| e8555c89 Andy McCall | 1 | uniform mat4 u_mvpMatrix; |
| 2 | ||
| 3 | attribute vec4 a_position; |
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| 4 | attribute vec2 a_texCoord; |
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| 5 | ||
| 6 | varying vec2 v_texCoord; |
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| 7 | ||
| 8 | void main() |
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| 9 | { |
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| 10 | gl_Position = u_mvpMatrix * a_position; |
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| 11 | v_texCoord = a_texCoord; |
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| 12 | } |