < 1) { __builtin_unreachable(); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
3116
#endif
3117
3118
    ImVector<stbrp_rect> pack_rects;
3119
    pack_rects.resize(user_rects.Size);
3120
    memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
3121
    for (int i = 0; i < user_rects.Size; i++)
3122
    {
3123
        pack_rects[i].w = user_rects[i].Width;
3124
        pack_rects[i].h = user_rects[i].Height;
3125
    }
3126
    stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
3127
    for (int i = 0; i < pack_rects.Size; i++)
3128
        if (pack_rects[i].was_packed)
3129
        {
3130
            user_rects[i].X = (unsigned short)pack_rects[i].x;
3131
            user_rects[i].Y = (unsigned short)pack_rects[i].y;
3132
            IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
3133
            atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
3134
        }
3135
}
3136
3137
void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
3138
{
3139
    IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
3140
    IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
3141
    unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
3142
    for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
3143
        for (int off_x = 0; off_x < w; off_x++)
3144
            out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
3145
}
3146
3147
void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
3148
{
3149
    IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
3150
    IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
3151
    unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
3152
    for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
3153
        for (int off_x = 0; off_x < w; off_x++)
3154
            out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
3155
}
3156
3157
static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
3158
{
3159
    ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
3160
    IM_ASSERT(r->IsPacked());
3161
3162
    const int w = atlas->TexWidth;
3163
    if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
3164
    {
3165
        // Render/copy pixels
3166
        IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
3167
        const int x_for_white = r->X;
3168
        const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
3169
        if (atlas->TexPixelsAlpha8 != NULL)
3170
        {
3171
            ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
3172
            ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
3173
        }
3174
        else
3175
        {
3176
            ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
3177
            ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
3178
        }
3179
    }
3180
    else
3181
    {
3182
        // Render 4 white pixels
3183
        IM_ASSERT(r->Width == 2 && r->Height == 2);
3184
        const int offset = (int)r->X + (int)r->Y * w;
3185
        if (atlas->TexPixelsAlpha8 != NULL)
3186
        {
3187
            atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
3188
        }
3189
        else
3190
        {
3191
            atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
3192
        }
3193
    }
3194
    atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
3195
}
3196
3197
static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
3198
{
3199
    if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
3200
        return;
3201
3202
    // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
3203
    ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
3204
    IM_ASSERT(r->IsPacked());
3205
    for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
3206
    {
3207
        // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
3208
        unsigned int y = n;
3209
        unsigned int line_width = n;
3210
        unsigned int pad_left = (r->Width - line_width) / 2;
3211
        unsigned int pad_right = r->Width - (pad_left + line_width);
3212
3213
        // Write each slice
3214
        IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
3215
        if (atlas->TexPixelsAlpha8 != NULL)
3216
        {
3217
            unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
3218
            for (unsigned int i = 0; i < pad_left; i++)
3219
                *(write_ptr + i) = 0x00;
3220
3221
            for (unsigned int i = 0; i < line_width; i++)
3222
                *(write_ptr + pad_left + i) = 0xFF;
3223
3224
            for (unsigned int i = 0; i < pad_right; i++)
3225
                *(write_ptr + pad_left + line_width + i) = 0x00;
3226
        }
3227
        else
3228
        {
3229
            unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
3230
            for (unsigned int i = 0; i < pad_left; i++)
3231
                *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
3232
3233
            for (unsigned int i = 0; i < line_width; i++)
3234
                *(write_ptr + pad_left + i) = IM_COL32_WHITE;
3235
3236
            for (unsigned int i = 0; i < pad_right; i++)
3237
                *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
3238
        }
3239
3240
        // Calculate UVs for this line
3241
        ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
3242
        ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
3243
        float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
3244
        atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
3245
    }
3246
}
3247
3248
// Note: this is called / shared by both the stb_truetype and the FreeType builder
3249
void ImFontAtlasBuildInit(ImFontAtlas* atlas)
3250
{
3251
    // Round font size
3252
    // - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
3253
    // - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
3254
    // - We may support it better later and remove this rounding.
3255
    for (ImFontConfig& cfg : atlas->ConfigData)
3256
       cfg.SizePixels = ImTrunc(cfg.SizePixels);
3257
3258
    // Register texture region for mouse cursors or standard white pixels
3259
    if (atlas->PackIdMouseCursors < 0)
3260
    {
3261
        if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
3262
            atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
3263
        else
3264
            atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
3265
    }
3266
3267
    // Register texture region for thick lines
3268
    // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
3269
    if (atlas->PackIdLines < 0)
3270
    {
3271
        if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
3272
            atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
3273
    }
3274
}
3275
3276
// This is called/shared by both the stb_truetype and the FreeType builder.
