| e8555c89 Andy McCall |
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#include "CharacterConverter.hh" |
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#include "VDP.hh" |
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#include "VDPVRAM.hh" |
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|
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#include "ranges.hh" |
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#include "xrange.hh" |
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|
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#include <algorithm> |
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#include <bit> |
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#include <cstdint> |
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|
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#ifdef __SSE2__ |
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#include "emmintrin.h" |
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#endif |
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|
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namespace openmsx { |
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|
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using Pixel = CharacterConverter::Pixel; |
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|
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CharacterConverter::CharacterConverter( |
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VDP& vdp_, std::span<const Pixel, 16> palFg_, std::span<const Pixel, 16> palBg_) |
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: vdp(vdp_), vram(vdp.getVRAM()), palFg(palFg_), palBg(palBg_) |
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{ |
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} |
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|
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void CharacterConverter::setDisplayMode(DisplayMode mode) |
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{ |
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modeBase = mode.getBase(); |
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assert(modeBase < 0x0C); |
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} |
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|
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void CharacterConverter::convertLine(std::span<Pixel> buf, int line) const |
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{ |
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|
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switch (modeBase) { |
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case DisplayMode::GRAPHIC1: |
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renderGraphic1(subspan<256>(buf), line); |
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break; |
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case DisplayMode::TEXT1: |
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renderText1(subspan<256>(buf), line); |
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break; |
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case DisplayMode::MULTICOLOR: |
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renderMulti(subspan<256>(buf), line); |
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break; |
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case DisplayMode::GRAPHIC2: |
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renderGraphic2(subspan<256>(buf), line); |
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break; |
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case DisplayMode::GRAPHIC3: |
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renderGraphic2(subspan<256>(buf), line); |
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break; |
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case DisplayMode::TEXT2: |
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renderText2(subspan<512>(buf), line); |
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break; |
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case DisplayMode::TEXT1Q: |
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if (vdp.isMSX1VDP()) { |
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renderText1Q(subspan<256>(buf), line); |
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} else { |
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renderBlank (subspan<256>(buf)); |
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} |
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break; |
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case DisplayMode::MULTIQ: |
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if (vdp.isMSX1VDP()) { |
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renderMultiQ(subspan<256>(buf), line); |
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} else { |
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renderBlank (subspan<256>(buf)); |
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} |
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break; |
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default: |
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if (vdp.isMSX1VDP()) { |
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renderBogus(subspan<256>(buf)); |
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} else { |
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renderBlank(subspan<256>(buf)); |
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} |
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} |
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} |
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|
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#ifdef __SSE2__ |
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|
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static inline __m128i select(__m128i a0, __m128i a1, __m128i mask) |
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{ |
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return _mm_xor_si128(_mm_and_si128(_mm_xor_si128(a0, a1), mask), a0); |
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} |
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#endif |
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|
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static inline void draw6( |
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Pixel* __restrict & pixelPtr, Pixel fg, Pixel bg, uint8_t pattern) |
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{ |
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pixelPtr[0] = (pattern & 0x80) ? fg : bg; |
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pixelPtr[1] = (pattern & 0x40) ? fg : bg; |
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pixelPtr[2] = (pattern & 0x20) ? fg : bg; |
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pixelPtr[3] = (pattern & 0x10) ? fg : bg; |
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pixelPtr[4] = (pattern & 0x08) ? fg : bg; |
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pixelPtr[5] = (pattern & 0x04) ? fg : bg; |
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pixelPtr += 6; |
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} |
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|
