| e8555c89 Andy McCall |
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#include "ImGuiAdjust.hh" |
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#include <imgui.h> |
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#include <optional> |
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namespace openmsx { |
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[[nodiscard]] static std::optional<float> adjustWindowPositionForResizedViewPort( |
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float oldViewPortSize, float newViewPortSize, float relWindowPos, float windowSize) |
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{ |
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if (newViewPortSize < windowSize) return {}; |
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float windowEndPos = relWindowPos + windowSize; |
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float distanceToLeft = relWindowPos; |
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float distanceToRight = oldViewPortSize - windowEndPos; |
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if (distanceToLeft < distanceToRight) { |
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float newDistanceToLeft = distanceToLeft; |
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float newWindowPos = newDistanceToLeft; |
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float newWindowEndPos = newWindowPos + windowSize; |
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float newDistanceToRight = newViewPortSize - newWindowEndPos; |
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if (newDistanceToLeft > newDistanceToRight) { |
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newWindowPos = (newViewPortSize - windowSize) * 0.5f; |
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} |
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return newWindowPos; |
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} else { |
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float newDistanceToRight = distanceToRight; |
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float newWidowEndPos = newViewPortSize - newDistanceToRight; |
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float newWindowPos = newWidowEndPos - windowSize; |
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float newDistanceToLeft = newWindowPos; |
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if (newDistanceToRight > newDistanceToLeft) { |
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newWindowPos = (newViewPortSize - windowSize) * 0.5f; |
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} |
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return newWindowPos; |
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} |
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} |
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void AdjustWindowInMainViewPort::pre() |
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{ |
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if (setMainViewPort) { |
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setMainViewPort = false; |
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const auto* mainViewPort = ImGui::GetMainViewport(); |
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ImGui::SetNextWindowViewport(mainViewPort->ID); |
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} |
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} |
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bool AdjustWindowInMainViewPort::post() |
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{ |
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const auto* mainViewPort = ImGui::GetMainViewport(); |
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const auto* windowViewPort = ImGui::GetWindowViewport(); |
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bool isOnMainViewPort = windowViewPort == mainViewPort; |
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gl::vec2 newViewPortSize = mainViewPort->Size; |
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gl::vec2 mainViewPortPos = mainViewPort->Pos; |
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gl::vec2 relWindowPos = gl::vec2(ImGui::GetWindowPos()) - mainViewPortPos; |
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if (oldIsOnMainViewPort && (oldViewPortSize != newViewPortSize)) { |
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gl::vec2 windowSize = ImGui::GetWindowSize(); |
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if (!isOnMainViewPort) { |
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setMainViewPort = true; |
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isOnMainViewPort = true; |
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relWindowPos = oldRelWindowPos; |
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} |
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auto newPosX = adjustWindowPositionForResizedViewPort( |
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oldViewPortSize.x, newViewPortSize.x, relWindowPos.x, windowSize.x); |
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auto newPosY = adjustWindowPositionForResizedViewPort( |
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oldViewPortSize.y, newViewPortSize.y, relWindowPos.y, windowSize.y); |
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if (newPosX && newPosY) { |
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relWindowPos = gl::vec2{*newPosX, *newPosY}; |
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ImGui::SetWindowPos(mainViewPortPos + relWindowPos); |
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} |
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} |
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oldViewPortSize = newViewPortSize; |
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oldRelWindowPos = relWindowPos; |
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oldIsOnMainViewPort = isOnMainViewPort; |
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return isOnMainViewPort; |
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} |
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void AdjustWindowInMainViewPort::save(ImGuiTextBuffer& buf) |
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{ |
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savePersistent(buf, *this, persistentElements); |
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} |
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bool AdjustWindowInMainViewPort::loadLine(std::string_view name, zstring_view value) |
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{ |
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return loadOnePersistent(name, value, *this, persistentElements); |
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} |
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} |