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#ifndef SPRITECHECKER_HH |
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#define SPRITECHECKER_HH |
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#include "DisplayMode.hh" |
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#include "VDP.hh" |
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#include "VDPVRAM.hh" |
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#include "VRAMObserver.hh" |
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#include "narrow.hh" |
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#include "ranges.hh" |
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#include "serialize_meta.hh" |
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#include "unreachable.hh" |
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#include <algorithm> |
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#include <array> |
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#include <cstdint> |
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#include <span> |
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namespace openmsx { |
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class RenderSettings; |
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class BooleanSetting; |
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class SpriteChecker final : public VRAMObserver |
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{ |
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public: |
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using SpritePattern = uint32_t; |
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struct SpriteInfo { |
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SpritePattern pattern; |
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int16_t x; |
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uint8_t colorAttrib; |
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}; |
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static constexpr SpritePattern doublePattern(SpritePattern a) |
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{ |
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a = (a | (a >> 8)) & 0xFF00FF00; |
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a = (a | (a >> 4)) & 0xF0F0F0F0; |
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a = (a | (a >> 2)) & 0xCCCCCCCC; |
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a = (a | (a >> 1)) & 0xAAAAAAAA; |
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return a | (a >> 1); |
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} |
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SpriteChecker(VDP& vdp, RenderSettings& renderSettings, |
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EmuTime time); |
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void reset(EmuTime time); |
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void sync(EmuTime time) { |
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if (!updateSpritesMethod) { |
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return; |
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} |
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#ifdef DEBUG |
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static bool syncInProgress = false; |
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assert(!syncInProgress); |
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syncInProgress = true; |
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#endif |
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vram.sync(time); |
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checkUntil(time); |
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#ifdef DEBUG |
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syncInProgress = false; |
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#endif |
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} |
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void resetStatus() { |
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vdp.setSpriteStatus(vdp.getStatusReg0() & 0x1F); |
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} |
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void updateDisplayMode(DisplayMode mode, EmuTime time) { |
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sync(time); |
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setDisplayMode(mode); |
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currentLine = narrow<int>(frameStartTime.getTicksTill(time) |
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/ VDP::TICKS_PER_LINE); |
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} |
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void updateDisplayEnabled(bool enabled, EmuTime time) { |
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(void)enabled; |
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sync(time); |
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} |
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void updateSpritesEnabled(bool enabled, EmuTime time) { |
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(void)enabled; |
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sync(time); |
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} |
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void updateSpriteSizeMag(uint8_t sizeMag, EmuTime time) { |
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(void)sizeMag; |
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sync(time); |
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} |
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void updateTransparency(bool tp, EmuTime time) { |
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(void)tp; |
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sync(time); |
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} |
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void updateVerticalScroll(int scroll, EmuTime time) { |
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(void)scroll; |
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sync(time); |
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} |
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void checkUntil(EmuTime time) { |
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int limit = narrow<int>(frameStartTime.getTicksTill(time) |
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/ VDP::TICKS_PER_LINE); |
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if (currentLine < limit) { |
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(this->*updateSpritesMethod)(limit); |
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} |
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} |
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[[nodiscard]] int getCollisionX(EmuTime time) { |
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sync(time); |
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return collisionX; |
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} |
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[[nodiscard]] int getCollisionY(EmuTime time) { |
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sync(time); |
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return collisionY; |
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} |
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void resetCollision() { |
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collisionX = collisionY = 0; |
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} |
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void frameStart(EmuTime time) { |
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frameStartTime.reset(time); |
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currentLine = 0; |
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std::ranges::fill(spriteCount, 0); |
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} |
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void frameEnd(EmuTime time) { |
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sync(time); |
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} |
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[[nodiscard]] std::span<const SpriteInfo> getSprites(int line) const { |
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line--; |
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if (line < 0) return {}; |
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return subspan(spriteBuffer[line], 0, spriteCount[line]); |
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} |
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void updateVRAM(unsigned , EmuTime time) override { |
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checkUntil(time); |
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} |
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void updateWindow(bool , EmuTime time) override { |
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sync(time); |
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} |
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template<typename Archive> |
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void serialize(Archive& ar, unsigned version); |
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private: |
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void setDisplayMode(DisplayMode mode) { |
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switch (mode.getSpriteMode(vdp.isMSX1VDP())) { |
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case 0: |
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updateSpritesMethod = nullptr; |
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break; |
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case 1: |
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updateSpritesMethod = &SpriteChecker::updateSprites1; |
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break; |
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case 2: |
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updateSpritesMethod = &SpriteChecker::updateSprites2; |
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planar = mode.isPlanar(); |
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break; |
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default: |
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UNREACHABLE; |
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} |
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} |
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void updateSprites1(int limit); |
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void updateSprites2(int limit); |
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[[nodiscard]] SpritePattern calculatePatternNP(unsigned patternNr, unsigned y) const; |
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[[nodiscard]] SpritePattern calculatePatternPlanar(unsigned patternNr, unsigned y) const; |
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void checkSprites1(int minLine, int maxLine); |
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void checkSprites2(int minLine, int maxLine); |
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private: |
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using UpdateSpritesMethod = void (SpriteChecker::*)(int limit); |
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UpdateSpritesMethod updateSpritesMethod; |
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VDP& vdp; |
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VDPVRAM& vram; |
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BooleanSetting& limitSpritesSetting; |
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Clock<VDP::TICKS_PER_SECOND> frameStartTime; |
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int currentLine; |
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int collisionX; |
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int collisionY; |
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std::array<std::array<SpriteInfo, 32 + 1>, VDP::NUM_LINES_MAX> spriteBuffer; |
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std::array<uint8_t, VDP::NUM_LINES_MAX> spriteCount; |
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bool planar; |
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}; |
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SERIALIZE_CLASS_VERSION(SpriteChecker, 2); |
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} |
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#endif |