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#ifndef IMGUI_DISASSEMBLY_HH |
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#define IMGUI_DISASSEMBLY_HH |
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|
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#include "ImGuiPart.hh" |
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|
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#include <optional> |
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#include <span> |
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#include <string> |
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#include <utility> |
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|
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namespace openmsx { |
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|
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class Debugger; |
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class MSXDevice; |
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class MSXCPUInterface; |
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class MSXRom; |
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class RomBlockDebuggableBase; |
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struct Symbol; |
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class SymbolManager; |
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|
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class ImGuiDisassembly final : public ImGuiPart |
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{ |
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public: |
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ImGuiDisassembly(ImGuiManager& manager_, size_t index); |
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|
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[[nodiscard]] zstring_view iniName() const override { return title; } |
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void save(ImGuiTextBuffer& buf) override; |
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void loadLine(std::string_view name, zstring_view value) override; |
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void loadEnd() override; |
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void paint(MSXMotherBoard* motherBoard) override; |
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|
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void signalBreak() { if (scrollToPcOnBreak) syncDisassemblyWithPC = true; } |
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void setGotoTarget(uint16_t target); |
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void syncWithPC() { syncDisassemblyWithPC = true; } |
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|
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public: |
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void actionToggleBp(MSXMotherBoard& motherBoard); |
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[[nodiscard]] static std::pair<const MSXRom*, RomBlockDebuggableBase*> |
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getRomBlocks(Debugger& debugger, const MSXDevice* device); |
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|
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private: |
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unsigned disassemble( |
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const MSXCPUInterface& cpuInterface, unsigned addr, unsigned pc, EmuTime time, |
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std::span<uint8_t, 4> opcodes, std::string& mnemonic, |
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std::optional<uint16_t>& mnemonicAddr, std::span<const Symbol* const>& mnemonicLabels); |
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void disassembleToClipboard( |
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const MSXCPUInterface& cpuInterface, unsigned pc, EmuTime time, |
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unsigned minAddr, unsigned maxAddr); |
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|
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public: |
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bool show = true; |
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|
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private: |
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SymbolManager& symbolManager; |
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std::string title; |
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size_t cycleLabelsCounter = 0; |
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|
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static ImGuiDisassembly* lastWidget; |
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std::optional<uint16_t> selectedAddr = {}; |
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std::string gotoAddr; |
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std::string runToAddr; |
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std::optional<unsigned> gotoTarget; |
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std::optional<float> setDisassemblyScrollY; |
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bool followPC = false; |
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bool scrollToPcOnBreak = true; |
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|
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bool syncDisassemblyWithPC = false; |
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float disassemblyScrollY = 0.0f; |
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|
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static constexpr auto persistentElements = std::tuple{ |
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PersistentElement{"show", &ImGuiDisassembly::show}, |
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PersistentElement{"followPC", &ImGuiDisassembly::followPC}, |
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PersistentElement{"scrollToPcOnBreak", &ImGuiDisassembly::scrollToPcOnBreak}, |
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PersistentElement{"disassemblyY", &ImGuiDisassembly::disassemblyScrollY}, |
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}; |
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}; |
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|
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} |
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|
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#endif |