3277
void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
3278
{
3279
    // Render into our custom data blocks
3280
    IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
3281
    ImFontAtlasBuildRenderDefaultTexData(atlas);
3282
    ImFontAtlasBuildRenderLinesTexData(atlas);
3283
3284
    // Register custom rectangle glyphs
3285
    for (int i = 0; i < atlas->CustomRects.Size; i++)
3286
    {
3287
        const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
3288
        if (r->Font == NULL || r->GlyphID == 0)
3289
            continue;
3290
3291
        // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
3292
        IM_ASSERT(r->Font->ContainerAtlas == atlas);
3293
        ImVec2 uv0, uv1;
3294
        atlas->CalcCustomRectUV(r, &uv0, &uv1);
3295
        r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
3296
        if (r->GlyphColored)
3297
            r->Font->Glyphs.back().Colored = 1;
3298
    }
3299
3300
    // Build all fonts lookup tables
3301
    for (ImFont* font : atlas->Fonts)
3302
        if (font->DirtyLookupTables)
3303
            font->BuildLookupTable();
3304
3305
    atlas->TexReady = true;
3306
}
3307
3308
// Retrieve list of range (2 int per range, values are inclusive)
3309
const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
3310
{
3311
    static const ImWchar ranges[] =
3312
    {
3313
        0x0020, 0x00FF, // Basic Latin + Latin Supplement
3314
        0,
3315
    };
3316
    return &ranges[0];
3317
}
3318
3319
const ImWchar*   ImFontAtlas::GetGlyphRangesGreek()
3320
{
3321
    static const ImWchar ranges[] =
3322
    {
3323
        0x0020, 0x00FF, // Basic Latin + Latin Supplement
3324
        0x0370, 0x03FF, // Greek and Coptic
3325
        0,
3326
    };
3327
    return &ranges[0];
3328
}
3329
3330
const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
3331
{
3332
    static const ImWchar ranges[] =
3333
    {
3334
        0x0020, 0x00FF, // Basic Latin + Latin Supplement
3335
        0x3131, 0x3163, // Korean alphabets
3336
        0xAC00, 0xD7A3, // Korean characters
3337
        0xFFFD, 0xFFFD, // Invalid
3338
        0,
3339
    };
3340
    return &ranges[0];
3341
}
3342
3343
const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull()
3344
{
3345
    static const ImWchar ranges[] =
3346
    {
3347
        0x0020, 0x00FF, // Basic Latin + Latin Supplement
3348
        0x2000, 0x206F, // General Punctuation
3349
        0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3350
        0x31F0, 0x31FF, // Katakana Phonetic Extensions
3351
        0xFF00, 0xFFEF, // Half-width characters
3352
        0xFFFD, 0xFFFD, // Invalid
3353
        0x4e00, 0x9FAF, // CJK Ideograms
3354
        0,
3355
    };
3356
    return &ranges[0];
3357
}
3358
3359
static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
3360
{
3361
    for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
3362
    {
3363
        out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
3364
        base_codepoint += accumulative_offsets[n];
3365
    }
3366
    out_ranges[0] = 0;
3367
}
3368
3369
//-------------------------------------------------------------------------
3370
// [SECTION] ImFontAtlas glyph ranges helpers
3371
//-------------------------------------------------------------------------
3372
3373
const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
3374
{
3375
    // Store 2500 regularly used characters for Simplified Chinese.
3376
    // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
3377
    // This table covers 97.97% of all characters used during the month in July, 1987.
3378
    // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
3379
    // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
3380
    static const short accumulative_offsets_from_0x4E00[] =
3381
    {
3382
        0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
3383
        1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
3384
        2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
3385
        1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
3386
        3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
3387
        1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
3388
        1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
3389
        2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
3390
        27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
3391
        3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
3392
        1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
3393
        176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
3394
        5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
3395
        1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
3396
        6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
3397
        2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
3398
        2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
3399
        2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
3400
        3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
3401
        3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
3402
        3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
3403
        1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
3404
        140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
3405
        5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
3406
        2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
3407
        4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
3408
        2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
3409
        4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
3410
        3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
3411
        3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
3412
        2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
3413
        5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
3414
        3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
3415
        1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
3416
        4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
3417
        4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
3418
        26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
3419
        3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
3420
        2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
3421
        10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
3422
    };
3423
    static ImWchar base_ranges[] = // not zero-terminated
3424
    {
3425
        0x0020, 0x00FF, // Basic Latin + Latin Supplement
3426
        0x2000, 0x206F, // General Punctuation
3427
        0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3428
        0x31F0, 0x31FF, // Katakana Phonetic Extensions
3429
        0xFF00, 0xFFEF, // Half-width characters
3430
        0xFFFD, 0xFFFD  // Invalid
3431
    };
3432
    static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
3433
    if (!full_ranges[0])
3434
    {
3435
        memcpy(full_ranges, base_ranges, sizeof(base_ranges));
3436
        UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
3437
    }
3438
    return &full_ranges[0];
3439
}
3440
3441
const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
3442
{
3443
    // 2999 ideograms code points for Japanese
3444
    // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
3445
    // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
3446
    // - Sourced from official information provided by the government agencies of Japan:
3447
    //   - List of Joyo Kanji by the Agency for Cultural Affairs
3448
    //     - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
3449
    //   - List of Jinmeiyo Kanji by the Ministry of Justice
3450
    //     - http://www.moj.go.jp/MINJI/minji86.html
3451
    //   - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
3452
    //     - https://creativecommons.org/licenses/by/4.0/legalcode
3453
    // - You can generate this code by the script at:
3454
    //   - https://github.com/vaiorabbit/everyday_use_kanji
3455
    // - References:
3456
    //   - List of Joyo Kanji
3457
    //     - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
3458
    //   - List of Jinmeiyo Kanji
3459
    //     - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
3460
    // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
3461
    // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
3462
    // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
3463
    static const short accumulative_offsets_from_0x4E00[] =
3464
    {
3465
        0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
3466
        1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
3467
        2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
3468
        2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
3469
        2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
3470
        1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
3471
        2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
3472
        13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
3473
        5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
3474
        2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
3475
        1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
3476
        7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
3477
        1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
3478
        6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
3479
        10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
3480
        2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
3481
        3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
3482
        6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
3483
        4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
3484
        4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
3485
        1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
3486
        12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
3487
        1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
3488
        22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
3489
        2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
3490
        18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
3491
        14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
3492
        1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
3493
        40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
3494
        12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
3495
        2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
3496
        1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
3497
        1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
3498
        3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
3499
        14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
3500
        12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
3501
        2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
3502
        1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
3503
        3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
3504
        2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
3505
        13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
3506
        18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
3507
        37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
3508
        5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
3509
        32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
3510
        1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
3511
        4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
3512
        3,2,1,1,1,1,2,1,1,
3513
    };
3514
    static ImWchar base_ranges[] = // not zero-terminated
3515
    {
3516
        0x0020, 0x00FF, // Basic Latin + Latin Supplement
3517
        0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3518
        0x31F0, 0x31FF, // Katakana Phonetic Extensions
3519
        0xFF00, 0xFFEF, // Half-width characters
3520
        0xFFFD, 0xFFFD  // Invalid
3521
    };
3522
    static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
3523
    if (!full_ranges[0])
3524
    {
3525
        memcpy(full_ranges, base_ranges, sizeof(base_ranges));
3526
        UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
3527
    }
3528
    return &full_ranges[0];
3529
}
3530
3531
const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
3532
{
3533
    static const ImWchar ranges[] =
3534
    {
3535
        0x0020, 0x00FF, // Basic Latin + Latin Supplement
3536
        0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
3537
        0x2DE0, 0x2DFF, // Cyrillic Extended-A
3538
        0xA640, 0xA69F, // Cyrillic Extended-B
3539
        0,
3540
    };
3541
    return &ranges[0];
3542
}
3543
3544
const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
3545
{
3546
    static const ImWchar ranges[] =
3547
    {
3548
        0x0020, 0x00FF, // Basic Latin
3549
        0x2010, 0x205E, // Punctuations
3550
        0x0E00, 0x0E7F, // Thai
3551
        0,
3552
    };
3553
    return &ranges[0];
3554
}
3555
3556
const ImWchar*  ImFontAtlas::GetGlyphRangesVietnamese()
3557
{
3558
    static const ImWchar ranges[] =
3559
    {
3560
        0x0020, 0x00FF, // Basic Latin
3561
        0x0102, 0x0103,
3562
        0x0110, 0x0111,
3563
        0x0128, 0x0129,
3564
        0x0168, 0x0169,
3565
        0x01A0, 0x01A1,
3566
        0x01AF, 0x01B0,
3567
        0x1EA0, 0x1EF9,
3568
        0,
3569
    };
3570
    return &ranges[0];
3571
}
3572
3573
//-----------------------------------------------------------------------------
3574
// [SECTION] ImFontGlyphRangesBuilder
3575
//-----------------------------------------------------------------------------
3576
3577
void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
3578
{
3579
    while (text_end ? (text < text_end) : *text)
3580
    {
3581
        unsigned int c = 0;
3582
        int c_len = ImTextCharFromUtf8(&c, text, text_end);
3583
        text += c_len;
3584
        if (c_len == 0)
3585
            break;
3586
        AddChar((ImWchar)c);
3587
    }
3588
}
3589
3590
void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
3591
{
3592
    for (; ranges[0]; ranges += 2)
3593
        for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
3594
            AddChar((ImWchar)c);
3595
}
3596
3597
void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
3598
{
3599
    const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
3600
    for (int n = 0; n <= max_codepoint; n++)
3601
        if (GetBit(n))
3602
        {
3603
            out_ranges->push_back((ImWchar)n);
3604
            while (n < max_codepoint && GetBit(n + 1))
3605
                n++;
3606
            out_ranges->push_back((ImWchar)n);
3607
        }
3608
    out_ranges->push_back(0);
3609
}
3610
3611
//-----------------------------------------------------------------------------
3612
// [SECTION] ImFont
3613
//-----------------------------------------------------------------------------
3614
3615
ImFont::ImFont()
3616
{
3617
    FontSize = 0.0f;
3618
    FallbackAdvanceX = 0.0f;
3619
    FallbackChar = (ImWchar)-1;
3620
    EllipsisChar = (ImWchar)-1;
3621
    EllipsisWidth = EllipsisCharStep = 0.0f;
3622
    EllipsisCharCount = 0;
3623
    FallbackGlyph = NULL;
3624
    ContainerAtlas = NULL;
3625
    ConfigData = NULL;
3626
    ConfigDataCount = 0;
3627
    DirtyLookupTables = false;
3628
    Scale = 1.0f;
3629
    Ascent = Descent = 0.0f;
3630
    MetricsTotalSurface = 0;
3631
    memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3632
}
3633
3634
ImFont::~ImFont()
3635
{
3636
    ClearOutputData();
3637
}
3638
3639
void    ImFont::ClearOutputData()
3640
{
3641
    FontSize = 0.0f;
3642
    FallbackAdvanceX = 0.0f;
3643
    Glyphs.clear();
3644
    IndexAdvanceX.clear();
3645
    IndexLookup.clear();
3646
    FallbackGlyph = NULL;
3647
    ContainerAtlas = NULL;
3648
    DirtyLookupTables = true;
3649
    Ascent = Descent = 0.0f;
3650
    MetricsTotalSurface = 0;
3651
    memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3652
}
3653
3654
static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
3655
{
3656
    for (int n = 0; n < candidate_chars_count; n++)
3657
        if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL)
3658
            return candidate_chars[n];
3659
    return (ImWchar)-1;
3660
}
3661
3662
void ImFont::BuildLookupTable()
3663
{
3664
    int max_codepoint = 0;
3665
    for (int i = 0; i != Glyphs.Size; i++)
3666
        max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
3667
3668