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static inline void draw8( |
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Pixel* __restrict & pixelPtr, Pixel fg, Pixel bg, uint8_t pattern) |
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{ |
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#ifdef __SSE2__ |
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|
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const __m128i m74 = _mm_set_epi32(0x10, 0x20, 0x40, 0x80); |
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const __m128i m30 = _mm_set_epi32(0x01, 0x02, 0x04, 0x08); |
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const __m128i zero = _mm_setzero_si128(); |
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|
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__m128i fg4 = _mm_set1_epi32(fg); |
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__m128i bg4 = _mm_set1_epi32(bg); |
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__m128i pat = _mm_set1_epi32(pattern); |
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|
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__m128i b74 = _mm_cmpeq_epi32(_mm_and_si128(pat, m74), zero); |
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__m128i b30 = _mm_cmpeq_epi32(_mm_and_si128(pat, m30), zero); |
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|
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auto* out = std::bit_cast<__m128i*>(pixelPtr); |
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_mm_storeu_si128(out + 0, select(fg4, bg4, b74)); |
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_mm_storeu_si128(out + 1, select(fg4, bg4, b30)); |
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pixelPtr += 8; |
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return; |
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#endif |
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|
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|
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pixelPtr[0] = (pattern & 0x80) ? fg : bg; |
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pixelPtr[1] = (pattern & 0x40) ? fg : bg; |
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pixelPtr[2] = (pattern & 0x20) ? fg : bg; |
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pixelPtr[3] = (pattern & 0x10) ? fg : bg; |
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pixelPtr[4] = (pattern & 0x08) ? fg : bg; |
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pixelPtr[5] = (pattern & 0x04) ? fg : bg; |
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pixelPtr[6] = (pattern & 0x02) ? fg : bg; |
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pixelPtr[7] = (pattern & 0x01) ? fg : bg; |
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pixelPtr += 8; |
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} |
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|
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void CharacterConverter::renderText1(std::span<Pixel, 256> buf, int line) const |
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{ |
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Pixel fg = palFg[vdp.getForegroundColor()]; |
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Pixel bg = palFg[vdp.getBackgroundColor()]; |
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|
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|
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auto patternArea = vram.patternTable.getReadArea<256 * 8>(0); |
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auto l = (line + vdp.getVerticalScroll()) & 7; |
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unsigned nameStart = (line / 8) * 40; |
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unsigned nameEnd = nameStart + 40; |
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Pixel* __restrict pixelPtr = buf.data(); |
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for (auto name : xrange(nameStart, nameEnd)) { |
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unsigned charCode = vram.nameTable.readNP((name + 0xC00) | (~0u << 12)); |
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auto pattern = patternArea[l + charCode * 8]; |
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draw6(pixelPtr, fg, bg, pattern); |
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} |
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} |
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|
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void CharacterConverter::renderText1Q(std::span<Pixel, 256> buf, int line) const |
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{ |
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Pixel fg = palFg[vdp.getForegroundColor()]; |
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Pixel bg = palFg[vdp.getBackgroundColor()]; |
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|
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unsigned patternBaseLine = (~0u << 13) | ((line + vdp.getVerticalScroll()) & 7); |
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unsigned nameStart = (line / 8) * 40; |
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unsigned nameEnd = nameStart + 40; |
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unsigned patternQuarter = (line & 0xC0) << 2; |
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Pixel* __restrict pixelPtr = buf.data(); |
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for (auto name : xrange(nameStart, nameEnd)) { |
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unsigned charCode = vram.nameTable.readNP((name + 0xC00) | (~0u << 12)); |
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unsigned patternNr = patternQuarter | charCode; |
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auto pattern = vram.patternTable.readNP( |
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patternBaseLine | (patternNr * 8)); |
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draw6(pixelPtr, fg, bg, pattern); |
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} |
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} |
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|
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void CharacterConverter::renderText2(std::span<Pixel, 512> buf, int line) const |
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{ |
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Pixel plainFg = palFg[vdp.getForegroundColor()]; |
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Pixel plainBg = palFg[vdp.getBackgroundColor()]; |
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Pixel blinkFg, blinkBg; |
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if (vdp.getBlinkState(line)) { |
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int fg = vdp.getBlinkForegroundColor(); |
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blinkFg = palBg[fg ? fg : vdp.getBlinkBackgroundColor()]; |
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blinkBg = palBg[vdp.getBlinkBackgroundColor()]; |
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} else { |
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blinkFg = plainFg; |
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blinkBg = plainBg; |
