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#ifndef SDLSOUNDDRIVER_HH |
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#define SDLSOUNDDRIVER_HH |
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#include "SoundDriver.hh" |
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#include "SDLSurfacePtr.hh" |
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#include "MemBuffer.hh" |
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#include <SDL.h> |
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namespace openmsx { |
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class Reactor; |
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class SDLSoundDriver final : public SoundDriver |
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{ |
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public: |
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SDLSoundDriver(Reactor& reactor, unsigned wantedFreq, unsigned samples); |
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SDLSoundDriver(const SDLSoundDriver&) = delete; |
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SDLSoundDriver(SDLSoundDriver&&) = delete; |
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SDLSoundDriver& operator=(const SDLSoundDriver&) = delete; |
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SDLSoundDriver& operator=(SDLSoundDriver&&) = delete; |
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~SDLSoundDriver() override; |
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void mute() override; |
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void unmute() override; |
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[[nodiscard]] unsigned getFrequency() const override; |
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[[nodiscard]] unsigned getSamples() const override; |
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void uploadBuffer(std::span<const StereoFloat> buffer) override; |
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private: |
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void reInit(); |
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[[nodiscard]] unsigned getBufferFilled() const; |
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[[nodiscard]] unsigned getBufferFree() const; |
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static void audioCallbackHelper(void* userdata, uint8_t* strm, int len); |
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void audioCallback(std::span<StereoFloat> stream); |
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private: |
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Reactor& reactor; |
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SDL_AudioDeviceID deviceID; |
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MemBuffer<StereoFloat> mixBuffer; |
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unsigned frequency; |
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unsigned fragmentSize; |
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unsigned readIdx = 0, writeIdx = 0; |
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bool muted = true; |
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[[no_unique_address]] SDLSubSystemInitializer<SDL_INIT_AUDIO> audioInitializer; |
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}; |
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} |
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#endif |