    // Build lookup table
3669
    IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!");
3670
    IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
3671
    IndexAdvanceX.clear();
3672
    IndexLookup.clear();
3673
    DirtyLookupTables = false;
3674
    memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3675
    GrowIndex(max_codepoint + 1);
3676
    for (int i = 0; i < Glyphs.Size; i++)
3677
    {
3678
        int codepoint = (int)Glyphs[i].Codepoint;
3679
        IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
3680
        IndexLookup[codepoint] = (ImWchar)i;
3681
3682
        // Mark 4K page as used
3683
        const int page_n = codepoint / 4096;
3684
        Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
3685
    }
3686
3687
    // Create a glyph to handle TAB
3688
    // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
3689
    if (FindGlyph((ImWchar)' '))
3690
    {
3691
        if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times (FIXME: Flaky)
3692
            Glyphs.resize(Glyphs.Size + 1);
3693
        ImFontGlyph& tab_glyph = Glyphs.back();
3694
        tab_glyph = *FindGlyph((ImWchar)' ');
3695
        tab_glyph.Codepoint = '\t';
3696
        tab_glyph.AdvanceX *= IM_TABSIZE;
3697
        IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
3698
        IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
3699
    }
3700
3701
    // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
3702
    SetGlyphVisible((ImWchar)' ', false);
3703
    SetGlyphVisible((ImWchar)'\t', false);
3704
3705
    // Setup Fallback character
3706
    const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
3707
    FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3708
    if (FallbackGlyph == NULL)
3709
    {
3710
        FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
3711
        FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3712
        if (FallbackGlyph == NULL)
3713
        {
3714
            FallbackGlyph = &Glyphs.back();
3715
            FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
3716
        }
3717
    }
3718
    FallbackAdvanceX = FallbackGlyph->AdvanceX;
3719
    for (int i = 0; i < max_codepoint + 1; i++)
3720
        if (IndexAdvanceX[i] < 0.0f)
3721
            IndexAdvanceX[i] = FallbackAdvanceX;
3722
3723
    // Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
3724
    // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
3725
    // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
3726
    const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
3727
    const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
3728
    if (EllipsisChar == (ImWchar)-1)
3729
        EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
3730
    const ImWchar dot_char = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
3731
    if (EllipsisChar != (ImWchar)-1)
3732
    {
3733
        EllipsisCharCount = 1;
3734
        EllipsisWidth = EllipsisCharStep = FindGlyph(EllipsisChar)->X1;
3735
    }
3736
    else if (dot_char != (ImWchar)-1)
3737
    {
3738
        const ImFontGlyph* glyph = FindGlyph(dot_char);
3739
        EllipsisChar = dot_char;
3740
        EllipsisCharCount = 3;
3741
        EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
3742
        EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
3743
    }
3744
}
3745
3746
// API is designed this way to avoid exposing the 4K page size
3747
// e.g. use with IsGlyphRangeUnused(0, 255)
3748
bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
3749
{
3750
    unsigned int page_begin = (c_begin / 4096);
3751
    unsigned int page_last = (c_last / 4096);
3752
    for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
3753
        if ((page_n >> 3) < sizeof(Used4kPagesMap))
3754
            if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
3755
                return false;
3756
    return true;
3757
}
3758
3759
void ImFont::SetGlyphVisible(ImWchar c, bool visible)
3760
{
3761
    if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
3762
        glyph->Visible = visible ? 1 : 0;
3763
}
3764
3765
void ImFont::GrowIndex(int new_size)
3766
{
3767
    IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
3768
    if (new_size <= IndexLookup.Size)
3769
        return;
3770
    IndexAdvanceX.resize(new_size, -1.0f);
3771
    IndexLookup.resize(new_size, (ImWchar)-1);
3772
}
3773
3774
// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
3775
// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
3776
// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
3777
void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
3778
{
3779
    if (cfg != NULL)
3780
    {
3781
        // Clamp & recenter if needed
3782
        const float advance_x_original = advance_x;
3783
        advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
3784
        if (advance_x != advance_x_original)
3785
        {
3786
            float char_off_x = cfg->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
3787
            x0 += char_off_x;
3788
            x1 += char_off_x;
3789
        }
3790
3791
        // Snap to pixel
3792
        if (cfg->PixelSnapH)
3793
            advance_x = IM_ROUND(advance_x);
3794
3795
        // Bake spacing
3796
        advance_x += cfg->GlyphExtraSpacing.x;
3797
    }
3798
3799
    Glyphs.resize(Glyphs.Size + 1);
3800
    ImFontGlyph& glyph = Glyphs.back();
3801
    glyph.Codepoint = (unsigned int)codepoint;
3802
    glyph.Visible = (x0 != x1) && (y0 != y1);
3803
    glyph.Colored = false;
3804
    glyph.X0 = x0;
3805
    glyph.Y0 = y0;
3806
    glyph.X1 = x1;
3807
    glyph.Y1 = y1;
3808
    glyph.U0 = u0;
3809
    glyph.V0 = v0;
3810
    glyph.U1 = u1;
3811
    glyph.V1 = v1;
3812
    glyph.AdvanceX = advance_x;
3813
3814
    // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
3815
    // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
3816
    float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
3817
    DirtyLookupTables = true;
3818
    MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
3819
}
3820
3821
void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
3822
{
3823
    IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
3824
    unsigned int index_size = (unsigned int)IndexLookup.Size;
3825
3826
    if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
3827
        return;
3828
    if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
3829
        return;
3830
3831
    GrowIndex(dst + 1);
3832
    IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
3833
    IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
3834
}
3835
3836
const ImFontGlyph* ImFont::FindGlyph(ImWchar c)
3837
{
3838
    if (c >= (size_t)IndexLookup.Size)
3839
        return FallbackGlyph;
3840
    const ImWchar i = IndexLookup.Data[c];
3841
    if (i == (ImWchar)-1)
3842
        return FallbackGlyph;
3843
    return &Glyphs.Data[i];
3844
}
3845
3846
const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c)
3847
{
3848
    if (c >= (size_t)IndexLookup.Size)
3849
        return NULL;
3850
    const ImWchar i = IndexLookup.Data[c];
3851
    if (i == (ImWchar)-1)
3852
        return NULL;
3853
    return &Glyphs.Data[i];
3854
}
3855
3856
// Trim trailing space and find beginning of next line
3857
static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
3858
{
3859
    while (text < text_end && ImCharIsBlankA(*text))
3860
        text++;
3861
    if (*text == '\n')
3862
        text++;
3863
    return text;
3864
}
3865
3866
#define ImFontGetCharAdvanceX(_FONT, _CH)  ((int)(_CH) < (_FONT)->IndexAdvanceX.Size ? (_FONT)->IndexAdvanceX.Data[_CH] : (_FONT)->FallbackAdvanceX)
3867
3868
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
3869
// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
3870
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
3871
const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width)
3872
{
3873
    // For references, possible wrap point marked with ^
3874
    //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
3875
    //      ^    ^    ^   ^   ^__    ^    ^
3876
3877
    // List of hardcoded separators: .,;!?'"
3878
3879
    // Skip extra blanks after a line returns (that includes not counting them in width computation)
3880
    // e.g. "Hello    world" --> "Hello" "World"
3881
3882
    // Cut words that cannot possibly fit within one line.