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} |
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|
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|
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auto patternArea = vram.patternTable.getReadArea<256 * 8>(0); |
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auto l = (line + vdp.getVerticalScroll()) & 7; |
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|
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unsigned colorStart = (line / 8) * (80 / 8); |
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unsigned nameStart = (line / 8) * 80; |
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Pixel* __restrict pixelPtr = buf.data(); |
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for (auto i : xrange(80 / 8)) { |
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unsigned colorPattern = vram.colorTable.readNP( |
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(colorStart + i) | (~0u << 9)); |
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auto nameArea = vram.nameTable.getReadArea<8>( |
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(nameStart + 8 * i) | (~0u << 12)); |
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draw6(pixelPtr, |
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(colorPattern & 0x80) ? blinkFg : plainFg, |
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(colorPattern & 0x80) ? blinkBg : plainBg, |
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patternArea[l + nameArea[0] * 8]); |
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draw6(pixelPtr, |
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(colorPattern & 0x40) ? blinkFg : plainFg, |
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(colorPattern & 0x40) ? blinkBg : plainBg, |
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patternArea[l + nameArea[1] * 8]); |
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draw6(pixelPtr, |
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(colorPattern & 0x20) ? blinkFg : plainFg, |
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(colorPattern & 0x20) ? blinkBg : plainBg, |
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patternArea[l + nameArea[2] * 8]); |
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draw6(pixelPtr, |
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(colorPattern & 0x10) ? blinkFg : plainFg, |
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(colorPattern & 0x10) ? blinkBg : plainBg, |
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patternArea[l + nameArea[3] * 8]); |
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draw6(pixelPtr, |
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(colorPattern & 0x08) ? blinkFg : plainFg, |
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(colorPattern & 0x08) ? blinkBg : plainBg, |
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patternArea[l + nameArea[4] * 8]); |
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draw6(pixelPtr, |
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(colorPattern & 0x04) ? blinkFg : plainFg, |
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(colorPattern & 0x04) ? blinkBg : plainBg, |
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patternArea[l + nameArea[5] * 8]); |
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draw6(pixelPtr, |
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(colorPattern & 0x02) ? blinkFg : plainFg, |
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(colorPattern & 0x02) ? blinkBg : plainBg, |
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patternArea[l + nameArea[6] * 8]); |
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draw6(pixelPtr, |
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(colorPattern & 0x01) ? blinkFg : plainFg, |
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(colorPattern & 0x01) ? blinkBg : plainBg, |
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patternArea[l + nameArea[7] * 8]); |
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} |
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} |
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|
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std::span<const uint8_t, 32> CharacterConverter::getNamePtr(int line, int scroll) const |
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{ |
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|
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return vram.nameTable.getReadArea<32>( |
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((line / 8) * 32) | ((scroll & 0x20) ? 0x8000 : 0)); |
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} |
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void CharacterConverter::renderGraphic1(std::span<Pixel, 256> buf, int line) const |
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{ |
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auto patternArea = vram.patternTable.getReadArea<256 * 8>(0); |
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auto l = line & 7; |
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auto colorArea = vram.colorTable.getReadArea<256 / 8>(0); |
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|
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int scroll = vdp.getHorizontalScrollHigh(); |
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auto namePtr = getNamePtr(line, scroll); |
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Pixel* __restrict pixelPtr = buf.data(); |
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repeat(32, [&] { |
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auto charCode = namePtr[scroll & 0x1F]; |
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auto pattern = patternArea[l + charCode * 8]; |
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auto color = colorArea[charCode / 8]; |
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Pixel fg = palFg[color >> 4]; |
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Pixel bg = palFg[color & 0x0F]; |
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draw8(pixelPtr, fg, bg, pattern); |
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if (!(++scroll & 0x1F)) namePtr = getNamePtr(line, scroll); |
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}); |
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} |
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|
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void CharacterConverter::renderGraphic2(std::span<Pixel, 256> buf, int line) const |
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{ |
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int quarter8 = (((line / 8) * 32) & ~0xFF) * 8; |
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int line7 = line & 7; |
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int scroll = vdp.getHorizontalScrollHigh(); |
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auto namePtr = getNamePtr(line, scroll); |
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|
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Pixel* __restrict pixelPtr = buf.data(); |
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if (vram.colorTable .isContinuous((8 * 256) - 1) && |
