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◆ main openmsx / share / shaders / monitor3D.frag
147 B · last changed chore(): initial commit 1 month ago source blame history raw
e8555c89 Andy McCall 1
uniform sampler2D u_tex;
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varying float v_color;
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varying vec2 v_texCoord;
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void main()
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{
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	gl_FragColor = v_color * texture2D(u_tex, v_texCoord);
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}