3883
    // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
3884
    float line_width = 0.0f;
3885
    float word_width = 0.0f;
3886
    float blank_width = 0.0f;
3887
    wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
3888
3889
    const char* word_end = text;
3890
    const char* prev_word_end = NULL;
3891
    bool inside_word = true;
3892
3893
    const char* s = text;
3894
    IM_ASSERT(text_end != NULL);
3895
    while (s < text_end)
3896
    {
3897
        unsigned int c = (unsigned int)*s;
3898
        const char* next_s;
3899
        if (c < 0x80)
3900
            next_s = s + 1;
3901
        else
3902
            next_s = s + ImTextCharFromUtf8(&c, s, text_end);
3903
3904
        if (c < 32)
3905
        {
3906
            if (c == '\n')
3907
            {
3908
                line_width = word_width = blank_width = 0.0f;
3909
                inside_word = true;
3910
                s = next_s;
3911
                continue;
3912
            }
3913
            if (c == '\r')
3914
            {
3915
                s = next_s;
3916
                continue;
3917
            }
3918
        }
3919
3920
        const float char_width = ImFontGetCharAdvanceX(this, c);
3921
        if (ImCharIsBlankW(c))
3922
        {
3923
            if (inside_word)
3924
            {
3925
                line_width += blank_width;
3926
                blank_width = 0.0f;
3927
                word_end = s;
3928
            }
3929
            blank_width += char_width;
3930
            inside_word = false;
3931
        }
3932
        else
3933
        {
3934
            word_width += char_width;
3935
            if (inside_word)
3936
            {
3937
                word_end = next_s;
3938
            }
3939
            else
3940
            {
3941
                prev_word_end = word_end;
3942
                line_width += word_width + blank_width;
3943
                word_width = blank_width = 0.0f;
3944
            }
3945
3946
            // Allow wrapping after punctuation.
3947
            inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
3948
        }
3949
3950
        // We ignore blank width at the end of the line (they can be skipped)
3951
        if (line_width + word_width > wrap_width)
3952
        {
3953
            // Words that cannot possibly fit within an entire line will be cut anywhere.
3954
            if (word_width < wrap_width)
3955
                s = prev_word_end ? prev_word_end : word_end;
3956
            break;
3957
        }
3958
3959
        s = next_s;
3960
    }
3961
3962
    // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3963
    // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
3964
    if (s == text && text < text_end)
3965
        return s + 1;
3966
    return s;
3967
}
3968
3969
ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining)
3970
{
3971
    if (!text_end)
3972
        text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
3973
3974
    const float line_height = size;
3975
    const float scale = size / FontSize;
3976
3977
    ImVec2 text_size = ImVec2(0, 0);
3978
    float line_width = 0.0f;
3979
3980
    const bool word_wrap_enabled = (wrap_width > 0.0f);
3981
    const char* word_wrap_eol = NULL;
3982
3983
    const char* s = text_begin;
3984
    while (s < text_end)
3985
    {
3986
        if (word_wrap_enabled)
3987
        {
3988
            // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3989
            if (!word_wrap_eol)
3990
                word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
3991
3992
            if (s >= word_wrap_eol)
3993
            {
3994
                if (text_size.x < line_width)
3995
                    text_size.x = line_width;
3996
                text_size.y += line_height;
3997
                line_width = 0.0f;
3998
                word_wrap_eol = NULL;
3999
                s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
4000
                continue;
4001
            }
4002
        }
4003
4004
        // Decode and advance source
4005
        const char* prev_s = s;
4006
        unsigned int c = (unsigned int)*s;
4007
        if (c < 0x80)
4008
            s += 1;
4009
        else
4010
            s += ImTextCharFromUtf8(&c, s, text_end);
4011
4012
        if (c < 32)
4013
        {
4014
            if (c == '\n')
4015
            {
4016
                text_size.x = ImMax(text_size.x, line_width);
4017
                text_size.y += line_height;
4018
                line_width = 0.0f;
4019
                continue;
4020
            }
4021
            if (c == '\r')
4022
                continue;
4023
        }
4024
4025
        const float char_width = ImFontGetCharAdvanceX(this, c) * scale;
4026
        if (line_width + char_width >= max_width)
4027
        {
4028
            s = prev_s;
4029
            break;
4030
        }
4031
4032
        line_width += char_width;
4033
    }
4034
4035
    if (text_size.x < line_width)
4036
        text_size.x = line_width;
4037
4038
    if (line_width > 0 || text_size.y == 0.0f)
4039
        text_size.y += line_height;
4040
4041
    if (remaining)
4042
        *remaining = s;
4043
4044
    return text_size;
4045
}
4046
4047
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
4048
void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c)
4049
{
4050
    const ImFontGlyph* glyph = FindGlyph(c);
4051
    if (!glyph || !glyph->Visible)
4052
        return;
4053
    if (glyph->Colored)
4054
        col |= ~IM_COL32_A_MASK;
4055
    float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
4056
    float x = IM_TRUNC(pos.x);
4057
    float y = IM_TRUNC(pos.y);
4058
    draw_list->PrimReserve(6, 4);
4059
    draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
4060
}
4061
4062
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
4063
void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip)
4064
{
4065
    if (!text_end)
4066
        text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
4067
4068
    // Align to be pixel perfect
4069
    float x = IM_TRUNC(pos.x);
4070
    float y = IM_TRUNC(pos.y);
4071
    if (y > clip_rect.w)
4072
        return;
4073
4074
    const float scale = size / FontSize;
4075
    const float line_height = FontSize * scale;
4076
    const float origin_x = x;
4077
    const bool word_wrap_enabled = (wrap_width > 0.0f);
4078
4079
    // Fast-forward to first visible line
4080
    const char* s = text_begin;
4081
    if (y + line_height < clip_rect.y)
4082
        while (y + line_height < clip_rect.y && s < text_end)
4083
        {
4084
            const char* line_end = (const char*)memchr(s, '\n', text_end - s);
4085
            if (word_wrap_enabled)
4086
            {
4087
                // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
4088
                // If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
4089
                // However it is still better than nothing performing the fast-forward!
