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◆ main openmsx / share / shaders / scale2x.frag
876 B · last changed chore(): initial commit 1 month ago source blame history raw
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// Scale2x scaler.
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uniform sampler2D tex;
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uniform sampler2D videoTex;
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varying vec2 texStep; // could be uniform
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varying vec2 coord2pi;
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varying vec2 texCoord;
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varying vec2 videoCoord;
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vec4 scaleNx()
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{
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	vec4 delta;
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	delta.xw = sin(coord2pi) * texStep;
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	delta.yz = vec2(0.0);
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	vec4 posLeftTop  = texCoord.stst - delta;
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	vec4 posRightBot = texCoord.stst + delta;
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	vec4 left  = texture2D(tex, posLeftTop.xy);
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	vec4 top   = texture2D(tex, posLeftTop.zw);
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	vec4 right = texture2D(tex, posRightBot.xy);
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	vec4 bot   = texture2D(tex, posRightBot.zw);
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	if (dot(left.rgb - right.rgb, top.rgb - bot.rgb) == 0.0 || left.rgb != top.rgb) {
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		return texture2D(tex, texCoord.st);
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	} else {
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		return top;
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	}
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}
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void main()
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{
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#if SUPERIMPOSE
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	vec4 col = scaleNx();
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	vec4 vid = texture2D(videoTex, videoCoord);
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	gl_FragColor = mix(vid, col, col.a);
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#else
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	gl_FragColor = scaleNx();
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#endif
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}