| 1 | uniform sampler2D u_tex; |
| 2 | uniform vec4 u_color; |
| 3 | |
| 4 | varying vec2 v_texCoord; |
| 5 | |
| 6 | void main() |
| 7 | { |
| 8 | gl_FragColor = texture2D(u_tex, v_texCoord) * u_color; |
| 9 | } |
| 1 | uniform sampler2D u_tex; |
| 2 | uniform vec4 u_color; |
| 3 | |
| 4 | varying vec2 v_texCoord; |
| 5 | |
| 6 | void main() |
| 7 | { |
| 8 | gl_FragColor = texture2D(u_tex, v_texCoord) * u_color; |
| 9 | } |