4090
                s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
4091
                s = CalcWordWrapNextLineStartA(s, text_end);
4092
            }
4093
            else
4094
            {
4095
                s = line_end ? line_end + 1 : text_end;
4096
            }
4097
            y += line_height;
4098
        }
4099
4100
    // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
4101
    // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
4102
    if (text_end - s > 10000 && !word_wrap_enabled)
4103
    {
4104
        const char* s_end = s;
4105
        float y_end = y;
4106
        while (y_end < clip_rect.w && s_end < text_end)
4107
        {
4108
            s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
4109
            s_end = s_end ? s_end + 1 : text_end;
4110
            y_end += line_height;
4111
        }
4112
        text_end = s_end;
4113
    }
4114
    if (s == text_end)
4115
        return;
4116
4117
    // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
4118
    const int vtx_count_max = (int)(text_end - s) * 4;
4119
    const int idx_count_max = (int)(text_end - s) * 6;
4120
    const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
4121
    draw_list->PrimReserve(idx_count_max, vtx_count_max);
4122
    ImDrawVert*  vtx_write = draw_list->_VtxWritePtr;
4123
    ImDrawIdx*   idx_write = draw_list->_IdxWritePtr;
4124
    unsigned int vtx_index = draw_list->_VtxCurrentIdx;
4125
4126
    const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
4127
    const char* word_wrap_eol = NULL;
4128
4129
    while (s < text_end)
4130
    {
4131
        if (word_wrap_enabled)
4132
        {
4133
            // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
4134
            if (!word_wrap_eol)
4135
                word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - origin_x));
4136
4137
            if (s >= word_wrap_eol)
4138
            {
4139
                x = origin_x;
4140
                y += line_height;
4141
                if (y > clip_rect.w)
4142
                    break; // break out of main loop
4143
                word_wrap_eol = NULL;
4144
                s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
4145
                continue;
4146
            }
4147
        }
4148
4149
        // Decode and advance source
4150
        unsigned int c = (unsigned int)*s;
4151
        if (c < 0x80)
4152
            s += 1;
4153
        else
4154
            s += ImTextCharFromUtf8(&c, s, text_end);
4155
4156
        if (c < 32)
4157
        {
4158
            if (c == '\n')
4159
            {
4160
                x = origin_x;
4161
                y += line_height;
4162
                if (y > clip_rect.w)
4163
                    break; // break out of main loop
4164
                continue;
4165
            }
4166
            if (c == '\r')
4167
                continue;
4168
        }
4169
4170
        const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
4171
        if (glyph == NULL)
4172
            continue;
4173
4174
        float char_width = glyph->AdvanceX * scale;
4175
        if (glyph->Visible)
4176
        {
4177
            // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
4178
            float x1 = x + glyph->X0 * scale;
4179
            float x2 = x + glyph->X1 * scale;
4180
            float y1 = y + glyph->Y0 * scale;
4181
            float y2 = y + glyph->Y1 * scale;
4182
            if (x1 <= clip_rect.z && x2 >= clip_rect.x)
4183
            {
4184
                // Render a character
4185
                float u1 = glyph->U0;
4186
                float v1 = glyph->V0;
4187
                float u2 = glyph->U1;
4188
                float v2 = glyph->V1;
4189
4190
                // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
4191
                if (cpu_fine_clip)
4192
                {
4193
                    if (x1 < clip_rect.x)
4194
                    {
4195
                        u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
4196
                        x1 = clip_rect.x;
4197
                    }
4198
                    if (y1 < clip_rect.y)
4199
                    {
4200
                        v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
4201
                        y1 = clip_rect.y;
4202
                    }
4203
                    if (x2 > clip_rect.z)
4204
                    {
4205
                        u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
4206
                        x2 = clip_rect.z;
4207
                    }
4208
                    if (y2 > clip_rect.w)
4209
                    {
4210
                        v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
4211
                        y2 = clip_rect.w;
4212
                    }
4213
                    if (y1 >= y2)
4214
                    {
4215
                        x += char_width;
4216
                        continue;
4217
                    }
4218
                }
4219
4220
                // Support for untinted glyphs
4221
                ImU32 glyph_col = glyph->Colored ? col_untinted : col;
4222
4223
                // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
4224
                {
4225
                    vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
4226
                    vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
4227
                    vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
4228
                    vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
4229
                    idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
4230
                    idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
4231
                    vtx_write += 4;
4232
                    vtx_index += 4;
4233
                    idx_write += 6;
4234
                }
4235
            }
4236
        }
4237
        x += char_width;
4238
    }
4239
4240
    // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
4241
    draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
4242
    draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
4243
    draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
4244
    draw_list->_VtxWritePtr = vtx_write;
4245
    draw_list->_IdxWritePtr = idx_write;
4246
    draw_list->_VtxCurrentIdx = vtx_index;
4247
}
4248
4249
//-----------------------------------------------------------------------------
4250
// [SECTION] ImGui Internal Render Helpers
4251
//-----------------------------------------------------------------------------
4252
// Vaguely redesigned to stop accessing ImGui global state:
4253
// - RenderArrow()
4254
// - RenderBullet()
4255
// - RenderCheckMark()
4256
// - RenderArrowDockMenu()
4257
// - RenderArrowPointingAt()
4258
// - RenderRectFilledRangeH()
4259
// - RenderRectFilledWithHole()
4260
//-----------------------------------------------------------------------------
4261
// Function in need of a redesign (legacy mess)
4262
// - RenderColorRectWithAlphaCheckerboard()
4263
//-----------------------------------------------------------------------------
4264
4265
// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
4266
void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
4267
{
4268
    const float h = draw_list->_Data->FontSize * 1.00f;
4269
    float r = h * 0.40f * scale;
4270
    ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
4271
4272
    ImVec2 a, b, c;
4273
    switch (dir)
4274
    {
4275
    case ImGuiDir_Up:
4276
    case ImGuiDir_Down:
4277
        if (dir == ImGuiDir_Up) r = -r;
4278
        a = ImVec2(+0.000f, +0.750f) * r;
4279
        b = ImVec2(-0.866f, -0.750f) * r;
4280
        c = ImVec2(+0.866f, -0.750f) * r;
4281
        break;
4282
    case ImGuiDir_Left:
4283
    case ImGuiDir_Right:
4284
        if (dir == ImGuiDir_Left) r = -r;
4285
        a = ImVec2(+0.750f, +0.000f) * r;
4286
        b = ImVec2(-0.750f, +0.866f) * r;
4287
        c = ImVec2(-0.750f, -0.866f) * r;
4288
        break;
4289
    case ImGuiDir_None:
4290
    case ImGuiDir_COUNT:
4291
        IM_ASSERT(0);
4292
        break;
4293
    }
4294
    draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
4295
}
4296
4297
void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
4298
{
4299
    // FIXME-OPT: This should be baked in font.
