| e8555c89 Andy McCall |
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#include "GLImage.hh" |
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|
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#include "GLContext.hh" |
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#include "PNG.hh" |
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#include "SDLSurfacePtr.hh" |
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|
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#include "MSXException.hh" |
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|
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#include "Math.hh" |
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#include "endian.hh" |
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#include "narrow.hh" |
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#include "xrange.hh" |
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|
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#include <SDL.h> |
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|
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#include <cstdint> |
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#include <cstdlib> |
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|
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using namespace gl; |
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|
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namespace openmsx { |
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|
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void GLImage::checkSize(gl::ivec2 size) |
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{ |
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static constexpr int MAX_SIZE = 2048; |
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auto [w, h] = size; |
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if (w < -MAX_SIZE || w > MAX_SIZE) { |
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throw MSXException("Image width too large: ", w, |
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" (max ", MAX_SIZE, ')'); |
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} |
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if (h < -MAX_SIZE || h > MAX_SIZE) { |
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throw MSXException("Image height too large: ", h, |
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" (max ", MAX_SIZE, ')'); |
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} |
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} |
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|
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static gl::Texture loadTexture( |
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SDLSurfacePtr surface, ivec2& size) |
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{ |
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size = ivec2(surface->w, surface->h); |
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|
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|
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SDLSurfacePtr image2(size.x, size.y, 32, |
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Endian::BIG ? 0xFF000000 : 0x000000FF, |
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Endian::BIG ? 0x00FF0000 : 0x0000FF00, |
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Endian::BIG ? 0x0000FF00 : 0x00FF0000, |
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Endian::BIG ? 0x000000FF : 0xFF000000); |
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|
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SDL_Rect area; |
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area.x = 0; |
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area.y = 0; |
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area.w = size.x; |
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area.h = size.y; |
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SDL_SetSurfaceBlendMode(surface.get(), SDL_BLENDMODE_NONE); |
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SDL_BlitSurface(surface.get(), &area, image2.get(), &area); |
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|
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gl::Texture texture(true); |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.x, size.y, 0, |
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GL_RGBA, GL_UNSIGNED_BYTE, image2->pixels); |
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return texture; |
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} |
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|
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gl::Texture loadTexture(const std::string& filename, ivec2& size) |
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{ |
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SDLSurfacePtr surface(PNG::load(filename, false)); |
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try { |
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return loadTexture(std::move(surface), size); |
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} catch (MSXException& e) { |
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throw MSXException("Error loading image ", filename, ": ", |
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e.getMessage()); |
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} |
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} |
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|
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|
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GLImage::GLImage(const std::string& filename) |
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: texture(loadTexture(filename, size)) |
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{ |
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} |
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|
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GLImage::GLImage(const std::string& filename, float scaleFactor) |
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: texture(loadTexture(filename, size)) |
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{ |
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size = trunc(vec2(size) * scaleFactor); |
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checkSize(size); |
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} |
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|
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GLImage::GLImage(const std::string& filename, ivec2 size_) |
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: texture(loadTexture(filename, size)) |
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{ |
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checkSize(size_); |
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size = size_; |
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} |
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|
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GLImage::GLImage(ivec2 size_, uint32_t rgba) |
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{ |
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checkSize(size_); |
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size = size_; |
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for (auto i : xrange(4)) { |
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bgR[i] = narrow_cast<uint8_t>((rgba >> 24) & 0xff); |
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bgG[i] = narrow_cast<uint8_t>((rgba >> 16) & 0xff); |
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bgB[i] = narrow_cast<uint8_t>((rgba >> 8) & 0xff); |
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auto alpha = narrow_cast<uint8_t>((rgba >> 0) & 0xff); |
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bgA[i] = (alpha == 255) ? 256 : alpha; |
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} |
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initBuffers(); |
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} |
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|
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GLImage::GLImage(ivec2 size_, std::span<const uint32_t, 4> rgba, |
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int borderSize_, uint32_t borderRGBA) |
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: borderSize(borderSize_) |
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, borderR(narrow_cast<uint8_t>((borderRGBA >> 24) & 0xff)) |
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, borderG(narrow_cast<uint8_t>((borderRGBA >> 16) & 0xff)) |
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, borderB(narrow_cast<uint8_t>((borderRGBA >> 8) & 0xff)) |
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{ |
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checkSize(size_); |
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size = size_; |
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for (auto i : xrange(4)) { |
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bgR[i] = narrow_cast<uint8_t>((rgba[i] >> 24) & 0xff); |
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bgG[i] = narrow_cast<uint8_t>((rgba[i] >> 16) & 0xff); |
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bgB[i] = narrow_cast<uint8_t>((rgba[i] >> 8) & 0xff); |
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auto alpha = narrow_cast<uint8_t>((rgba[i] >> 0) & 0xff); |
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bgA[i] = (alpha == 255) ? 256 : alpha; |
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} |