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vram.patternTable.isContinuous((8 * 256) - 1) && |
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((scroll & 0x1f) == 0)) { |
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|
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auto patternArea = vram.patternTable.getReadArea<256 * 8>(quarter8); |
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auto colorArea = vram.colorTable .getReadArea<256 * 8>(quarter8); |
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for (auto n : xrange(32)) { |
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auto charCode8 = namePtr[n] * 8; |
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auto pattern = patternArea[line7 + charCode8]; |
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auto color = colorArea [line7 + charCode8]; |
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Pixel fg = palFg[color >> 4]; |
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Pixel bg = palFg[color & 0x0F]; |
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draw8(pixelPtr, fg, bg, pattern); |
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} |
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} else { |
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|
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|
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|
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|
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unsigned baseLine = (~0u << 13) | quarter8 | line7; |
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repeat(32, [&] { |
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unsigned charCode8 = namePtr[scroll & 0x1F] * 8; |
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unsigned index = charCode8 | baseLine; |
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auto pattern = vram.patternTable.readNP(index); |
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auto color = vram.colorTable .readNP(index); |
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Pixel fg = palFg[color >> 4]; |
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Pixel bg = palFg[color & 0x0F]; |
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draw8(pixelPtr, fg, bg, pattern); |
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if (!(++scroll & 0x1F)) namePtr = getNamePtr(line, scroll); |
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}); |
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} |
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} |
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|
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void CharacterConverter::renderMultiHelper( |
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Pixel* __restrict pixelPtr, int line, |
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unsigned mask, unsigned patternQuarter) const |
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{ |
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unsigned baseLine = mask | ((line / 4) & 7); |
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unsigned scroll = vdp.getHorizontalScrollHigh(); |
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auto namePtr = getNamePtr(line, scroll); |
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repeat(32, [&] { |
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unsigned patternNr = patternQuarter | namePtr[scroll & 0x1F]; |
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unsigned color = vram.patternTable.readNP((patternNr * 8) | baseLine); |
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Pixel cl = palFg[color >> 4]; |
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Pixel cr = palFg[color & 0x0F]; |
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pixelPtr[0] = cl; pixelPtr[1] = cl; |
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pixelPtr[2] = cl; pixelPtr[3] = cl; |
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pixelPtr[4] = cr; pixelPtr[5] = cr; |
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pixelPtr[6] = cr; pixelPtr[7] = cr; |
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pixelPtr += 8; |
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if (!(++scroll & 0x1F)) namePtr = getNamePtr(line, scroll); |
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}); |
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} |
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void CharacterConverter::renderMulti(std::span<Pixel, 256> buf, int line) const |
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{ |
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unsigned mask = (~0u << 11); |
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renderMultiHelper(buf.data(), line, mask, 0); |
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} |
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|
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void CharacterConverter::renderMultiQ( |
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std::span<Pixel, 256> buf, int line) const |
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{ |
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unsigned mask = (~0u << 13); |
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unsigned patternQuarter = (line * 4) & ~0xFF; |
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renderMultiHelper(buf.data(), line, mask, patternQuarter); |
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} |
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|
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void CharacterConverter::renderBogus(std::span<Pixel, 256> buf) const |
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{ |
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Pixel* __restrict pixelPtr = buf.data(); |
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Pixel fg = palFg[vdp.getForegroundColor()]; |
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Pixel bg = palFg[vdp.getBackgroundColor()]; |
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auto draw = [&](int n, Pixel col) { |
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pixelPtr = std::fill_n(pixelPtr, n, col); |
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}; |
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draw(8, bg); |
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repeat(40, [&] { |
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draw(4, fg); |
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draw(2, bg); |
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}); |
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draw(8, bg); |
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} |
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|
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void CharacterConverter::renderBlank(std::span<Pixel, 256> buf) const |
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{ |
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|
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|
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std::ranges::fill(buf, palFg[15]); |
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} |
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|
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} |