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#ifndef AY8910_HH |
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#define AY8910_HH |
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#include "ResampledSoundDevice.hh" |
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#include "FloatSetting.hh" |
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#include "SimpleDebuggable.hh" |
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#include "TclCallback.hh" |
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#include <array> |
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#include <cstdint> |
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namespace openmsx { |
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class AY8910Periphery; |
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class DeviceConfig; |
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class AY8910 final : public ResampledSoundDevice |
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{ |
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public: |
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AY8910(const std::string& name, AY8910Periphery& periphery, |
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const DeviceConfig& config, EmuTime time); |
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~AY8910(); |
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[[nodiscard]] uint8_t readRegister(unsigned reg, EmuTime time); |
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[[nodiscard]] uint8_t peekRegister(unsigned reg, EmuTime time) const; |
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void writeRegister(unsigned reg, uint8_t value, EmuTime time); |
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void reset(EmuTime time); |
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template<typename Archive> |
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void serialize(Archive& ar, unsigned version); |
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private: |
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class Generator { |
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public: |
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void setPeriod(int value); |
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[[nodiscard]] unsigned getNextEventTime() const; |
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void advanceFast(unsigned duration); |
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template<typename Archive> |
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void serialize(Archive& ar, unsigned version); |
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protected: |
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Generator() = default; |
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void reset(); |
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int period; |
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int count; |
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}; |
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class ToneGenerator : public Generator { |
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public: |
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ToneGenerator(); |
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void reset(); |
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void advance(unsigned duration); |
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void doNextEvent(const AY8910& ay8910); |
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[[nodiscard]] bool getOutput() const { return output; } |
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template<typename Archive> |
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void serialize(Archive& ar, unsigned version); |
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private: |
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[[nodiscard]] int getDetune(const AY8910& ay8910); |
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private: |
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unsigned vibratoCount = 0; |
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unsigned detuneCount = 0; |
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bool output; |
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}; |
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class NoiseGenerator : public Generator { |
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public: |
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NoiseGenerator(); |
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void reset(); |
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void advance(unsigned duration); |
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void doNextEvent(); |
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[[nodiscard]] bool getOutput() const { return random & 1; } |
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template<typename Archive> |
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void serialize(Archive& ar, unsigned version); |
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private: |
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int random; |
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}; |
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class Amplitude { |
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public: |
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explicit Amplitude(const DeviceConfig& config); |
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[[nodiscard]] auto getEnvVolTable() const { return envVolTable; } |
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[[nodiscard]] float getVolume(unsigned chan) const; |
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void setChannelVolume(unsigned chan, unsigned value); |
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[[nodiscard]] bool followsEnvelope(unsigned chan) const; |
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private: |
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const bool isAY8910; |
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std::span<const float, 32> envVolTable; |
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std::array<float, 3> vol; |
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std::array<bool, 3> envChan; |
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}; |
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class Envelope { |
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public: |
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explicit Envelope(std::span<const float, 32> envVolTable); |
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void reset(); |
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void setPeriod(int value); |
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void setShape(unsigned shape); |
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[[nodiscard]] bool isChanging() const; |
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void advance(unsigned duration); |
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[[nodiscard]] float getVolume() const; |
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[[nodiscard]] unsigned getNextEventTime() const; |
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void advanceFast(unsigned duration); |
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void doNextEvent(); |
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template<typename Archive> |
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void serialize(Archive& ar, unsigned version); |
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private: |
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void doSteps(int steps); |
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private: |
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std::span<const float, 32> envVolTable; |
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int period = 1; |
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int count = 0; |
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int step = 0; |
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int attack = 0; |
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bool hold = false, alternate = false, holding = false; |
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}; |
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void generateChannels(std::span<float*> bufs, unsigned num) override; |
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[[nodiscard]] float getAmplificationFactorImpl() const override; |
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void update(const Setting& setting) noexcept override; |
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void wrtReg(unsigned reg, uint8_t value, EmuTime time); |
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private: |
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AY8910Periphery& periphery; |
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struct Debuggable final : SimpleDebuggable { |
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Debuggable(MSXMotherBoard& motherBoard, const std::string& name); |
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[[nodiscard]] uint8_t read(unsigned address, EmuTime time) override; |
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void write(unsigned address, uint8_t value, EmuTime time) override; |
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} debuggable; |
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FloatSetting vibratoPercent; |
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FloatSetting vibratoFrequency; |
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FloatSetting detunePercent; |
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FloatSetting detuneFrequency; |
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TclCallback directionsCallback; |
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std::array<ToneGenerator, 3> tone; |
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NoiseGenerator noise; |
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Amplitude amplitude; |
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Envelope envelope; |
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std::array<uint8_t, 16> regs; |
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const bool isAY8910; |
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const bool ignorePortDirections; |
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bool doDetune; |
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}; |
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SERIALIZE_CLASS_VERSION(AY8910::Generator, 2); |
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SERIALIZE_CLASS_VERSION(AY8910::ToneGenerator, 2); |
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SERIALIZE_CLASS_VERSION(AY8910::NoiseGenerator, 2); |
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} |
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#endif |