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|
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auto alpha = narrow_cast<uint8_t>((borderRGBA >> 0) & 0xff); |
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borderA = (alpha == 255) ? 256 : alpha; |
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|
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initBuffers(); |
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} |
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|
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GLImage::GLImage(SDLSurfacePtr image) |
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: texture(loadTexture(std::move(image), size)) |
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{ |
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} |
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|
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void GLImage::initBuffers() const |
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{ |
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|
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std::array<uint8_t, 10> indices = {4, 0, 5, 1, 6, 2, 7, 3, 4, 0}; |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementsBuffer.get()); |
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices.data(), GL_STATIC_DRAW); |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
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} |
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|
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void GLImage::draw(ivec2 pos, uint8_t r, uint8_t g, uint8_t b, uint8_t alpha) |
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{ |
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int bx = (size.x > 0) ? borderSize : -borderSize; |
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int by = (size.y > 0) ? borderSize : -borderSize; |
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std::array<ivec2, 8> positions = { |
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pos + ivec2( + bx, + by), |
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pos + ivec2( + bx, size.y - by), |
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pos + ivec2(size.x - bx, size.y - by), |
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pos + ivec2(size.x - bx, + by), |
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pos + ivec2(0 , 0 ), |
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pos + ivec2(0 , size.y ), |
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pos + ivec2(size.x , size.y ), |
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pos + ivec2(size.x , 0 ), |
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}; |
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|
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glEnable(GL_BLEND); |
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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|
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glBindBuffer(GL_ARRAY_BUFFER, vbo[0].get()); |
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glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions.data(), GL_STREAM_DRAW); |
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|
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auto& glContext = *gl::context; |
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if (texture.get()) { |
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std::array<vec2, 4> tex = { |
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vec2(0.0f, 0.0f), |
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vec2(0.0f, 1.0f), |
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vec2(1.0f, 1.0f), |
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vec2(1.0f, 0.0f), |
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}; |
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|
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glContext.progTex.activate(); |
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glUniform4f(glContext.unifTexColor, |
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narrow<float>(r) * (1.0f / 255.0f), |
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narrow<float>(g) * (1.0f / 255.0f), |
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narrow<float>(b) * (1.0f / 255.0f), |
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narrow<float>(alpha) * (1.0f / 255.0f)); |
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glUniformMatrix4fv(glContext.unifTexMvp, 1, GL_FALSE, |
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glContext.pixelMvp.data()); |
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const ivec2* offset = nullptr; |
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glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 0, offset + 4); |
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glEnableVertexAttribArray(0); |
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glBindBuffer(GL_ARRAY_BUFFER, vbo[1].get()); |
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glBufferData(GL_ARRAY_BUFFER, sizeof(tex), tex.data(), GL_STREAM_DRAW); |
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, nullptr); |
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glEnableVertexAttribArray(1); |
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texture.bind(); |
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
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glDisableVertexAttribArray(1); |
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glDisableVertexAttribArray(0); |
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} else { |
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assert(r == 255); |
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assert(g == 255); |
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assert(b == 255); |
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glContext.progFill.activate(); |
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glUniformMatrix4fv(glContext.unifFillMvp, 1, GL_FALSE, |
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glContext.pixelMvp.data()); |
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glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 0, nullptr); |
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glEnableVertexAttribArray(0); |
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glVertexAttrib4f(1, |
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narrow<float>(borderR) * (1.0f / 255.0f), |
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narrow<float>(borderG) * (1.0f / 255.0f), |
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narrow<float>(borderB) * (1.0f / 255.0f), |
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narrow<float>(borderA * alpha) * (1.0f / (255.0f * 255.0f))); |
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|
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if ((2 * borderSize >= abs(size.x)) || |
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(2 * borderSize >= abs(size.y))) { |
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|
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glDrawArrays(GL_TRIANGLE_FAN, 4, 4); |
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} else { |
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|
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if (borderSize > 0) { |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementsBuffer.get()); |
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glDrawElements(GL_TRIANGLE_STRIP, 10, GL_UNSIGNED_BYTE, nullptr); |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
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} |
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|
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|
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std::array col = { |
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std::array<uint8_t, 4>{bgR[0], bgG[0], bgB[0], uint8_t((bgA[0] * alpha) / 256)}, |
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std::array<uint8_t, 4>{bgR[2], bgG[2], bgB[2], uint8_t((bgA[2] * alpha) / 256)}, |
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std::array<uint8_t, 4>{bgR[3], bgG[3], bgB[3], uint8_t((bgA[3] * alpha) / 256)}, |
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std::array<uint8_t, 4>{bgR[1], bgG[1], bgB[1], uint8_t((bgA[1] * alpha) / 256)}, |
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}; |
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glBindBuffer(GL_ARRAY_BUFFER, vbo[2].get()); |
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glBufferData(GL_ARRAY_BUFFER, sizeof(col), col.data(), GL_STREAM_DRAW); |
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glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); |
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glEnableVertexAttribArray(1); |
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
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glDisableVertexAttribArray(1); |
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} |
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glDisableVertexAttribArray(0); |
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} |
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glDisableVertexAttribArray(0); |
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glBindBuffer(GL_ARRAY_BUFFER, 0); |
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glDisable(GL_BLEND); |
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} |
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|
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} |