| e8555c89 Andy McCall |
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uniform mat4 u_mvpMatrix; |
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uniform vec3 texSize; // xy = texSize1, xz = texSize2 |
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attribute vec4 a_position; |
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attribute vec3 a_texCoord; |
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varying vec4 intCoord; |
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varying vec4 cornerCoord0; |
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varying vec4 cornerCoord1; |
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void main() |
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{ |
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gl_Position = u_mvpMatrix * a_position; |
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intCoord.xy = a_texCoord.xy * texSize.xy; |
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intCoord.zw = -intCoord.xy; |
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cornerCoord0 = vec4(a_texCoord.xy, |
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a_texCoord.xy + 1.0 / texSize.xy); |
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cornerCoord1 = vec4(a_texCoord.xz, |
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a_texCoord.xz + 1.0 / texSize.xz); |
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} |