| e8555c89 Andy McCall |
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uniform mat4 u_mvpMatrix; |
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uniform vec3 texSize; |
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attribute vec4 a_position; |
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attribute vec3 a_texCoord; |
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varying vec2 texStep; // could be uniform |
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varying vec2 coord2pi; |
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varying vec2 texCoord; |
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varying vec2 videoCoord; |
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const float pi = 3.1415927; |
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const float pi2 = 2.0 * pi; |
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void main() |
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{ |
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gl_Position = u_mvpMatrix * a_position; |
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texCoord = a_texCoord.xy; |
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coord2pi = a_texCoord.xy * texSize.xy * pi2; |
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texStep = 1.0 / texSize.xy; |
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#if SUPERIMPOSE |
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videoCoord = a_texCoord.xz; |
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#endif |
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} |