| 1 | uniform mat4 u_mvpMatrix; |
| 2 | |
| 3 | attribute vec4 a_position; |
| 4 | attribute vec4 a_color; |
| 5 | |
| 6 | varying vec4 v_color; |
| 7 | |
| 8 | void main() |
| 9 | { |
| 10 | gl_Position = u_mvpMatrix * a_position; |
| 11 | v_color = a_color; |
| 12 | } |