| e8555c89 Andy McCall | 1 | uniform sampler2D tex; |
| 2 | uniform sampler2D videoTex; |
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| 3 | ||
| 4 | varying vec2 texCoord; |
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| 5 | varying vec2 videoCoord; |
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| 6 | ||
| 7 | void main() |
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| 8 | { |
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| 9 | #if SUPERIMPOSE |
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| 10 | vec4 col = texture2D(tex, texCoord); |
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| 11 | vec4 vid = texture2D(videoTex, videoCoord); |
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| 12 | gl_FragColor = mix(vid, col, col.a); |
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| 13 | #else |
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| 14 | gl_FragColor = texture2D(tex, texCoord); |
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| 15 | #endif |
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| 16 | } |