4300
    draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
4301
}
4302
4303
void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
4304
{
4305
    float thickness = ImMax(sz / 5.0f, 1.0f);
4306
    sz -= thickness * 0.5f;
4307
    pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
4308
4309
    float third = sz / 3.0f;
4310
    float bx = pos.x + third;
4311
    float by = pos.y + sz - third * 0.5f;
4312
    draw_list->PathLineTo(ImVec2(bx - third, by - third));
4313
    draw_list->PathLineTo(ImVec2(bx, by));
4314
    draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
4315
    draw_list->PathStroke(col, 0, thickness);
4316
}
4317
4318
// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
4319
void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
4320
{
4321
    switch (direction)
4322
    {
4323
    case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
4324
    case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
4325
    case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
4326
    case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
4327
    case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
4328
    }
4329
}
4330
4331
// This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
4332
// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
4333
void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
4334
{
4335
    draw_list->AddRectFilled(p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_min + ImVec2(sz * 0.80f, sz * 0.30f), col);
4336
    RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
4337
}
4338
4339
static inline float ImAcos01(float x)
4340
{
4341
    if (x <= 0.0f) return IM_PI * 0.5f;
4342
    if (x >= 1.0f) return 0.0f;
4343
    return ImAcos(x);
4344
    //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
4345
}
4346
4347
// FIXME: Cleanup and move code to ImDrawList.
4348
void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
4349
{
4350
    if (x_end_norm == x_start_norm)
4351
        return;
4352
    if (x_start_norm > x_end_norm)
4353
        ImSwap(x_start_norm, x_end_norm);
4354
4355
    ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
4356
    ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
4357
    if (rounding == 0.0f)
4358
    {
4359
        draw_list->AddRectFilled(p0, p1, col, 0.0f);
4360
        return;
4361
    }
4362
4363
    rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
4364
    const float inv_rounding = 1.0f / rounding;
4365
    const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
4366
    const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
4367
    const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
4368
    const float x0 = ImMax(p0.x, rect.Min.x + rounding);
4369
    if (arc0_b == arc0_e)
4370
    {
4371
        draw_list->PathLineTo(ImVec2(x0, p1.y));
4372
        draw_list->PathLineTo(ImVec2(x0, p0.y));
4373
    }
4374
    else if (arc0_b == 0.0f && arc0_e == half_pi)
4375
    {
4376
        draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
4377
        draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
4378
    }
4379
    else
4380
    {
4381
        draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
4382
        draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
4383
    }
4384
    if (p1.x > rect.Min.x + rounding)
4385
    {
4386
        const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
4387
        const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
4388
        const float x1 = ImMin(p1.x, rect.Max.x - rounding);
4389
        if (arc1_b == arc1_e)
4390
        {
4391
            draw_list->PathLineTo(ImVec2(x1, p0.y));
4392
            draw_list->PathLineTo(ImVec2(x1, p1.y));
4393
        }
4394
        else if (arc1_b == 0.0f && arc1_e == half_pi)
4395
        {
4396
            draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
4397
            draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
4398
        }
4399
        else
4400
        {
4401
            draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
4402
            draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
4403
        }
4404
    }
4405
    draw_list->PathFillConvex(col);
4406
}
4407
4408
void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
4409
{
4410
    const bool fill_L = (inner.Min.x > outer.Min.x);
4411
    const bool fill_R = (inner.Max.x < outer.Max.x);
4412
    const bool fill_U = (inner.Min.y > outer.Min.y);
4413
    const bool fill_D = (inner.Max.y < outer.Max.y);
4414
    if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft)    | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
4415
    if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight)   | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
4416
    if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft)    | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
4417
    if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
4418
    if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
4419
    if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
4420
    if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
4421
    if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
4422
}
4423
4424
ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold)
4425
{
4426
    bool round_l = r_in.Min.x <= r_outer.Min.x + threshold;
4427
    bool round_r = r_in.Max.x >= r_outer.Max.x - threshold;
4428
    bool round_t = r_in.Min.y <= r_outer.Min.y + threshold;
4429
    bool round_b = r_in.Max.y >= r_outer.Max.y - threshold;
4430
    return ImDrawFlags_RoundCornersNone
4431
        | ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0)
4432
        | ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0);
4433
}
4434
4435
// Helper for ColorPicker4()
4436
// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
4437
// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
4438
// FIXME: uses ImGui::GetColorU32
4439
void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
4440
{
4441
    if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
4442
        flags = ImDrawFlags_RoundCornersDefault_;
4443
    if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
4444
    {
4445
        ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
4446
        ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
4447
        draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
4448
4449
        int yi = 0;
4450
        for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
4451
        {
4452
            float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
4453
            if (y2 <= y1)
4454
                continue;
4455
            for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
4456
            {
4457
                float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
4458
                if (x2 <= x1)
4459
                    continue;
4460
                ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
4461
                if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
4462
                if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
4463
4464
                // Combine flags
4465
                cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
4466
                draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
4467
            }
4468
        }
4469
    }
4470
    else
4471
    {
4472
        draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
4473
    }
4474
}
4475
4476
//-----------------------------------------------------------------------------
4477
// [SECTION] Decompression code
4478
//-----------------------------------------------------------------------------
4479
// Compressed with stb_compress() then converted to a C array and encoded as base85.
