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#ifndef GLTEXTURE_HH |
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#define GLTEXTURE_HH |
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#include "GLUtil.hh" |
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#include "gl_vec.hh" |
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#include <array> |
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#include <cstdint> |
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#include <span> |
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#include <string> |
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class SDLSurfacePtr; |
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namespace openmsx { |
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gl::Texture loadTexture(const std::string& filename, gl::ivec2& size); |
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class GLImage |
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{ |
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public: |
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explicit GLImage(const std::string& filename); |
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explicit GLImage(SDLSurfacePtr image); |
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GLImage(const std::string& filename, float scaleFactor); |
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GLImage(const std::string& filename, gl::ivec2 size); |
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GLImage(gl::ivec2 size, uint32_t rgba); |
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GLImage(gl::ivec2 size, std::span<const uint32_t, 4> rgba, |
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int borderSize, uint32_t borderRGBA); |
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void draw(gl::ivec2 pos, uint8_t alpha = 255) { |
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draw(pos, 255, 255, 255, alpha); |
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} |
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void draw(gl::ivec2 pos, |
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uint8_t r, uint8_t g, uint8_t b, uint8_t alpha); |
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[[nodiscard]] gl::ivec2 getSize() const { return size; } |
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static void checkSize(gl::ivec2 size); |
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private: |
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void initBuffers() const; |
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private: |
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gl::ivec2 size; |
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std::array<gl::BufferObject, 3> vbo; |
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gl::BufferObject elementsBuffer; |
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gl::Texture texture{gl::Null()}; |
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int borderSize{0}; |
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std::array<uint16_t, 4> bgA; |
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uint16_t borderA{0}; |
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std::array<uint8_t, 4> bgR, bgG, bgB; |
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uint8_t borderR{0}, borderG{0}, borderB{0}; |
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}; |
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} |
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#endif |