4480
// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
4481
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
4482
// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
4483
//-----------------------------------------------------------------------------
4484
4485
static unsigned int stb_decompress_length(const unsigned char *input)
4486
{
4487
    return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
4488
}
4489
4490
static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
4491
static const unsigned char *stb__barrier_in_b;
4492
static unsigned char *stb__dout;
4493
static void stb__match(const unsigned char *data, unsigned int length)
4494
{
4495
    // INVERSE of memmove... write each byte before copying the next...
4496
    IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4497
    if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4498
    if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
4499
    while (length--) *stb__dout++ = *data++;
4500
}
4501
4502
static void stb__lit(const unsigned char *data, unsigned int length)
4503
{
4504
    IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4505
    if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4506
    if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
4507
    memcpy(stb__dout, data, length);
4508
    stb__dout += length;
4509
}
4510
4511
#define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
4512
#define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
4513
#define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
4514
4515
static const unsigned char *stb_decompress_token(const unsigned char *i)
4516
{
4517
    if (*i >= 0x20) { // use fewer if's for cases that expand small
4518
        if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
4519
        else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
4520
        else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
4521
    } else { // more ifs for cases that expand large, since overhead is amortized
4522
        if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
4523
        else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
4524
        else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
4525
        else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
4526
        else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
4527
        else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
4528
    }
4529
    return i;
4530
}
4531
4532
static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
4533
{
4534
    const unsigned long ADLER_MOD = 65521;
4535
    unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
4536
    unsigned long blocklen = buflen % 5552;
4537
4538
    unsigned long i;
4539
    while (buflen) {
4540
        for (i=0; i + 7 < blocklen; i += 8) {
4541
            s1 += buffer[0], s2 += s1;
4542
            s1 += buffer[1], s2 += s1;
4543
            s1 += buffer[2], s2 += s1;
4544
            s1 += buffer[3], s2 += s1;
4545
            s1 += buffer[4], s2 += s1;
4546
            s1 += buffer[5], s2 += s1;
4547
            s1 += buffer[6], s2 += s1;
4548
            s1 += buffer[7], s2 += s1;
4549
4550
            buffer += 8;
4551
        }
4552
4553
        for (; i < blocklen; ++i)
4554
            s1 += *buffer++, s2 += s1;
4555
4556
        s1 %= ADLER_MOD, s2 %= ADLER_MOD;
4557
        buflen -= blocklen;
4558
        blocklen = 5552;
4559
    }
4560
    return (unsigned int)(s2 << 16) + (unsigned int)s1;
4561
}
4562
4563
static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
4564
{
4565
    if (stb__in4(0) != 0x57bC0000) return 0;
4566
    if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
4567
    const unsigned int olen = stb_decompress_length(i);
4568
    stb__barrier_in_b = i;
4569
    stb__barrier_out_e = output + olen;
4570
    stb__barrier_out_b = output;
4571
    i += 16;
4572
4573
    stb__dout = output;
4574
    for (;;) {
4575
        const unsigned char *old_i = i;
4576
        i = stb_decompress_token(i);
4577
        if (i == old_i) {
4578
            if (*i == 0x05 && i[1] == 0xfa) {
4579
                IM_ASSERT(stb__dout == output + olen);
4580
                if (stb__dout != output + olen) return 0;
4581
                if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
4582
                    return 0;
4583
                return olen;
4584
            } else {
4585
                IM_ASSERT(0); /* NOTREACHED */
4586
                return 0;
4587
            }
4588
        }
4589
        IM_ASSERT(stb__dout <= output + olen);
4590
        if (stb__dout > output + olen)
4591
            return 0;
4592
    }
4593
}
4594
4595
//-----------------------------------------------------------------------------
4596
// [SECTION] Default font data (ProggyClean.ttf)
4597
//-----------------------------------------------------------------------------
4598
// ProggyClean.ttf
4599
// Copyright (c) 2004, 2005 Tristan Grimmer
4600
// MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
4601
// Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
4602
//-----------------------------------------------------------------------------
4603
// File: 'ProggyClean.ttf' (41208 bytes)
4604
// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
4605
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
4606
//-----------------------------------------------------------------------------
4607
static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
4608
    "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
4609
    "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
4610
    "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#[email protected]<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
4611
    "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#[email protected]'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
4612
    "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
4613
    "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
4614
    "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
4615
    "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
4616
    "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
4617
    "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
4618
    "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
4619
    "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
4620
    "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
4621
    "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
4622
    "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
4623
    "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
4624
    "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
4625
    "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
4626
    "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
4627
    "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
4628
    "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
4629
    "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
4630
    "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
4631
    "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
4632
    "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
4633
    "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
4634
    "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
4635
    "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<[email protected];x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
4636
    "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
4637
    "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
4638
    ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
4639
    "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
4640
    "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
4641
    "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
4642
    "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
4643
    "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;[email protected]$m%#QvQS8U@)2Z+3K:AKM5i"
4644
    "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
4645
    ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
4646
    "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
4647
    "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
4648
    "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
4649
    "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
4650
    "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
4651
    "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
4652
    "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
4653
    "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
4654
    ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
4655
    "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
4656
    "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
4657
    ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
4658
    "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
4659
    "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
4660
    "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
4661
    ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
4662
    "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
4663
    "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
4664
    "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
4665
    "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
4666
    "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
4667
    "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
4668
    "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
4669
    "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
4670
    "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
4671
    "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
4672
    "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
4673
    "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
4674
    "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
4675
    "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
4676
    ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
4677
    "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
4678
    "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
4679
    "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
4680
    "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
4681
    "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
4682
    "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
4683
    "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
4684
    "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
4685
    ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
4686
    "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
4687
    "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
4688
    "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
4689
    "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
4690
    "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
4691
    "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
4692
    "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
4693
    "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
4694
4695
static const char* GetDefaultCompressedFontDataTTFBase85()
4696
{
4697
    return proggy_clean_ttf_compressed_data_base85;
4698
}
4699
4700
#endif // #ifndef IMGUI_DISABLE